Playing Redemption on Equal Opportunity
This week, I'm sharing my battle on Equal Opportunity ruleset using Crypt Mancer with redemption team.
In this ruleset, I usually pick low health monsters that deal high damage as much as possible and with the mana cap, I thought my enemy would pick that as well.
So we might have 2 or 3 health max health, I used redemption monsters as they can easily wipe out the enemy team.
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Ruleset:
Briar Patch
Equal Opportunity
Holy Protection
Mana Cap: 13
Elements: Fire, Water, Earth, Life, Death, Dragon
This is a Briar Patch ruleset game so all monsters have the Thorns ability.
This is an Equal Opportunity ruleset game so all Monsters have the Opportunity ability.
This is a Holy Protection ruleset game so all Monsters have the Divine Shield ability.
You may also watch battle here.
Summoner: Crypt Mancer
Abilities:
All enemy monsters lose -1 melee damage
All enemy monsters lose -1 speed
All enemy monsters lose -1 health
I chose Crypt Mancer to lower my enemy monsters' health so that my redemption abilities will be effective.
Pos 1 Monster: Chaos Agent
Abilities:
Dodge - Has +25% increased chance of evading Melee or Ranged attacks.
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Pos 2 Monster: Cursed Slimeball
Abilities:
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
Now this is what I was going for. Since it is a low mana, there's a high chance most monsters will have low health.
Pos 3 Monster: Halfling Alchemist
Abilities:
Halving - Each time this Monster hits a target, the target's attack is cut in half (rounded down)
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
Pos 4 Monster: Doctor Blight
Abilities:
Affliction - When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Poison - Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied
Scavenger - Gains 1 max health each time any monster dies
Weaken - Reduces the Health of all enemy Monsters by -1
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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