Social Media Challenge! trample does all the work

Legendary summoners are very important and powerful, making them worth the price and one of these is the CHAOS LEGION: POSSIBILUS THE WISE legendary summoner.

MY BATTLE

https://splinterlands.com/?p=battle&id=sl_b17d48d36b1d899b993127d1e1a94e8c

BATTLE CONDITIONS

To begin with, we can see that among the battle conditions we cannot use cards with magical attacks, which will allow the shield to protect us from attacks, facilitating the survival of my monsters so that the TRAMPLE ability can take effect.

Another battle rule is FEROCITY, which gives you the FURY ability or all the monsters, which makes it little beneficial to place cards with the TAUNT ability, so it will be easier for the TRAMPLE ability to activate since if you place a card with the ability of TAUNT, I will be able to eliminate her quickly since I will do double damage.

We have almost no mana limit, since we can use up to 99 energy, so in this case we can use any card regardless of its cost since it is very difficult to exceed or even get close to the maximum mana.

We can also use red, black or blue alignments.

My Team

POSSIBILUS THE WISE

This summoner is very powerful and used well it is lethal, here I will show an example of this.

It is very powerful because it gives all monsters +2 life, it gives them the REACH ability, which will allow you to place melee attack cards that cannot attack in the first line of the second, placing a very good tank in front and thus benefit from the attack of that fundamental card and letan while it is protected from attacks by the card that we place on the first level.

DIEMONSHARK

This will be our tank that although its attack is two which is not as high as other tanks it has a large amount of life of 8 and also a great shield of 6 which makes it a very good tank that is even better if it is not You can use magic attack cards that can bypass this shield.

COASTAL SENTRY

This card is a fundamental part of my attack and is the one that can take advantage of TRAMPLE's ability even more, since by attacking 2 times it has a greater chance of eliminating my opponent and thus being able to attack 2, 3 or 4 times in a turn, Since if you eliminate any card with the first attack, the trample ability would be activated and then the second attack would come. If you manage to eliminate another card, the trample ability would be activated again so you would make a fourth attack.

Thus this card can eliminate up to 4 cards by itself in one turn.

DRYBONE RAIDER

This is very good with this summoner since he makes 4 attacks in himself since he has two types of attacks and when he is in second position he will also make the melee attack and since he has the ability to attack 2 times and the same as COASTAL SENTRY When eliminates an enemy monster, it will be able to make not only 4 but up to 6 attacks, which will help us to be able to eliminate our opponent faster.

DEMENTED SHARK

This sample will help me increase my melee attack by +1 and thus have a better chance of eliminating my opponent.

DEEPLURKER

This card has a very good attack of 3 that with the increase of the DEMENTED SHARK, it will be 4 so this way it will attack the monster with less life due to its OPPORTUNITY ability, it will have a better chance of eliminating an enemy monster and so on. Activate your TRAMPLE ability given to you by the summoner.

SEA STALKER

Although this card does not activate the trample ability, it nevertheless has a great attack of 4 and its CAMOUFLAGE ability that is attacked and can attack cards with a ranged attack or without an attack. Additionally, the SNIPE ability will allow me to attack and possibly eliminate dangerous cards that could be a problem for my lineup.

DEVELOPMENT OF THE BATTLE

RONDA 1

In this first round I attack with DIEMONSHARK, COASTAL SENTRY twice and finally with DEEPLURKER who manages to eliminate his DIEMONSHARK and the trample ability activates so he attacks his FLYING SQUID who is also attacked twice with his attack. distance by DRYBONE RAIDER remaining at 3 life ready to die in the next round.

Only my SEA STALKER attacks his NOA THE JUST and takes away his shield.

My opponent, on the other hand, disperses his attack and although this is often a good idea in this case, it is not because by concentrating the attack it gives more possibilities of killing my opponent's monsters, which gives the chance to have the possibility of one more attack. .

My enemy attacks my DIEMONSHARK with DIEMONSHARK and FLYING SQUID, only being able to remove his shield so he remains with his 10 life intact.

his SNIPING NARWHAL attacks my DRYBONE RAIDER, taking away his shield.

His DEEPLURKER attacks my COASTAL SENTRY, leaving it at 4 health.

And finally his SAND WORM attacks my DEEPLURKER leaving him at 4 life.

Here we see how my opponent, although he manages to eliminate no cards, leaves a few weak, but the speed of my lineup has an advantage over my enemy.

RONDA 2

In this round the full power of the TRAMPLE skill is unleashed.

First my DIEMONSHARK manages to eliminate his In this round the full power of the TRAMPLE skill is unleashed.

First my DIEMONSHARK manages to eliminate his FLYING SQUID, and then attack his DEEPLURKER with the **TRAMPLE **ability, leaving him at 4 life.

Thus, my COASTAL SENTRY manages to eliminate his DEEPLURKER, TRAMPLE's ability is activated, giving him the opportunity to attack again and he manages to damage his SAND WORM, which when attacked a second time by COASTAL SENTRY due to his ability to attack twice, which eliminates it, giving him the chance to attack again, damaging his NOA THE JUST, leaving him at 1 life.

Then my SEA STALKER takes out his SNIPING NARWHAL.

Finally it's my DRYBONE RAIDER, which eliminates his last card.

As we see in this round I destroyed my opponent before he attacked me even once., and then attack his DEEPLURKER with the TRAMPLE ability, leaving him at 4 life.

Thus, my COASTAL SENTRY manages to eliminate his DEEPLURKER, TRAMPLE's ability is activated, giving him the opportunity to attack again and he manages to damage his SAND WORM, which when attacked a second time by COASTAL SENTRY due to his ability to attack twice, which eliminates it, giving him the chance to attack again, damaging his NOA THE JUST, leaving him at 1 life.

Then my SEA STALKER takes out his SNIPING NARWHAL.

Finally it's my DRYBONE RAIDER, which eliminates his last card.

As we see in this round I destroyed my opponent before he attacked me even once.

LAST CONCLUSIONS

In this fight the key was the POSSIBILUS THE WISE summoner who, by giving the TRAMPLE ability to all my monsters, allowed him to make more than one attack on each of them.

Then increasing his life by 2 allowed him to survive a turn that was key to being able to destroy my opponent.

Additionally, the REACH ability allowed my COASTAL SENTRY to attack and while my DIEMONSHARK received all the damage, the COASTAL SENTRY made 6 attacks in just 2 turns, allowing it to eliminate two of the enemy's cards and deal damage to more than 6 cards.

In addition, the trap was also activated on my DIEMONSHARK and DEEPLURKER, contributing to the massacre of my opponent's lineup.

In addition, it should also be noted that although it does not attack, its great contribution of increasing the damage of melee attacks was essential since that extra damage is what allowed me to eliminate several of my enemy's monsters, so DEMENTED SHARK made a contribution silent but lethal and it was one of the cards of victory.



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