Disney Metaverse - Weighing In On The Reality Of These Virtual Ventures

There's quite a lot of things to consider, looking forward to these networks and the growing interest in the virtual worlds. Disney recently got a patent on building a stimulator connecting the virtual world to reality, but considering how this move has always been one to restrict competitors from building what is perceived, this points us back to the fact that industries are hungry for being the center of possibilities in this virtual world; The Metaverse

I've been thinking and reading through a couple of articles on the subject matter, the pieces of the puzzles are beginning to come together. If anything, the closest centralized industry with the technology to build around the Metaverse in my opinion, would be Netflix

Disney+ has fallen a couple of times, one was its inability to handle the demand on the very first day of its software release, and it also went down for some subscribers right when WandaVision’s new episode hit. HBO Max leadership has also admitted to it's app being a mess on these terms…

When we look at these networks and its ability or inability to handle traffic, we then understand what level of technology would be required to build a fully functional Metaverse, Facebook isn't even one with such technology.

That said, Disney administrators have addressed the LA Times saying, “Our company has zero established current strategies to use the simulator.”

So, even Disney knows that the technology required to build an interoperable and user-friendly network, which will seamlessly bridge reality with the virtual world is far from near acquired. However, the design idea for Disney Metaverse, sparks from its vision to integrate an individual tracking system on its theme parks across the globe, whereas each user is exposed to his own virtual character, not a system of mass entertainment.

This is made possible by a computer connected to projection devices located throughout the theme parks, so the system tracks visitors' devices and creates a virtual character to interact with. Of course, this only talks about Disney's vision to eliminate the burden that comes with VR and AR headsets, as though they can bring discomfort and are costly in most cases. Also, with current covid 19 restrictions, the excessive need of sanitization is one other reported burden. All this, doesn't quite give real time details on what the Disney Metaverse would really look like, and considering they've admitted to be about 15 or more years away from actually pulling it off, this brings us back to networks with true potential to do it…

The Case Study Of HIVE in relation to content distribution

When you look at the internet, which isn't as reliable as it's intended, the further observed flaws of content distribution services is "scalability". When demand hits the market, certain systems go offline, this can be frustrating for both users and engineers working to restore the network. When you look at Netflix, you must admit that in terms of content distribution, it has one of the finest manualing powered structures to handle traffic. It took 17 days for 111 million fans to bounce on Netflix, but it handled that much traffic without breaking a sweat.

“Not only are we placing content on all of these servers around the world, but we are pre-placing them based on what is popular. Because we predict what is popular, we’re able to put it as close as possible under the correct server,” Haspilaire says. “This pre-placement of our films and shows allows us, based on prime time viewing hours, to store 100 percent of our catalog locally. And that basically eliminates the whole risk associated with service disruption.”

Open Connect is Netflix’s in-house content distribution network specifically built to deliver its TV shows and movies. Started in 2012, the program involves Netflix giving internet service providers physical appliances that allow them to localize traffic. These appliances store copies of Netflix content to create less strain on networks by eliminating the number of channels that content has to pass through to reach the user trying to play it.

The technology around "scalable" networks is probably the most underrated. This happens because people only tend to notice how bad a system is once it starts clashing on them, but when it's smooth and handling major work loads, users just enjoy the experience without a comment. So then, Netflix CDN is a fine piece, the structure which allows it to stay online, carry the traffic loads of streams is incredible.

That said, if we're looking at decentralized options that could take up on this technology, then HIVE would be a network to consider… a couple of blockchain powered protocols have one or a couple more times experience system outages, network slow down, mostly due to increased traffic. Looking at HIVE framework, how the network is powered by tokenization and the design of RCs embodying the cost of content distribution, whereas Netflix has not disclosed the cost of its distribution technology, but have spoken of investing roughly $1 billion in the past years…

If I understand the SPKnetwork clearly, the structure isn't only focused on building an atmosphere for content monetization, but the system is built in a way that it redistribute value through it's SIP, with makes it sustainable, going up. Hive as a base blockchain already handles most of the work, ranging from cost of transactions, speed, and full packed scalability, that's why the new RC developments would be a killer to help sustain the network. With all this being built on a decentralized network, where you don't only distribute and view content, but also, you're presented with tools to own and monetize your work!

If anything, all we need to do is keep building on this ecosystem, my take is that it is fully equipped ( that's base structure wise) to build a much better Metaverse.

The thing about cryptocurrency and blockchain technology is that it's totally changing the phase of selling products. With the eradication of "Third Parties" that's human intervention, the system can really develop into an age where information is bought on-chain, that's when intended to use on a monetized networks, so then, these could be non-fungible licenses, meaning they would exist on the blockchain, giving room for Decentralized social media platforms, with the proper frameworks, to detect stolen contents, so in overall, we're building a crazy world of possibilities?

You're free to breathe out if you've digested this, thus far

Posted Using LeoFinance Beta



0
0
0.000
5 comments
avatar

I don't get it? How is a virtual experience anywhere near as good as a real ride, like a roller coaster? They're putting so much into this, that could be used for physical experiences.

0
0
0.000
avatar

A virtual experience is first of all risk minimal, compared to a ride in my opinion... And secondly, the Metaverse is about bringing virtual characters to life, in a way that humans can interact with them, it's a totally new experience for kids to ever get a chance to coexist with a movie character they love...

0
0
0.000
avatar

This post has been manually curated by @steemflow from Indiaunited community. Join us on our Discord Server.

Do you know that you can earn a passive income by delegating to @indiaunited. We share 100 % of the curation rewards with the delegators.

Here are some handy links for delegations: 100HP, 250HP, 500HP, 1000HP.

Read our latest announcement post to get more information.

image.png

Please contribute to the community by upvoting this comment and posts made by @indiaunited.

0
0
0.000
avatar

The disney metaverse would be wildly expensive I'm sure

0
0
0.000