Just do Normal Battle in Heavy Hitters Ruleset

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Helliiaawww
what's up Splinter Player around the world how are you doing? I am sharing my battle this time in new format of battle challenge that discussion about the not too much important ruleset. That is Heavy Hitters ruleset. Basically Heavy Hitters ruleset is all monster in the arena will have knock out ability.
As i know using knock out ability need to combine with stun ability which is seems hard to get done. Monster with stun ability seems rare to be used in battle and stun ability still have 50% chance to show up. So the terms of using knock out ability is very hard to fullfill. Thats why if the ruleset is Heavy Hitters almost my battle is just doing like normal battle like the others. no need calculate stun ability and using monster with combination of stun and knock out ability.

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Okay, before we entering the strategy phase and battle phase it's good to know what description of this ruleset first. This ruleset called Heavy Hitters that means all monster will get knock out ability. Knock Out ability means get double damage when get stunned. So basically to maximalize this ruleset we need adding monster that have stun ability. I can say if this ruleset pop up. it will not change any lifestyle of meta, as i said before to maximalize this ruleset it need hard terms and that is very difficult to fulfill it. And if you are playing in silver league below it will more difficult to utilize this ruleset. there is few monster with stun ability in Silver league and below. But yeah usually i am just ignore this ruleset.

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Strategy Phase

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As you can see the picture above in this battle the ruleset is just one that is only Heavy Hitters with 99 manacap that the maximum manacap that can be used. So we need to creative in arranging monster that we bring in this battle. The active element is just Fire and Water element. compared between this two element i will prefer using Water element. Not only water element faster but the water element monster are more complex and can make many good combination either from its speed,armor,melee attack,range or magic monster. Even in fire element have great legendary summoner called Jacek The Conqueror but still water element combination is more stronger than using Fire element in my opinion.
In this battle i am using my scholar account from Balthazar guild and we can see what monsters that i bring in this battle by looking the table below

CardPositionAbilityReason
SummonerScreenshot (2196).pngCompared with Fire element i am prefer using water element than fire element. One advantage from using water element is monsters in water element have more speed than in fire element and with Kelya buff speed and armor it will be the perfect combination. With high speed the opponent have chance to miss attacking my monster. But, i am pretty sure the opponent have same mind as me using water element too.
Debuff Tanker I am using this monster as a tanker because this monster is very best for the rule of tanker, not only this monster can debuff speed to opponent this monster have Void to turn out magic attack from opponent magic monster and also this monster can give additional HP to my team. Plus this monster have heal ability and this monster HP is very huge. Thats why this monster is very suitable in tanker position.
Buff Attacker I am using this monster to make my Tanker Baakjira can attack due weapons training ability from this monster, and this monster have opportunity ability so this monster will targeting the lowest HP on the opponent side first that is make this monster is worth enough to be bring in this battle. If Baakjira fainted this monster can replacing to be a tanker too with Shield ability that this monster have.
AttackerNoneI am using this monster because this monster have high magic attack, so if the opponent bringing tanker that can handle the melee attack, this monster can give damage as a magic damage that can make opponent tanker fainted. Not only good as a attacker but this monster have high HP too so this monster can be good as a tanker too.
Attacker I am using this monster because this monster is very good and be core of the attacker in water element with Poison and Opportunity ability this monster will be super savage in the battlefield. Demoralize ability will make opponent melee monster will lose one melee attack too. Thats why this monster is very good as a main core in water element.
Buff attacker I am using this monster to make my team having more speed than opponent. If the opponent using Jacek The Conqueror and get 2 additional speed, my monster still can handle the speed and not make any difference to the opponent. and not only this monster can give many buff but this monster have great ranged attack too.
Buff Attacker I am using this monster because this monster have pretty good ability that is repair ability so my team who have armor will be repaired in this monster turn. that will make opponent melee or ranged monster will need additional attack to hurt my monster HP.

So, this is my strategy, hope i can win this battle, i am very rely on speed and the combination of my team.
So,without further ado lets get down in the battle phase

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Battlephase

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Okay as i predicted opponent have same mind as mine. Using water element is the best choice in this ruleset. But,what makes different is the level of the summoner. The one level different will make all the monster have different level that can be bring. and due the different,of course the status of the monster will be different too, and maybe some of the ability is different and mine are better than the opponent. Lets see how the battle going

Round 1

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As usual in the first round both parties get buff and debuff from both summoners and monsters.
in this case you can see in the GIF above that in my team

  • My team get 2 additional HP by Strengthen ability from Supply Runner and Baakjira.
  • My team get 1 additional Speed by Swiftness ability from Supply Runner
  • Baakjira get 3 additional Melee attack by Weapons Training ability from Kulu Mastermind
  • My team get 2 debuff armor by Rust ability from opponent Noa The Just.

In opponent team

  • Opponent team get 1 speed debuff by Slow ability from my Baakjira
  • Opponent team get 1 melee attack debuff by demoralize ability from my Deeplurker
  • Opponent Noa The Just got 1 additional melee attack by Weapons Training ability from opponent Kulu Mastermind.

The highlight of this battle is

  • My deeplurker give poison effect to opponent Noa The Just.

In this round both parties just opening the attack and give damage to the armor. and in this round my Nerissa Tridawn give much damage to the opponent Diemonshark with half of its HP.

Round 2

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In round the the battle has just begun, and the plot of the battle starting to see the direction.
The highligh of this round is

  • My Kulu Mastermind beating up opponent Diemonshark.
  • My Deeplurker beating up opponent Noa The Just

In this round opponent team cannot handle my melee attack, combination of Kulu Mastermind and Deeplurker is still deadly as hell. how lucky i am bringing Supply Runner and Baakjira in this battle so i can manage to attacking first than the opponent. with the high speed like that my team can beating opponent lowest HP first.
Opponent Djinn Oshannus is the most troublesome in opponent line up with forcefield ability it wil compress my 5 up damage. and in my team there is 3 of my monster having 5 damage.

Round 3

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In round 3 the victory of this match is headed for me, i am leading in this battle this time. but yeah opponent Djinn Oshannus is troublesome for my team.
and this battle highlight is

  • My Swamp Spitter finally can beating up opponent Djinn Oshannus
    Basically in this round my team just battling opponent Djinn Oshannus and cannot give damaged to another opponent monster.

Round 4

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In Round 4 the battle still continue and with only 3 monster in opponent line up it will be easy battle for my team
And the highlight of this battle is

  • My Deeplurker beating up opponent Kulu Mastermind
  • My Baakjira beating up opponent Deeplurker

In the end of this round the oponent just leaving with Nerissa Tridawn on their side. I think in the next round i will end this battle

Round 5 (The end)

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Yeah in this round the battle is mine. My Nerissa Tridawn beating up opponent Nerissa Tridawn. with this i win the battle.

If you want to look it in video you can watch in there and dont forget to subscribe like and share the video


or if this video cannot be played you can watch in game battle in link bellow

Normal Battle with Heavy Hitters ruleset

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Conclution

After experiencing this battle i can make assumption that Heavy Hitters ruleset is not too important ruleset. As i said before if want to utilize this ruleset it is very hard to fullfill the condition of using stun monster. And as you know maybe just in the diamond or champion level many monster just have stun ability. when in lowest league monster with stun monster is very rare and hard to be arranged and its not in the meta. so, why using the hardway if you can just arrange normally and not giving so much different at all.

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In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno

Credits:
Thank you too for @arcange that support by voting almost my content and hopefully support this one too
The wonderful divider by @kyo-gaming
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All images taken from Splinterlands website
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