Splinterlands Conflicts Cheat Sheet

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(Edited)

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Conflicts are soon to be upon us! Here's a cheat sheet with all the most pertinent information we know of at this point.

Conflicts cheat sheet

💡 Conflicts are a new airdrop mechanism for Rebellion that require staking cards & packs in Wagons to accumulate points which are used to determine your CHANCE of getting cards at the end of the Conflict.
🐲 The airdrop for the first Conflict is Rage, an absolutely badass dragon that will mercilessly cut through his enemies, leech their life from them, and train unarmed units to fight alongside him.
🚋 Wagons cost 50 vouchers, 10k $DEC, or 10k credits. Wagons purchased can be used for every conflict (no need to rebuy) and will remain on your account for potential future uses even after Rebellion conflicts are over.
🧌 Cards points are based on their Collection Power (CP). Pack points are 100 per pack. Up to 5 cards AND 100 packs can be staked in one wagon. Card points accumulate on an hourly basis.
🧮 100k points = 1 chance.
🌟 200 chances = 1 guaranteed card. In other words, 20,000,000 points are required for 1 guaranteed card.
🪙 Each airdropped card (including min guarantees) has a 2% chance of being a Gold Foil. There will be an option to spend 20 vouchers per card to double that to a 4% chance.
📅 The first conflict starts next Tuesday (Jan 23) after maintenance.
🔢 There will be 9 total conflicts. If you're planning on participating, best get your wagons ready for the first one and then participate in all of them!
🪓 Cards staked on Wagons can still be used in battle (ranked, brawl, tournament). However they cannot be rented, sold, traded, or delegated.
💨 Cards staked on Wagons also cannot be combined, however there is no cooldown when removing them. So if you need to combine a card to place it in a Wagon, simply unstake it, combine it, then re-add it.

Rage, the first Conflict airdrop

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Conflicts interface

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First conflict description

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Useful resources



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14 comments
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Thanks for explaining it so well.

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Awesome job. Thanks for helping me wrap my head around all this 😀

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Thanks, nice post!

I believe there is a 15min cooldown on removed cards before adding back, not a long CD in the general scheme of things

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(Edited)

That's a nice TLDR on upcoming conflicts. Thanks for sharing that with us.

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Just to update a few things based on some convos from Cryptomancer in the SPL Discord:

There will actually be a 15-minute cool down between removing a card from a conflict and being able to restake it to a conflict, for those that want to level up a card.

The conflict points are awarded on an hourly basis, so if you remove a card to level up and then restake it, you will likely only miss a single 1-hour conflict point award.

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