Battle Mage Secrets weekly challenge: Healed Out
Happy Sunday to you all, how are you doing? what a good time in splinterlands! Celebrating 6 years is something we should all celebrate. When I read some of the articles, I realized that we all have a spectacular story to share.
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Fighting battles with a ‘healed out’ rule may not be easy. It takes strategy and good monsters and a summoner. The last time I fought a battle with a big player, it was a tough battle for me.
Ruleset
Counterspell: All monsters have the magic reflect ability.
Counterspell is a rule that when a magic monster attacks, it reflects back and attacks the health of an attacker. Therefore, the damage done by reflection depends on the gravity of damage the attacker has done.
For instance, if an attacker damages three health, the reflected ability could damage two health from the attacker.
But, in a case where the attacker has void ability, the impact of reflection would be minimal.
I do not mind using a monster with a magic ability Since it wasn't important in this battle. I knew that magic monsters were not suitable for this battle; and that was the reason I used melee and range monsters.
Healed Out: All healing abilities are removed from monsters and Summoners.
using a monster with healing ability was not important in this battle. If it was important, I would have changed my mind by using a summoner that would allow me to use healing monsters.
Healing monsters such as Cerberus, Flesh Golem, Crustacean King and Merdaali Guardian were not important.
Unprotected: Monsters do not have any armor and do not get armor from abilities or summoner buffs.
This was one of the biggest mistakes by my opponent- he used Arkemis the Bear which gives additional armor to friendly monsters. Unfortunately, an unprotected rule notified Arkemis the Bear to give armor to friendly monsters.
For me, I understand this rule and that was the reason I didn't use a monster or summoner that could give armor to all friendly monsters. I would have used Alric Stormbringer which would have allowed me to use Venari Wavesmith or I would have used Ferox Defender.
click here to watch healed out rules
Monsters Arrangements
Grum Flammable
Splinter: Fire 🔥🔥🔥
Level: 1⭐
Speed: 2 🚤🚤
Ability: Bloodlust and Void armor
Health: 10 ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana: 11
It was an awesome opportunity to use Grum Flammable in the first position because it was its best position in this battle. There was no position that was best for Grum Flammable except first position.
if I mistakenly put Grum Flammable in any position rather than first position, it won't attack.
My opponent was very smart by using a monster with ‘demoralize ability’- it reduced my melee monsters by -1.
That was the reason my monsters were not able to damage opponent monsters very fast.
Toward the end of round two, Grum Flammable was eliminated in my lineup by Grund. The massive attack by Grund made Grum Flammable to be destroyed.
Fineas Rage
Splinter: Fire 🔥🔥 🔥
Level: 3 ⭐⭐⭐
Speed: 6 🚤🚤🚤🚤🚤🚤
Ability: Reach
Health: 6 ❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana: 7
Fineas Rage was my best monster some years back due to its speed and health. I love Fineas Rage more than any other monsters because Malric Inferno was the only summoner with the highest level. I love to use Malric Inferno!
Today, I have many summoners, I don't even remember to use Malric Inferno some times.
The Reach ability of Fineas Rage made me use it in this battle. this monster could always be used in first position, but using this monster in first position was not the best.
Fineas Rage could not be eliminated in this battle, It was among! monsters that led the battle to victory.
Fina Voxom
Splinter: Fire 🔥🔥🔥
Level: 1 ⭐
Speed: 5 🚤🚤🚤🚤🚤
Ability: Opportunity and Bloodlust
Health: 7 ❤️❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana: 5
Fina Voxom was among my best fire monsters; whenever this monster is available, I don't hesitate to use it because of its bloodlust and opportunity ability. The opportunity ability gives Fina Voxom advantage to eliminate monsters with the smallest health, and increase its stats.
Fina Voxom could not be eliminated until the final round.
Iidri Fyre
Splinter: Fire 🔥🔥🔥
Level: 2 ⭐⭐
Speed: 5 🚤🚤🚤🚤🚤
Ability: Taunt and Redemption
Health: 8 ❤️❤️❤️❤️❤️❤️❤️❤️
Attack: None
Mana: 6
I knew Grum Flammable was very slow to attack: inclusion of Iidri Fyre was to allow Grum Flammable to stay longer in this battle.
Fortunately, the plan worked perfectly but the double attack of Grund cut short the life of Grum Flammable.
Iidri Fyre was not eliminated in this battle.
I knew if this monster was eliminated in this battle, the redemption ability would have been activated which would have damaged 1 health from all of the opponent's monsters.
Dragon Jumper
Splinter: Dragon 🐉🐉🐉
Level: 1 ⭐
Speed: 6🚤🚤🚤🚤🚤🚤
Ability: Opportunity
Health: 6 ❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana:7
Dragon Jumper was an opportunity monster- I placed it second to the last because of its flying ability. It was difficult to eliminate the Dragon because of the flying ability in some battles I played in the past.
there were days when I used Dragon Jumpers as the last battle, it was difficult to eliminate by sneak monsters; The sneak monsters kept on missing the attack till the final round.
Countess Sinash
Splinter: Fire 🔥🔥🔥
Level: 2 ⭐⭐
Speed: 5 🚤🚤🚤🚤🚤
Ability: Opportunity, Swiftness and Camouflage
Health: 4 ❤️❤️❤️❤️
Attack: Range
Mana: 8
Swiftness was very important in this battle, that was the reason I used Countess Sinash and Helios Matriarch in this battle.
The speed made me win this battle because the only monster that had the lowest health was Grum Flammable.
The speed made 5 out of 6 attacking monsters in my lineup to attack before the opponent's monsters.
without the speed, Katrelba Gibson would have terrorized all my monsters from behind.
Ability of Countess Sinash to attack monsters with the smallest health was an added advantage to me. That was the reason Katrelba Gibson was eliminated in the second round of this battle. if it was only Dragon Jumpers and Fina Voxom, Katrelba Gibson would have had the opportunity to increase its stats by eliminating Iidri Fyre.
Round One
First round was very fast, Fungus Flinger was eliminated; at this round Iidri Fyre’s health was reduced to 2; Grum Flammable was reduced to 4.
I'm round two, Katrelba Gibson was destroyed, that was when I knew that the battle was won. Grum Flammable was eliminated.
Round Three
Grunt was eliminated at the first attack in round three.
At round 4, Disintegrator was eliminated; then, all my melee monsters were able to regain their melee back.
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