Battle Mage Secrets: Explosive mirror match... almost

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BATTLE MAGE SECRETS EXPLOSIVE WEAPONRY

This week, I'm sharing my game in Explosive Weaponry ruleset using Quix the Devious.

EXPLOSIVE WEAPONRY weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Up Close & Personal
Explosive Weaponry
Little League

Mana Cap: 26
Elements: Fire,Earth,Life,Dragon

Game Modifications


This is an Up Close & Personal ruleset game so Only Monsters with Melee attack may be used in battles.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset.

Up Close & Personal


This is an Explosive Weaponry ruleset game so All Monsters have the Blast ability.
The best strategy is to have fast monsters with Snipe, Sneak, Opportunity. For defense, Shield and Void will come in handy.

Explosive Weaponry


This is a Little League ruleset game so Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Monsters and summoners of 4 Mana or less will be the only ones available in this ruleset. Try increasing your defense by using summoners that give +1 armor or +1 health. Use monsters with at least 2 magic damage and 2 ranged damage. Using Mylor as summoner in this ruleset helps a lot.

Little League



Let the battle begin!

You may also watch battle here.


Summoner: Quix the Devious

Abilities:
All enemy monsters lose -1 ranged damage
All enemy monsters lose -1 speed

Quix the Devious


Pos 1 Monster: Xenith Monk

Abilities:
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

Xenith Monk


Pos 2 Monster: Venator Kinjo

Abilities:
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Immunity - This monster is immune to negative status effects
Slow - Reduces the Speed of all enemy Monsters
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

Venator Kinjo


Pos 3 Monster: Venari Scout

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged

Venari Scout


Pos 4 Monster: Dhampir Infiltrator

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Double Strike - It attacks twice each round.
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target

Dhampir Infiltrator


Pos 5 Monster: Uraeus

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

Uraeus


Pos 6 Monster: Vampire Bat

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged

Vampire Bat


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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!PIZZA !PGM

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Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 1 SBT - 0.1 THG - 0.000001 SQM - 0.1 BUDS - 0.01 WOO - 0.005 SCRAP - 0.001 INK tokens

remaining commands 0

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

5000 PGM IN STAKE = 2x rewards!

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Discord image.png

Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

Get potential votes from @ pgm-curator by paying in PGM, here is a guide

I'm a bot, if you want a hand ask @ zottone444


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!HBIT !PIZZA !PGM !BBH

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0.000
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Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 1 SBT - 0.1 THG - 0.000001 SQM - 0.1 BUDS - 0.01 WOO - 0.005 SCRAP - 0.001 INK tokens

remaining commands 0

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

5000 PGM IN STAKE = 2x rewards!

image.png
Discord image.png

Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

Get potential votes from @ pgm-curator by paying in PGM, here is a guide

I'm a bot, if you want a hand ask @ zottone444


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