A Look at DCity Game Earning Mechanics - Taxes, Negative Income and Everything In-between

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Welcome Folks, As per the title of this post, I expect that you know what lies in store!. For full closure, let me give you a description of what this post entails as you prepare for the full ride. Dcity is a City Simulation Game on Hive, which involves employing strategy, tactics, and growing a Virtual City.

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We've all seen at least one City game in our lifetime and they are Idle games that are very popular both on the Google Play Store and App Store, No doubt they are indeed very popular because of their highly addictive nature (I myself have been a victim), and they have extremely easy gameplay - Even Six years olds can play it with ease, you just need to keep building and producing city materials after all. BUT, Cmon, is that EVEN how a real city is??. Ok, let me ask when was the last time things went in perfect order in your city? No random events? No car crashing out? Rarely am I right? And that's exactly what Dcity brings into City Simulation and we can all appreciate it for that.

When Order fades, comes in responsibility, and in Dcity, the fact that the game tries to mimic real-life makes it harder for first-time AND average players to grasp. It is an intriguing Game no doubt (very much that I was willing to hold a huge amount of sim even though I had negative returns), which calls for a study into its mechanics, so you can finally profit from that Bond you share with your City.

A Look at Dcity's Earning Mechanics

Now, it is unfortunate that an extraordinary amount of games are now being tagged as Play2Earn when they couldn't even manage for 1/10th of them to be. In our special case though, we do have a game right on the chopping board that is literally a Play2Earn blockchain game. Don't confuse my terms, because how much you earn is all dependent on different variables and tactics you use.

A detailed introduction: In Dcity, the goal is to start a small empty city with no inhabitants. You use the in-game currency called SIM to transact first off. You transact by purchasing buildings, homes, parks, and other essentials for every city. Your city is now home to a few inhabitants, and they react accordingly. You need to control their variables at work, with the goal of maximizing your city to start returning funds. There are Many Aspects of the game that are concerned with this maximization. Let's take a look at few of them and I will be explaining them to You in my own words since I assume that the Games terms weren't understandable (likewise me at first)

Variables affecting your City's Ability to Earn



Population: The number of people in your city. It consists of Normal Citizens, Unemployed folks, and Workers. These further determine your overall income daily. Normal Citizens are well, they sit around at home or head to the park. The unemployed gives your city a slight increase in crime and also determines how much is owed to social support. The workers, contribute where they are needed aiming at improving income for your city. One example where workers exhibit ability is in the farm card; We have Normal Citizens that can be employed on the Farm in proportion to the Amount of Space available. Think of this simply as, people being employed in a farmland. Keeping the amount of Workers required and Population balanced removes the cost of Social support.

Popularity; How popular your city is, most people love cities with parks, casinos and in reality, this generates revenue. Furthermore, there are factors(cards) that impact your cities popularity, giving you a percentage bonus(that either increases or decreases the city's base popularity). These cards should be sought after when needed because a highly popular city also drives you further up in the leaderboard. Some of the Cards in Dcity can reduce your Population because for example , no one likes living next to the Barracks or A Military Complex

Taxes: There are taxes every day in the real world, in the Dcity game we likewise have a couple of taxes that fluctuate daily based partly on SIM token Price Movement and the combined votes of other players. Examples are the Basic Tax, Income Tax, Jobs Tax, etc. The important thing to know here is that the higher your accumulated Taxes in a day, the less you are able to earn on any day. In which case you can start to see your income reading in the Negative if urs is a small city of course.

Combating Taxes; The easiest and faster way to combat your overall tax is to purchase the Law firm card which gives you a 10 percent Tax reduction. You can purchase more than one, but it isn't stackable i.e the 10 % would not increase.

Now, because the Taxes are usually greater than 75 Percent most of the time, it is very easy to NOT Earn daily (i.e earn in the negative if it's earning at all)

Education & Creativity: These are sophisticated attributes that can be found in average to big cities, they help to improve your city's chances at developing other technologies that can bring greater effect to your Earning Ability. Education improves your chances to discover Technologies and Creativity, to discover unique backgrounds and animations (without having to purchase cards upfront). They both are expensive to invest in before seeing any worthy returns and are better ignored by newbies looking to drastically improve their SIM Earnings from scratch. Education & Creativity Attributes are stackable up to 25%, with each percent increase advancing your chances of discovering their perks.

Crises Events: Like any real city, Crisis occurs at random. There's usually no way to forecast them and they come with devastating effects (thankfully no one dies, Uh In DCity) BUT, you can lose your daily income with more than a 25% ratio depending on their severity and the fact that more than one Crisis can occur at the same time. Crisis is global to all players (i.e, the same crisis occurs for all the players) and the only way to combat them is by deploying Prevention Cards which suspends crises occurring in your city for a period of 7 Days.

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Now we have looked at ALL(almost all, Random City remember?) the ways you can lose funds, and I'm sure by now you're sick of it all. You need not be, because in the next section below I would highlight a few of the ways I know that You (anyone really) can Earn SIM Daily.

And as much as these are the most effective ways I know of, and also All In-game, keep in mind that it would be best to invest your time and funds in just a few ways(say 1 or 2) to get the most rewards, than splitting meagerly across them all. But, Definitely NOT Financial Advice!

