Battle Mage Secrets how to beat the Even Stevens battle rule using a green alignment.

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(Edited)

One of the most interesting battle rules is the one proposed since by limiting the use of cards with even and odd numbers it often suggests changing strategy since it restricts us from the use of one or more cards that we normally use when this rule is not present. of battle.

RULESET: Even Stevens

Description:

Only units with even mana costs may be used.

This rule does not apply to summoners.


My Battle

https://splinterlands.com/?p=battle&id=sm_mSCiAqf2O9Bk4n1dEHW8

BATTLE CONDITIONS

Apart from the EVEN STEVENS battle rule where only cards with even mana costs can be used we have.

TAKING SIDES that do not allow the use of neutral cards, this is another restriction but we can still make a winning alignment with this.

WHAT DOESN'T KILL YOU that gives all cards the ENRAGE ability that increases attack speed and damage in melee creatures, when they receive damage and do not have their life at maximum, this is an important ability that we can and indeed will take in order to win.

We have to use up to a maximum of 32 mana that will allow us to make an interesting alignment.

We can only do white and green combinations

My Team

LOBB LOWLAND

This summoner is level 3 which ensures that I have good level cards and enjoy their benefits, plus it subtracts -1 speed which will make it easier for my attacks to be the first and most importantly it will allow me to summon BRAWL cards which will make my attacks easier. victory.

GRUND

He is a very good tank with his 11 health which allows him to resist several enemy attacks, he also has a good speed of 3 which added to the fact that the summoner decreases ne -1 speed will ensure that he will be one of the first to attack, in addition his The ability to attack twice gives it good attack power that will allow me to eliminate my opponent faster.

Added to that, the ENRAGE ability from the battle rule will give him even more speed and attack power, which will make him even more dangerous and lethal for my opponent.

QUORA TOWERSHEAD

This is one of the most powerful cards in Splinterlands and a powerful reason to enter a CLAN to be able to open BRAWL packs and thus get this powerful card, its great life of 11 makes it an excellent tank, plus it has a body attack a melee of 2 and a magic attack of 2 that will offer an important source of damage to the enemy.

Its ability to regenerate makes it a difficult card to eliminate and the BLOODLUST ability that increases all the statistics of this card by eliminating my opponents makes it a card to fear, just as when I saw it, I knew it was a difficult blow and if I won was on the line, but by having it I will be the nightmare of others.

GOBLIN PSYCHIC

This card has a great magic attack of 2 and also its ability to heal the first line card allows me to increase the survival of my tank and if we add to that the fact that this card will end up being QUORA TOWERSHEAD, it will regenerate 2 times and it will be even more difficult to eliminate it.

DEVELOPMENT OF THE BATTLE

RONDA 1 and 2

In this first turn my opponent attacks my GRUND with all his cards and leaves him at 2 life and this is because his MYCELIC INFANTRY due to the ENRAGE ability does 5 damage and this means that he could eliminate faster For my card, however, my GOBLIN PSYCHIC regenerates it and allows it to resist an attack and leaves it at 2 health.

In the first turn I leave his MYCELIUM INFANTRY at 1 shield and 7 life, since it is regenerated and the summoner also gives it the VOID ability.

On turn 2 I leave his MYCELIC INFANTRY at 4 life while my opponent manages to eliminate my GRUND, here we see that my opponent acquires an apparent advantage although later we will see that this is not so much the case.

My opponent managed to leave my QUORA TOWERSHEAD at 7 life.

RONDA 3 and 4

In this round 3 he managed to leave his MYCELIUM INFANTRY at 3 health and did not eliminate it because it was regenerated by his GOBLIN PSYCHIC.

My opponent manages to leave my QUORA TOWERSHEAD at 2 life and manages to survive since his life is regenerated 2 times, one by his own regeneration ability and another by the regeneration ability of my GOBLIN PSYCHIC.

In round 4 I finally managed to eliminate his MYCELIUM INFANTRY and this causes my QUORA TOWERSHEAD to raise all his statistics and this makes him, together with his regeneration ability, and my GOBLIN PSYCHIC regenerates it, I managed to survive with only 1 life, my opponent was about to win but he couldn't.

RONDA 5 and 6

In round 5 I managed to eliminate his FUNGUS FIEND and this makes my QUORA TOWERSHEAD increase all his statistics again and this makes him more dangerous and resistant by increasing his life and especially his magical and melee attack power. body.

My opponent, on the other hand, only manages to leave my QUORA TOWERSHEAD at 3 life and fails to eliminate any cards.

On turn 6 he managed to eliminate his GOBLIN PSYCHIC and left his QUEEN MYCELIA at 3 life ready to die on the next turn since it will not be regenerated.

My opponent is already lost because my QUORA TOWERSHEAD regenerates and incidentally the life will also be regenerated by my GOBLIN PSYCHIC, so he can no longer eliminate me.

RONDA 7 and 8

In turn 7 my opponent is already lost since before my opponent attacks he manages to eliminate his QUEEN MYCELIA, increasing all the statistics of my QUORA TOWERSHEAD so my opponent cannot attack since his SWELL SPORE BEAST He goes to the first line before attacking, being able to eliminate his shield, so on turn 8 I eliminate him, beating my opponent.

FINAL ANALYSIS

In this battle it was vital, of course, that my QUORA TOWERSHEAD, which added to my GOBLIN PSYCHIC, managed to make a double regeneration wall for my tank, thus making it impossible for my opponent to eliminate it, and added to that his BLOODLUST ability. It also increased his life and that life was vital for a moment to survive and there was only one left to live.

Here you can see the great power of QUORA TOWERSHEAD that although my opponent used a summoner the IMMORTALIS that although he gave the VOID ability to all his cards and I reduced all my cards by -1 life and also at the beginning he was very well armored by the SHIELD ability of his MYCELIC INFANTRY, however, although it was difficult for me to eliminate his tank since he was also regenerated by his GOBLIN PSYCHIC and even so my QUORA TOWERSHEAD managed to defeat her like this It was the key mentioned by my GOBLIN PSYCHIC and the summoner also reduced the enemy's attack speed.



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