A low mana battle where "Tank and Offensive" are key
It's been more than a month since I last brought a qualifying battle, so the time has come to activate again and with this, I bring a very interesting battle in my new start of battles in the game, in addition to debut with this new update of the new formats "Modern and Wild", which I'm not quite clear, but, as I play and experience them I will know what to do.
On the other hand, when I understand everything related to these new game formats, I will be making a special publication dedicated to them, but well, that is another topic that I will cover later, meanwhile, I will focus on this battle that I will describe shortly, where the available mana is really little, this is where many are confused when ordering their cards, but I will try to explain it very clearly, besides that, the strategy is very simple.
My Battle Rules.
Standard: As I am starting to play again, it is natural that I am in the rookie league, this happens when you last a long time without having activity in the game, but, for those who do not remember this rule, at least for the most experienced, basically with this rule absolutely anything goes, there are no restrictions of any kind except the amount of mana which is 12 points.
Although it is true that the battles at this level are not something interesting, I liked this battle and I wanted to share it for the only reason that the amount of mana is extremely low and many players, especially those who are starting out, tend to play this kind of battles badly, but, as a strategy to survive with so little mana, I will give you tips on how you could play, taking into account that I am playing the "Wild" format.
This battle was very simple to analyze, although it becomes a little complicated to make the right decision regarding the monsters to use and the pressure of the amount of mana available to order our cards, however, what we have to think about is how we can make the monster we choose to last as long as possible in the battle, If you wonder why, it is very easy, the idea is that this card resists the attacks of our opponent, if this is so, despite the small amount of mana available, surely we can win and emerge victorious, taking this into account, take the following considerations to make decisions in battle:
Monster with resistance: The first thing as I already mentioned, is to think about the resistance of the monster we choose, which means that, we can use cards that have abilities such as: Heal, Shield, Throns and/or Backfire, which, can help our card support attacks and in turn damage our opponent, of course, this card must have a good amount of health and a decent attack, at least 2 points.
Additional Offensive: This is another particularity in this type of battles, since there are cards with very little mana consumption that have the characteristics mentioned above, which means that we could have 3 to 4 mana points available to add another monster to our formation. In my case my card was the "Haunted Spirit", and then in the offensive I used my powerful "Twisted Jester".
Support abilities: This particularity is very clear, we can simply take into account the addition of monsters that have support abilities if we have them in our deck of cards. For example, the ability "Tank Heal" is a support ability, together with the ability "Triage or Repair", could be very helpful to win battles with very little mana.
This is my favorite summoner in the case of the "Splinter of Death", besides being the only one I have with a decent level, however, it is very useful in the battlefield reducing the melee attack of all enemies in the field, which allows me in this type of battles, take a little advantage, since, usually, the battle tanks that have a great resistance mostly have this type of attack, so it comes in handy to use it in this specific case.
This is one of my tanks par excellence in the "Splinter of Death", since, in addition to having a good 2-point attack, it has the ability to regenerate its life points each turn thanks to the ability of "Heal", this is more than enough to be able to approach a battle with so little mana available to order our monsters.
This is a card that, if or if it must be in the deck of any player, do not know how many battles I've been able to win thanks to my beloved "Chicken", so, every time I can add it to the battlefield I do, its function is very simple, give more time to my main cards so they can attack and / or defend respectively.
This is the card I chose to support me offensively on the battlefield, my choice was very easy, despite having a range of options, some better than others, my "Jester" allows me to attack the cards with ranged and magic attacks, before the tank of my opponent, so I can practically eliminate 2 birds with one stone, this is thanks to the ability of "Snipe" that has the same. Additionally, after finishing with the enemies, this card attacks the tank in turn on my opponent's side of the field.
Throughout the course of this post I have given you all the corresponding details about what I do to be able to play low mana battles, or at least what I take into account to be able to come out victorious with the odds in my favor. However, summarizing a little what I do, it is only to choose a card with enough resistance so that it can at least last more than 3 rounds in the field, taking into account that it must have skills with which this resistance increases.
On the other hand, we must have offensive, if our deck does not allow it, in my case I could use a great card such as "Twisted Jester", to have a good offensive to help my "Haunted Spirit" in front while watching his back, with this combination, surely the battles with little mana, you can win them, so I hope the newer players take note of this.
See you next time players
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