dCity Digest Issue 4 : Nature Disaster and High Taxes

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Another darn gosh Nature disaster caused -1 income and -5 popularity today but dCity has a new background, Night. That totally makes up for the Nature disaster šŸ™„

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Another 0.003 WEED and 1 Entry in the bank.

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Income is way down due to HIGH taxes and a Nature Disaster (Reduce income and popularity by 5%). Income is now 7 SIM + 1 SIM Tax Refund way down from 22 SIM income. SIM Power is up to 30.54 SP. Population, Popularity, and Education are the same.

Current total tax is 92.313%...šŸ“ˆšŸ’ø

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SIM Power : 30.54

Total invested : 22,677 SIM
Received an Apartment as a gift which added 641 SIM to my City Value.
Current City Value : 16,313 SIM
SIM in Market : 1,494 SIM
SIM on Hive Engine : 331.017
Invest Value : -4,870 SIM with a current value of -8.39693 HIVE

Income 1134, šŸ‘up 18 points
Population 1342, šŸ‘‡down 4 points
Popularity 1122, šŸ”»down 3 points
Education 1117, šŸ”»down 4 points
Creativity 1182, šŸ‘‡down 12 points

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ā­Read about the The Pay Rent with Hive Project (PRHP) where I try to earn enough HIVE and Hive dollars to eventually pay my monthly rent. It could happen....
ā­Read about it here ---> https://ecency.com/hive-150329/@chunkysoupsvc/the-pay-rent-with-hive

ā­Thank you for your upvotes and follows. Every bit helps me to eventually be able to pay my rent with HIVE. If I can do it (maybe...one day...) so can you!

ā­Sign up and start playing Splinterlands with the rest of us. Don't waste your time not playing like I did!! https://splinterlands.com?ref=chunkysoupsvc

ā­Play dCrops! Start your very own NFT farm and earn shares and CROP tokens.
https://www.dcrops.com/?ref=chunkysoupsvc



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I am sorry too see our new cities struggle and will later today make an anouncement on an implimentation of an "economic stimulus" package... 3 cities will each get 2500 SIM, the only cities that can "apply" for the "economic stimulus" are cities founded during this last month. iĀ“ll list them and announce this in a post later today...

Also when idea is 100% concrete. ... i think maybe 2 times 7500 on 3 cities... so 6 cities total 3 today 3 tomorrow.... or same 3 cities, but 2 times to really make a diffrence. or 8 cities get 1000 SIM each... that iĀ“ll figure out untill around lunchtime, then iĀ“ll "announce".

Consider this your heads up if you are (wich you should), then i think i might ask applicants to make a post... iĀ“m thinking outside of HIVE, or just a post, saying how they intend to develop if funding is given....

Just got up and the idea is tstill fresh, (me not as much, so, sorry bout taxes bro, have pressures from many directions you know) :)

Yours

Eythorphoto!

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Not a bad idea. If anything, it could help bring in new players as well.

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Damn game looks interesting but I just cant lift off. Bought a couple houses, a job center and some random cards but I feel stuck, nothing is happening, no one is working lol :(

Guess I need to buy workers to get workers? but im not really sure, is there somewhere you can refer me to some kind of quick start guide or something, cheers !

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I am still figuring it out as well. You need a good balance. Get those homes or better yet, apartments. I think a 3rd of my cards are still inactive.

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Cool ! I felt bad some cards were inactive, will focus on homes for now then , selling my art gallery and research center

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If there are cards that give you a negative effect while even inactive, put it up on the market for a high price until you want to activate it. That way you still own the card but dont get the negative effect.

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