Splinterlands | Daily Focus Design Change

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The new ranked rewards update in Splinterlands has been live for 2 seasons and it has shown to be a great improvement even though it's still far from perfect. Some ideas on how especially the daily focus possibly could be improved...


So the main reason for there to be something like a daily quest is to both obligate players to either own or rent cards in order to get rewards and also to get them in the habit of playing a bit daily turns playing into somewhat of a hobby. This daily quest/focus however needs to be in balance so it doesn't become a daily task while at the same time optimally rewarding those that play how the game is designed.

Previous Daily Quest System: The problem with the previous daily quest system is that 5 winning matches with a certain Splinter got all the reward chest. This gave incentives to have multiple splinters but it was kind of a task to get the quest over with as quickly as possible to move on to playing more optimally to potentially get some more DEC from won battles while climbing the ranks. It didn't require much time or skill making it easy for an army of bots to grind rewards. Also, the fact that the specific Splinter on occasion could not be played brought about many games where the opponent with just without chance since they didn't own the cards.

New Daily Focus System: So with the new system, players now are able to rent cards from their daily Focus Splinter and spam this over and over again to get as many reward chests as you keep earning them. Players with a complete collection see a big part of it as totally useless most of the day and to get the most out of it, you need multiple accounts delegating part of your collection to that. Things however have become a lot more competitive in fun while the time required to play each day has gone up exponentially.

Upcoming Changes: Right now, playing anything else aside from your daily focus splinter won't earn any reward shares for the daily chests but this is set to change giving more daily focus requirements (sneak snipe) and just a bonus for using the focus splinter. Fact remains that it's quite easy to just rent on daily basis spamming the same splinter and cards over and over to get as many rewards for as little cost as possible. It also doesn't really encourage having a complete collection and playing optimally.

Daily Focus Design Change Proposal

So ideally, players should have a wide balanced card collection either owned or rented and play for a play a bit daily to get most of their rewards enjoying the game without having to bend their way in order to get more rewards.

Even though Gold League allows Level 6 Summoners, I always have opted for a wider card collection allowing me to choose instead of having higher power cards. The price increase from Level 5 to 6 is really high and it doesn't even make a difference when playing legendary cards. Some ways to potentially do this in a different way (I'm completely neglecting the technical side of things and if this is achievable)

1. Individual Card Capture Rate: If cards were given an individual capture rate that goes down and replenishes over time or on the daily reset, it would solve the need to force players into spamming the daily Focus splinter over and over again and the exploit to just having to own or rent 1 strong deck of cards.

Each time a card is played winning a match since the daily refresh it loses 10% of the maximum reward points it can earn. This rewards players with the widest possible collection and the skill to play multiple game styles utilizing as many different cards as possible. It also favors platers that rent for an entire season instead of just a handful of cards on a daily basis to spam the same team over and over again. They are still able to do this but it will result in a heavy decrease in rewards as the cards after 8 wins have lost half of their earning power.

2. Flat Focus Points for Each Chest: Right now, the ability to earn Focus Points is fixed while it always requires more and more points to unlock the next quest. Win-rate and winning streaks count for a lot which is a good thing. With a system where the capture rate of cards goes down it would always get harder to earn reward points so there can be a flat rate for each chest. Players with a wide collection and the skill to utilize it would be able to get most of the rewards while those spamming the same team will have a it more difficult.

3. Auto Daily Reset: With the system now, you each day have to manually reset your daily focus which is really annoying for everyone that somewhat wants a fixed daily routine. Even when you are ready to refresh, it always takes some time pushing it later and later and when you forget, get distracted, or just can't be there at that time it screws everything up. There is no reason when there would be a system without a daily focus to do all this automatically resetting all of the capture rate of all cards.

4. Season / Collection rentals: Right now unless you use a service, managing your rentals while trying to somewhat optimize is just a crazy hassle. Most players also rent on a daily basis which makes the rate cards are rented out at highly fluctuate. If there was a capture rate system, it would be more optimal for renting players to rent a bigger collection for an entire season instead of individual cards on a daily basis.

5. Reward Point Bonus For Whales: Whales and the players that are holding more in-game assets tend to have more money than time. Right now there is no real system in play on how they can get significant rewards in relation to their assets without playing for a long time or using a bot which is not ideal. I really like the SPS airdrop snapshot system right now and it would be perfectly suited to give a small bonus % in earned reward points for playing to those that hold onto more assets. It would also replace the incentive given right now by the SPS airdrop encouraging all players to have more than just the needed Collection Power (which is dirt cheap now). In short, hold a lot of assets and SPS = Earn Rewards Faster.


Conclusion

There is a lot of room for improvement in Splinterlands when it comes down to the design to give players an incentive to keep coming back each day while rewarding them based on their assets / rentals / skill. This in a way where the game can be played nearly optimally without the need to bend your way to a specific splinter or with a crazy time requirement. A system where individual cards have a daily capture rate attached to them along with season rentals and a bonus for asset holders could potentially do the trick making the game even more enjoyable and fair with all the incentives in the right place.


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1 comments
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Thanks for sharing! - @cieliss

Excelente post, esta nueva actualizacion me a gustado muchisimo.

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