Battle Mage Secrets: We All start at Equal footings
What's happening with the new ranked changes !? Now I'm at around 850 rating and facing a max level Kelya! I never seen a Pelacor Conjurer this scary :') So I have decided to wait a little bit before this things calm down and players move up in leagues but ended up renting some max level cards and go through this advanture!
Well for this time, this is one of my Silver Level battles prior to the changes:
Equalizer
All unit start with the same health, based on the highest health on either team.
Buffs and debuffs are done afterward - this impacts base health
Regarding this ruleset, I'm always confused about playing about all monsters having the same starting Health and most of the time getting my arse kicked but luckily, I've manage to snag a decent win to be able to share it for this week's challenge.
One thing I've noticed is some 1 Health monsters are extremely powerful in this ruleset naming the Soulbound Card Dumacke Orc and the Rare Fire Cards Exploding Rats
Without further ado, let's get starting:
- Mid High Mana Cap 34 Mana
- Earth, Death, Dragon Available
Equalizer
+Little League
Rulesets
I have decided to go with the following team :
Summoner
Ability: -1 Magic -1 Health
First, Death got many monsters with low mana and high utility in terms of abilities and damage that would be explained below. Second, -1 Magic is OP in nerfing a potential Obsidian buff and -1 Health in nerfing the enemies health bar although it won't be too useful in Equalizer ruleset
Tank Position
Ability: Flying + Scavenger + Backfire
Riftwing plays the part of the tank very well especially becuase of the evasiveness with its High Speed + Flying while punishing them with the Backfire ability (dealing 2 Damage)
The Scavange helps a ton in keeping the Riftwing gaining health the longer the battle drags on!
2nd Position
Ability: Life Leech + Poison
What makes this monster as my favorite secondary tank is the fact that it gains health with the life leech ability leading to a decent tankiness when it comes to its turn to occupy the tank position.
On the other hand, his Poison ability makes it even more deadly especially in the context on the Equalizer Ruleset!
3rd Position
Ability: Life Leech
Another monster with the life leech ability making its utility similar to the Venari Bonesmith
Let's not forget the fact of the Equalizer Ruleset associated with the Life Leech ability makes these monsters even tankier the longest the battle drags on!
4th Position
Ability: Protect
Adding to the natural tankiness of all the participating monsters on the battlefield, it should be beneficial to provide even more protection against the Melee and Ranged Damage with the Protect Ability!
5th Position
Ability: None
Putting this Monster on the back in order to benefit from its raw Ranged damage at 3 each turn and the equalizer ruleset compensate for its low base health
6th Position
Ability: Shatter
A high utility 2 Mana card, first the shatter ability destroys the enemy's armor and my attacks won't be wasted on that given armor and second, 2 Ranged damage with decent speed is always helpful! Again Equalizer benefits his natural low base health.
Here's the Link to The Battle
Pre Round 1
Welp the enemy pick was kind of annoying for my team, not only it nerfed the archery damage for my main damage dealers but also with the speed reductions, my riftwing will be less likely to evade shots!
Round 1
- Against 3 Magic attacks dealers, Riftwing didn't have a choice but to take on the, atleast nerfed, magic damage. On the other side, it was so satisfying evading that shot from soul strangler and eveb better, Backfire
- Venari landed a much needed Poison on the Shielded Crypt Beetle followed by a Shatter and a series of damage from all the allies leaving it with a single health!
Round 2
- The poison eliminated Crypt Beetle from the get go!
- Riftwing couldn't handle all the upcoming damage and got eliminated by the enemy Soul Strangler
- Into Revealer turn getting poisonned but didn't make it till the end of the round by getting eliminated by ally Soul Strangler
Round 3
- Both Venaris exchanged their poisonous magic bolts while tanking all shots
- At the end, the enemy venari got eliminated even before the Poison kicks off
- Life Sapper keeps on gaining more and more Health
Round 4+5
- Venari got eliminated after the poison damage and tanking the damages from the enemy team
- It took a couple of rounds to get over the enemy Life Sapper after accumulating a lot of Health during the battle
- Protect comes in handy against the deadly attacks from Enemy Soul Strangler
- Nothing much is left as Life Sapper got quickly eliminated and took some time to get through that clock.
- Finally claming the VICTORY for +33 Trophies & +0.576 SPS
Here's the Link to The Battle
After Battle Commentary
- Despite Enemy having a large speed advantage in addition to many Magic Damage dealers, it could've been better for him to put an additional damage dealer instead of focusing on speed buffs
- All in All I'm pretty satisfied with my team's selection and wanna point out on the importance of Protect in these little league battles!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
Make sure to take part in the Weekly battle Mage Secret here
Wanna take part in these exciting Splinterlands battles: Join me here
Posted Using InLeo Alpha
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