RE: 🍉 [MELN] Weekly EXODE Wrap-Up #53

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This challenges keep getting more and more difficult. Now I must figure out something that Exode does not already do and that can potentially make it better (than it already is)?
Hmm...processing...
...
Eureka!
So wildlife are already capturable. But what if after capturing and keeping them in the respective installation, you could tame them!
Taming them could prove difficult, requiring some skill/quests/research or all of the above. Upon taming the animal maybe an NFT can be minted or even after it's been tamed but reached a certain Happiness/Comfort threshold.
Then it is a permanent addition to your collection! Able to be deployed during evacuation either as a "guard dog" or small beast of burden (helping to load cargo/fuel). And of course having related useful skills during colonization gameplay. The "type" of animal or which skills it has will depend on how you train it and/or treat it once it is tamed.
Well? What do you think?



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Wow, I love this idea! Especially being able to trade tamed wildlife!

@elindos please consider this suggestion.

🍉 [MELN] technology hard at work.

!PIZZA

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(Edited)

Hello @cartel-exode !

In the good news, taming animals is exactly what we had in our EXODE vision for colonization. The colony screen deployed a few months shows our early access for it.

The 'Galactic Ranch' access displayed in the previous month will show how many wildlife you have captured.

It may be some time until we get to the entire range of features on it, but most of what you said is in our plans :) thank you for contributing your interest in this!

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