Immunity is Underrated

Immunity is an ability that often gets overlooked in battles. I think that part of the reason is because many cards with the ability don't have an attack. Kralus and The Forgotten one used to be the only ones that have an attack straight from level one. But now there are lots more.

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Here's a list of cards on the market with Immunity. There's also Evelyn Auvera which is a soulbound card with the ability. As you can see, it's a pretty pricey ability to have apart from the Forgotten One or the Blackmoor Nymph.

Combining Immunity with Weapons Training

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Where I think Immunity excels is when you combine it with a Weapons Trainer. Take a look at this battle where Poison was part of the rules. To maximize my chances of success, I decided to include as many cards with Immunity. The problem is that two of them - Almo Cambio and Evelyn Auvera don't have an attack.

Without Weapons Training, Those two would just be adding health to the lineup, hoping that the Poison kills the opponent's units fast enough. But that's not really a viable strategy these days, with opponents becoming smarter.

So, with a Weapons Trainer, I was able to give them 2 magic attack each, as well as immunity.

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As you can see, my opponent's units were still affected by Poison, which meant that they took an additional two damage per round, while my immune units were unaffected. So just getting them down to two health is enough for the poison to knock them out.

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Eventually, it was a win for me, despite my opponent using some heavy hitters that did a lot of damage and had high health as well. You can catch a replay of the entire battle here: https://splinterlands.com?p=battle&id=sl_2260ef75171c269901935a26e1724053&ref=charcoalbuffet

So, I hope you consider getting some cards with Immunity in your deck and also combine them with a Weapons Trainer so that they can really do some damage while being immune from Poison and other maladies.



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8 comments
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With toxic fumes ruleset, immunity is a very powerful ability to have and I like the way you combined it with weapons training. I need to try this out :-)


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Thanks, achim03. I've seen units get really powerful with 2 weapons trainer boosts coupled with abilities like bloodlust or enrage. Lots of interesting combinations in Splinterlands these days.

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Weapon's training is really underrated. You were heavily hit from the beginning and it was a close call match. You played to the Ruleset as your opponent wanted to finish you off before the ruleset actually kicks in. Great well planned win..

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Thanks, josediccus. Weapons training unlocks the potential of a lot of these cards that were used as buffers only previously.

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Exactly, it was a well thought out plan to include such ability to the game. Cards that were previously used as tanks or buffers like you can mention can become incredibly useful

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