Desde las sombras / From the Shadows - Cheap HRD Deck

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(Edited)

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Desde las sombras

"Hidden Rush Deception" es un arquetipo de mazo emocionante y agresivo que combina el poder de las criaturas "aggro" con el elemento sorpresa que proporciona la mecánica "hidden". Se centra en pillar desprevenidos a los oponentes con poderosas criaturas que, al estar ocultas, no pueden ser objetivo directo de hechizos o habilidades. Las cartas Deception permiten controlar el flujo de la partida y desbaratar los planes del oponente. Orfeo's Distraction, nos permite volver a aplicar [["oculto"]] a nuestros esbirros o infligir 1 punto de daño a las criaturas enemigas, ofreciendo un valioso potencial de eliminación y remate.

Hoy quiero compartir algunas partidas con mi deck hidden rush deception que es bastante económico y efectivo, o al menos para mi.

gudecks

Deck code:

GU_1_2_CCmCCmCCQICCICCIAlIAlCDDCDDIClIClCEPCEPCFMCFMKCdCEwKCZKCZIAkIAkCEcCEcCAbCCgKDXKDXKDLKDLCAJ

Cartas clave del arquetipo

  • Dark Knives, nos da 3 puntos de ataque para una criatura por solo 1 maná.
  • Switch Duelist, una excelente carta para el inicio de la partida, el hecho de que intercambie ataque con vida hace que no sea tan fácil de eliminar.
  • Assassin's Aim, nos da tres puntos de ataque a una criatura y la oculta al final del turno.
  • Stoneskin Poison, muy bueno para ralentizar el juego del enemigo o para pasar de una criatura con provocación y poder ir a la cara.
  • Armor Lurker, una de las mejores criaturas de 2 maná, muy bueno para eliminar súbditos enemigos con menos de 2 de ataque y permanecer en juego.
  • Feral Shapeshifter, bueno para mid game, ese 1 punto de daño que podemos hacer con su "rugido" es muy útil.
  • Umber Arrow, nos permite hacer algo de control de tablero contra súbditos de poco ataque.

Puntos fuertes:

1. Puede ganar rápidamente
2. Puede sorprender a su oponente
3. Buena sinergia entre unidades ocultas
4. Tiene varias cartas poderosas

Debilidades:

1. Puede ser contrarrestado por mazos con mucho removal.
2. Puede ser difícil de jugar si no sabes cómo usar las unidades ocultas de forma efectiva.
3. Puede ser inconsistente si no robas las cartas adecuadas.

Este deck puede ser un poco difícil de jugar, pero puede ser muy gratificante si consigues dominarla. Es una buena elección para los jugadores que disfrutan jugando mazos agresivos y les gusta sorprender a sus oponentes.

Posibles mejoras:


Algunas cartas que podríamos añadir al mazo para intentar mejorarlo serían:

  • Pietro, Merry Bandit, su habilidad Invocar dos criaturas de Guerra aleatorias de 1 maná y ocultar cada criatura amiga.
  • Shadow of Lethenon, inflige 1 punto de daño al Dios contrario cada turno mientras permanece oculto.

From the Shadows


Hidden Rush Deception is an exciting and aggressive deck archetype that combines the power of aggro creatures with the element of surprise provided by the hidden mechanic. It focuses on catching opponents off guard with powerful creatures that, being hidden, cannot be targeted directly by spells or abilities. Deception cards allow you to control the flow of the game and disrupt your opponents' plans. Orfeo's Distraction Power, allows us to reapply hidden to our minions or inflict 1 point of damage to enemy creatures, offering valuable removal and finisher potential.

Today I want to share my hidden rush deception deck which is quite economical and effective, or at least for me.

gudecks

Deck code:

GU_1_2_CCmCCmCCQICCICCIAlIAlCDDCDDIClIClCEPCEPCFMCFMKCdCEwKCZKCZIAkIAkCEcCEcCAbCCgKDXKDXKDLKDLCAJ

Key cards of the archetype

  • Dark Knives, gives us 3 atack points to a minion for only 1 mana.
  • Switch Duelist, an excellent card for the beginning of the game, the fact that it exchanges attack with life makes it not so easy to remove.
  • Assassin's Aim, gives us three attack points to a minion and hidden it at the end of the turn.
  • Stoneskin Poison, very good to slow down the enemy's game or to pass from a minion with provocation and be able to go to the face.
  • Armor Lurker, one of the best 2 mana minions, very good for eliminating enemy minions with less than 2 attack and stay alive.
  • Feral Shapeshifter, good for mid game, taht 1 damage point we can do with his "roar" is very useful.
  • Umber Arrow, allows us to do some board control against low attack minions.

Strengths:

1. can win quickly
2. You can surprise your opponent
3. Good synergy between hidden units
4. Has several powerful cards

Weaknesses:

5. Can be countered by decks with a lot of removal.
6. Can be difficult to play if you don't know how to use hidden units effectively.
7. Can be inconsistent if you don't draw the right cards.

This deck can be a bit difficult to play, but it can be very rewarding if you manage to master it. It is a good choice for players who enjoy playing aggressive decks and like to surprise their opponents.

Possible improvements:


Some cards we could add to the deck to try to improve it would be:

  • Pietro, Merry Bandit, his ability Summon two random 1-mana War creatures and hide each friendly creature.
  • Shadow of Lethenon, inflicts 1 point of damage to the opposing God each turn while staying hidden.

Playlist:


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7 comments
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Congratulations @darthgexe! You received a personal badge!

You powered-up at least 10 HIVE on Hive Power Up Day! This entitles you to a level 1 badge.
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Hi, I like "Lethal Prowler", it's a good finisher.👍👍👍

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hello thank you for the visit, I completely agree, it is a very surprising card.

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HRD is one of those decks that my Wild Aggro Nature struggles to beat once there are lots of hidden creatures on the board. I might as well going to try this one out.

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Against nature is difficult sometimes, when they have those random removals and the power to damage 1 random creature.

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