Mindshadow (Activision/Interplay)

Computer Entertainment (June 1985)
Mindshadow was first released in 1984 and is essentially and illustrated text adventure game. The text adventure genre is perhaps best illustrated by Infocom and the Zork series. Adding illustrations was basically the next step in the evolutionary development of these games. This game was developed by Interplay and published by Activision.

A text adventure game (or interactive fiction as they were sometimes called) basically described the scene in front of you and then you would have to enter commands (e.g. "go north", "take sword", "hit troll with sword", etc.) then the results would be described to you. Games like Mindshadow worked the same way, they just provided some pictures to go along with the text. This type of game can be extremely fun though they are not particularly replayable. They were also unique in that they were exclusively available on home computer systems vs. video game consoles (for obvious reasons). However, the point and click adventure is not too far removed from this type of game.

Mindshadow has an interesting lineage. One of the game's programmers (Allen Adham) would later go on to found Blizzard. Another interesting fact about Mindshadow is that it is loosely based on Robert Ludlum's novel, The Bourne Identity. You can sort of think of this game as an interactive version of that novel.

Mindshadow, though not necessarily the best, was an above average example of the graphics adventure genre. Reviews were mixed but generally positive for the most part. Honestly, while I enjoyed the occasional text adventure game (especially Zork), it was never really my favorite genre. They never felt long enough (except when you were just stuck and frustrated) and to me, they had zero replayability. I can read novels multiple times (at least some of them) but playing these types a games a second time was just boring. Unless maybe you waited long enough to completely forget it.

Mindshadow here is advertised for the Commodore 64, Apple II, Atari 8-bit, PC, and PCjr. It would also be available for the Amiga, Amstrad CPC, Atari ST, Macitosh, and ZX Spectrum. There aren't really any modern re-releases though it was released in CD format as part of Interplay's 10 Year Anthology, a collection of ten classic DOS games from Interplay that also includes such classics as The Bard's Tale, Wasteland (the real first game in the Fallout series), Battle Chess, Out of this World, and other classics. However, this collection was released in 1993 and these games are in their original DOS format so in any case you will need a computer capable of running DOS or use some kind of emulation to be able to play this game. If you are looking to give the graphics adventure genre a try, you could do worse.

Screen shots above are from the Commodore 64 version of the game.
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This remind me of the famous JRPG and Dating simulation games from Japan when you are trying to get with the girl of the story, and you go through different people to succeed in your quest.

I remember watching the commercial on my Electronic Gaming Monthly for anime videogames such as Ultima or later on Persona which were not about adventure nor horror nor any mainstream genre, just regular slice of life type game.
Also remember this show called Halt and Catch Fire which talks about the story of the computer IT industry and has specifics on how the corporate computing versus the free mind video game developer crashed. And how many people dreamed on unlocking the user with topics beyond simple games like the one you mention.

I loved the old text adventures, partly because my earlier computers were not exactly the "popular" models so there was no getting more popular games on them (plus, growing up in Northern California, well, there simply were no stores that sold computer games and only one record store even carried computer magazines). I had a Color Computer (third hand because some guy owed my dad money on some car repairs) but being impatient, I was not ordering something through the mail in my pre-teen years. That left me with the occasional type-in program in magazines (wasn't something I could rely on).
My brother had a Commodore 64 around 1985 and occasionally I got to play it. That is where I played a few Infocom titles - they had one about being a wizard or something - I could never get far in it as it was cryptic as hell if I remember correctly.
My interest in text adventures came from reading Choose Your Own Adventure books I bought at a local church run thrift store.
I agree with you about there not being much replay value with them. Once you beat it, it is kind of a game of memory to complete later. Still, I find myself downloading them off of itch.io regularly.
Graphics adventures were never really my cup of tea, so to speak. Especially early ones that often required oddball text combinations to do anything. Maybe it was crappy graphics that made them more cryptic than developers intended but I remember the text parsor ones being harder than text adventures by a country mile.
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