The Evolution of Grund line-up in Gold league Social Media Challenge
When I first started playing in Gold league, I looked for a good meta line-up.
What struck me the most is this Grund-centered picks.
Old version of Grund lineup
Summoner: Wizard of Eastwood
Monsters: Grund, Orc Sergeant, Brownie, Swamp Thing, Sporcerer, Spirit of the Forest
Summoner: Wizard of Eastwood
Ability:
All enemy monsters lose 2 armor
Pos 1 Monster: Grund
Abilities:
Double Strike - Monster attacks twice each round.
Trample - When this Monster hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
This team relies on Grund's heavy damage output. So most of the abilities from other friendly monsters would focus on helping Grund kill enemy monsters by giving more damage to Grund or lowering enemy's speed and health.
Aim True and Stampede will make it easier for Grund to annihilate enemy team in 1 round.
Pos 2 Monster: Orc Sergeant
Abilities:
Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team
Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike
Pos 3 Monster: Brownie
Abilities:
Swiftness - All friendly Monsters get +1 Speed
Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike
Pos 4 Monster: Swamp Thing
Abilities:
Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Swamp Thing. I wanted to lower enemy monsters' health so Grund can kill easily.
Slow - All enemy Monsters have -1 Speed
Pos 5 Monster: Sporcerer
Abilities:
Rust - Reduces 2 Armor of all enemy Monsters
Silence - Reduces 1 Magic Attack of all enemy Monsters
Pos 6 Monster: Spirit of the Forest
Abilities:
Flying - Has a 25% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Tank Heal - Restores 1/3 of the Monster's health in the first position each round
Protect - All friendly Monsters gain +2 Armor
As I was only renting when I started, I get to rent them easily at low cost.
Newest version of my Grund lineup
With all the new cards being released, I am able to buy my own deck. Here's my updated line-up.
I've already bought these cards as I am already confident with this lineup.
If you're only starting, I'd suggest you start by renting so you won't regret buying any card that you don't like playing with.
You can also try renting these cards at Peakmonsters and Start Playing Splinterlands with me.
Summoner: Immortalis
Abilities:
All enemy monsters lose 1 maximum health
All friendly monsters gain these abilities:
Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter.
Pos 1 Monster: Grund
Abilities:
Double Strike - Monster attacks twice each round.
Trample - When this Monster hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
This team relies on Grund's heavy damage output. So most of the abilities from other friendly monsters would focus on helping Grund kill enemy monsters by giving more damage to Grund or lowering enemy's speed and health.
Aim True and Stampede will make it easier for Grund to annihilate enemy team in 1 round.
Pos 2 Monster: Orc Sergeant
Abilities:
Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team
Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike
I personally think that you should pair Grund lineup with a level 8 Orc Sergeant so you can have a 4 speed Orc Sergeant to destroy enemy monster's armor before Grund attacks.
Pos 3 Monster: Brownie
Abilities:
Swiftness - All friendly Monsters get +1 Speed
Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike
This brown creatures doesn't need to attack. Grund just need the +1 Speed and +1 Attack damage.
Pos 4 Monster: Swamp Thing
Abilities:
Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Swamp Thing. I wanted to lower enemy monsters' health so Grund can kill easily.
Slow - All enemy Monsters have -1 Speed
If you can buy or rent level 5, that would be a better option. Swamp Thing has 2 ranged damage at that level. Since I don't have much moolah to buy the level 5 now, I will settle for level 4.
The important thing is the abilities.
Help me upgrade it to level 5 by upvoting this post.
Pos 5 Monster: Djinn Biljka
Abilities:
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. This is redundant in this game since Immortalis will also grant this ability.
Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Djinn Biljka. I wanted to lower enemy monsters' health so Grund can kill easily.
Another -1 health to enemies for easier Grund kill
Pos 6 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
- helps Grund alive for 1-2 rounds to deal more damage.
Forcefield - This Monster takes only 1 damage from attacks with greater than or equal to >= 5 damage
Here are some alternatives
Immortalis can be substituted to Wizard of Eastwood especially for lower mana games.
Djinn Biljka and Mycelic Slipspawn are not that important. If you don't think they are useful in your game, you can substitute them with any of these monsters.
Supply Runner
Abilities:
Swiftness - All friendly Monsters have +1 Speed
Scavo Technomancer
Abilities:
Blast - Does additional damage (equivalent to main damage divided by 2, rounded up) to Monsters adjacent to the target Monster
Rust - Reduces 2 Armor of all enemy Monsters
Sporcerer
Abilities:
Rust - Reduces 2 Armor of all enemy Monsters
Silence - Reduces 1 Magic Attack of all enemy Monsters
Spirit of the Forest
Abilities:
Flying - Has a 25% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Tank Heal - Restores 1/3 of the Monster's health in the first position each round
Protect - All friendly Monsters gain +2 Armor
Spirit Miner
Abilities:
Dodge - Has an increased 25% chance of evading Melee or Ranged attacks.
Swiftness - All friendly Monsters have +1 Speed
Blindness - All enemy Melee & Ranged attacks have an increased 15% chance of missing their target.
Let us know your favorite line-up in the comments below.
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