Orbital Gear: A Gravity Based Couch Battler that loses it's Draw, Video Game Review

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(Edited)

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Orbital Gear: Good, but loses it's draw

You would think mechas obliterating each other in orbital gravitational combat would have quite a bit of draw, or at least replayability. Sadly, in the game orbital gear can be fun for "a few rounds on the couch" but doesn't usually warrant or desire more play than that. Don't get me wrong, those initial matches are awesome each time you boot it up but after a few rounds the gameplay does lose it's allure. Meant for short sessions on the couch at request locally. The single player campaign is not the most engaging campaign you will engage it, you mostly fight drones and traverse a map with a timer attached. Not much else.

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Gameplay: Well Implemented Gravity Combat

The combat and weapons are actually VERY well thought out and fun to use within the unique gravitational constraints of each map. Despite this the gameplay loop loses it's zest after a half hour to an hour regardless of variety. There isn't hide nor hair of an online population for this game so it is a couch co-op only game in it's current state, and in my experience it is one of the least requested (however still occasionally requested) titles in my library. I would not say the gameplay loop is stale or bland, just a limited flavor burst when you spin it up. You choose one ability and 2 weapons every respawn, with certain weapons either obeying or disobeying gravity's rules to deadly effect. There are a plethora of varieties of weapons to choose from. This game is a fun hour or two on the couch with 4 people, but rarely goes beyond that.

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Graphics: Light and Simple

The graphics are light, simple, and appropriate for the rapid run and gun PvP experience it provides. Each level is unique and has a particular design and style, a very thoughtfully made game in these ways aswell. The colors are vibrant and stand out, these are not AAA graphics but fit the gameplay perfectly. This game can run on pretty much any machine you put it on these days rather easily, but isn't going to WoW you with next level realism either (it isn't meant to).

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TLDR: How many stars damnit? Why?

I had a tough time reviewing this game, on the one hand it delivered a neat twist to the local versus environment. On the other hand it just doesn't pull people in for "just one more round" like many other titles in my library. This game is a very well made game, however despite that I would only give it 6/10 stars or roughly a low C-D rating. Only due to the fact that it delivers a limited local PVP experience that is meant to be enjoyed in short bursts. I'm sure some would give this game a full 10 stars, and others maybe even less than my review. I think this game is VERY well made, but only brings so many hours of enjoyment to the table on average. There is nothing wrong with that, but that's why I give it 6/10.

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7 comments
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I would go mad trying to keep up with the orientation in this game.

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You aren't the only one, this game was rather frenetic with more than 2 people. It got a "so-so" overall sentiment despite delivering what it promises.

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(Edited)

Hahahah, here i thought it was a family friendly couch fighting game.

Turns out its 4d chess with robot mechs.

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It's not that complicated haha. Just a bit hectic and loses its allure after a while.

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In the first few seconds of the game I realized that it's only 30 minutes of fun. As you said, it doesn't promise much if you play alone, but if you play with friends you can have fun. I think about what they could have done better and I can't find the answer.

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