Marvel's Avengers: an absolute disappointment and teasing by Square Enix (Review)

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Since I have memory I have this strange ability to predict what will go wrong with just a look and I will not lie when I tell you that since I saw the trailer of this game I had some intuition that it was going to be a real disappointment of the game, but first we go by parts so you can see a little of my vision and my expectations with the work of Square Enix to discover little by little why this game is a disappointment from its conception and perhaps learn a little about this art of deducing the failure of some game just watching the first trailers.

First things first. This game had an unrealistic conception and goals. Make a work of one of the most recognized sagas of recent times, 6 characters (Iron man, Thor, Captain America, Hulk, Black Widow and Ms Marvel) all in a game with their own ways of fighting, their own improvements and balances, that are fun to play and have some individual mechanics, also have decent graphics and a story that at least is not trash. This game has one of the most difficult challenges in the industry and it doesn't surprise me at all that the game feels empty from the beginning and with some pretty clumsy fights along the whole experience.

If in the analysis of Spider-Man PS4 I said that the game had the closest experience to what is the New York City wallclimbing in this game of the avengers I only see some generic mechanics that are sinful because they are many but not polished at any time, at the beginning the game is entertaining but it repeats so much the scenarios and situations that one does not take too much time to get fed up and notice all the weak points of the game.



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Destined to be mediocre

No doubt since the trailer was commented there by the far 2018 we have had little and no information about the development of the work of Square Enix, that if, his trailer could put it as one of the most disastrous presentations in the industry, the modeling of the characters to 3d, the mechanics uninspired and all the leaks that brought the company and to see them as "game as a service" did not do anything right to the game. After that presentation came some improvements regarding graphics and designs and much later a beta that looked much more like a marketing campaign of the game because none of the suggestions from the users seem to have had much impact to change some of the decisions of the developer.

Let's start with the simplest thing: the gameplay. Maybe taking many elements of the role-playing games mixing them with classic mechanics of the Uncharted games, this game does not innovate in almost nothing, but it is a cocktail of several playable mechanics and several concepts put all one on top of the other but without getting to stand out in absolutely nothing. The fights are rough and lost due to the camera little work that sometimes even hinders us, the RPG and role elements are poorly designed and executed both at the playable level as at the design level, in general what presents us Square Enix is a version without affection of one of the most important modern symbols.

At first the game takes a lot of force of these mechanisms and with some sections quite entertaining but sooner than later everything begins to dilute and for the end we have a product more than a game well worked and optimized. Throughout the campaign, the repetitive battles feel like a wall that hinders the player more than an exciting goal to achieve, everything seems like a mirage from which we are waking up little by little with each of the levels we pass.



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Each level feels uninspired and is only based on the typical objectives of other games that execute these ideas even better: go to a certain place, finish off the enemies or recover something or destroy some objective. But this type of mission is executed almost without personality and to the point that is annoying. There are no unique puzzles, the collectibles are bland and in general my problem is that there is no personality that makes me say that this game has that "something" that other games do not have.

The missions all have a main mechanism that does not change throughout the game, only certain small things are modified to give the illusion of variety, but the reality is that Dynamics has fallen short of ideas when it comes to taking advantage of these superheroes.

Each of the characters has a tree of skills that does not bring physical differences to the characters but they are the typical mediocre improvements of other games, here the role and customization apart from the costumes is null.



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As for the technological section the game also slips too much to be poorly optimized for the console versions, something that most likely will be fixed with future patches but the truth is that the game only uses mechanisms that already had other games, and not that it uses them in a positive way. We have constant crasheos of the game as well as failures at the time of loading textures, characters, scenarios and until the same menus of the game, the games of the multiplayer have the same problems of modeling as well as of scenarios, the first week was the whole failure for the game to playable level that adia of today the patches don't solve of the whole.



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We could summarize this game in the most aggressive way, but what has been clear to me since before its inception is that this was done with the intention of selling and being a consumable product. In no trace is the love of for example Spiderman PS4 or some polished mechanics, it is simply a game that as soon as you finish it, you forget it, and that is the most painful note that can be given to a work.


Note: 6.5/10



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I think from the first trailer you could see that this was not going to be a good game

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