RE: Final Fantasy IX: The Subtle Yet Effective Ability System

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Another game on my wishlist.

I kind of prefer finite classes in RPG's, as it often matches the personality of the character in the story. Ideally, as you get deeper into the game plot, the character grows in both depth of wisdom and in gameplay abilities. Probably why I enjoy the Tales of series so much.

It is kind of interesting especially when a character unlocks something in the story which also unlocks a unique class power or weapon skill only they can utilize.



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I love that about having each character tied to a few set of classes, it really ties to the story. Balancing a game that way is easy for developers too, that's why games like FFIV and FFIX are super balanced compared to the more customizable games in the franchise.

Though I don't mind RPGs that go full customizable route! Especially if they had a story reason for why that is possible (FFVII's Materia.)

Thanks for the comment~

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