4 of the Guaranteed ways to Earn in DCity

1.War Shares: One type of Tax I didn't mention earlier when I talked about Taxes in Dcity is the War Tax. If at all, this is the only Tax that I don't fully understand in the Game, does it mean we are actually at War currently or at different time-spaces?? Whatever though, this earning method is quite simple. All the States(City In-Game) are paying Taxes to the Overall Government, and by investing in Military/War Machineries you get a cut of the whole pool back. Because this is a large chunk, it has proved to be the most rewarding way to Earn in Dcity. 80% of the War Tax Pool is shared amongst City's daily, depending on the number of their stakes. To become a War Share receiver, you simply need to invest in Military Buildings, such as; Military Industrial Complex, Drone Factory

2.Buying and Selling of Cards: Like all Markets, Price Fluctuations exist. These are the means traders all through the history of the world have used to make profits, and the good thing is that there's no absolute fixed amount of the returns you can make. By simply watching and tracking the Market in Dcity, you can see loads of card price differences. The safest way to carry out this method is to buy cards that you would like to have in your City but in Extra amounts than what you really need When there's a Price Dip. This way, you can utilize these cards without aggressively expecting the market to explode for you. When it does though (because it always), you can trade this for a profit.

This method works perfectly, but what if the cards you need haven't seen a price dip in a while, and other random prices are seeing huge dunks, Well Go for It! OR Not, It really depends on you and your special situations.

3.Liquidity Pools, Swap.Hive_Sim: Hive Liquidity Pools are among the easiest I have ever interacted with in the Defi Space. Maybe because, almost all the tokens involved in pools are familiar to us and have a special Usecase, but we have a wide variety and Dcity's SIM Token is no exception. If you have little to no know-how about Liquidity Pools and their functions, learn about it in my post here. But, investing in the SIM:SWAP.HIVE pool would guarantee you Sim rewards daily. Say no to Negative Income between because it wouldn't ever cross your path Again(at least in the pool)

4.Sim Power(Holding Rewards): Holding Rewards is a popular notion in Hive Blockchain and many others. A lot of tokens incentivize you to Hold(Buy and NOT Sell) them in your Wallets by distributing Daily Rewards in whatever way(tokens are the most popular incentive). In this case, it is a known fact that if you hold a minimum requirement of 8000 SIM tokens and above for an average of 30 Days, you would be qualified to receive the Holding Rewards that is distributed daily to players. Regardless that this is included here, I want to mention that this is not profitable right off the bat because just holding 8000 Sim would only get you pennies(Distributed as Hive) WHY? Well because your holdings are calculated in the ratio of the Overall Holdings of every Account on Hive with over 8000 Sim(and that's talking lots). So the answer would be to Hold More SiM

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The goal is not for you to abandon the entire game and focus on these means alone, not at all. What I'm suggesting is that while investing time, market fluctuations, and SIM to grow your city, It would be nice to see your sim balance gradually improving, for whatever reason, it could assist you to improve further and compound. For those who feel this way, playing Dcity is more of an attraction and seeing your Virtual City grow, so take the time to achieve this result. This suggestion should carry you along the way it did me, AND as your city starts to improve in the leader board, it becomes less likely to return Negative Income.

That brings us to the End of this post, and I hope it has been of value to you.
Chel_

Turn your attention to some of my other posts( Now OR Later, You're the Boss)

* How to achieve Balance between Ego and Skill While Earning Maximum Starbits; Newbies Guide to Rising Star

* Notes on Splinterlands and Axie Infinity (From a Gamer who plays Both)

* Chaos of Legion Packs Presale: How Splinterlands Gamers are Actively Shooting their Targets

* How to convert SPT Tokens into HIVE: Guide for Newbies to Splintertalk and blogging

* Is Death Elemental the Ultimate team in Splinterlands: (The Battle that made me fall in love with Death)



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7 comments
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This was a good read thanks. Are there any particular cards/buildings you would recommend we get when starting out in Dcity?

!PIZZA

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Yeah, I'm glad that it was helpful for you, Soo, I don't think I mentioned ALL the recommended cards and stuff - so as not to make it too long. But you can start with the following, [Parks about 20], [Farm About 10], [1 Gmo Farming, it gives your farms a boost in income], [Social Aid Offices, so that unemployed folks don't mess with your daily income], and Practically Military Complexes, Or Drone Factory.

As you see, you need to build this up slowly ofc, A great guide I read by a top player let me in on how these are the cheapest cards to maximize your SIM income first-off.

Tnx for your comments, and if you need any further assistance or guidelines, don't hesitate to just ask

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Great and quite deep dive-ing in to the best play2earn game out there! dCity, all the way!

Mr.Photo!

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Hey there! I'm part of the OneUp curation team and I happened to notice your post that you submitted to the recent social media challenge. Given that post is past its voting period I wanted to make sure you received a vote from me as it was my favorite that was submitted.

That said, this dCity writeup is also interesting. I've got to say, the game looked appealing to me but also way too complicated for me to get into.

Cheers!

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Thank you so much for the words, yeah I was aware of the post payout date but wanted to give it a try for the weekly challenge since I guess it was one of the best available, I'm happy you loved the posts.

yeah, you're right about dcity, it sure is very complex with such few concrete guides or even just faqs available, I think a lot of new users might have turned away because of its complexity, and that's bad. I'm gonna be covering all those issues I continually face through playtime, and I hope you get into the game very soon.

Cheers! Chel_

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