A Battle using Djinn Inferni.

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Djinn Inferni.jpg

This is about my winning match. Using Djinn Inferni in a battle, I got a good result of winning against the enemy team.
I rented this card from the rental market and I started playing with it.

I'll be joining a battle challenge hosted by @splinterlands with this post and I'm linking the challenge link so that other peoples may know about it.
SHARE YOUR BATTLE Weekly Challenge! DJIIN INFERNI.

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To use Djinn Inferni on the battle, I needed some more cards that are helpful and a good summoner as well so I rented a total of 8 cards incudes a good summoner and their lowest rental value was 49.754 DEC in total.

There I rented 4 epic cards and 4 legendary cards where the summoner is a legendary card.

I needed to pay 49.754 DEC for two days rental. I paid CREDITS and not DEC to rent the cards.

And I needed to use my private active key to complete this transaction as any transaction in splinterlands requires private active key of master password.

Djinn Inferni offers me an ability and that ability does double damage against targets that cost 10 or more mana.

This time I got a battle with 25 mana and I went for it.

THIS IS THE BATTLE LINK.

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Here you can see both team where I've found a opponent with 6 cards against my 6 cards.

Battle Ruleset:
The battle ruleset has 25 mana cap.
Standard: No modification to the standard gameplay rules and mechanics.

My chosen cards.
I chose fire splinter with 5 fire cards and 1 neutral card and I used the Yodin Zaku as summoner.

Yodin ZakuScorch FiendMolten Ash GolemFurious ChickenDjinn InferniLord of FireLava Spider
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After selecting the summoner for 7 mana, I had only 19 mana left where Djinn Inferni itself needs 7 mana. So I chose the monsters carefully and I chose 6 monsters where two of them (Scorch Fiend and Furious Chicken) didn't need any extra mana as they're 0 mana monsters. And Scorch Fiend is the only melee monster I used on the battle.

Yodin Zaku offers +1 ranged attack to all friendly ranged monsters, +1 health and blast ability to all friendly monsters at the beginning of the battle. Scorch Fiend is a melee attacker with only a single health so it has slight chance of attacking the enemy team as it can die anytime with a single attack from the enemy team. Molten Ash Golem has the close range ability that allows it to attack from the first position even after being a ranged attacker so I chose it for the second position and I especially tried to use some good ranged attackers as they gets +1 ranged attack from the summoner.

Furious Chicken doesn't have any ability nor it can do any attack but it can be used as a bait and I used it for that purpose besides I had an empty slot. Djinn Inferni offers the giant killer ability that allows it to does double damage against targets that cost 10 or more mana although this ability is a waste in this battle as the enemy didn't use any monster that cost 10 or more mana. Lord of Fire offers all friendly monsters +1 health for having strengthen ability. Lava Spider targets enemy monsters with ranged, magic or no attack that are not in the first position.

Enemy's chosen cards.
The enemy chose death splinter with 6 death cards and the enemy team used Thaddius Brood as summoner.

Thaddius BroodCursed WindekuCarrion ShadeRiftwingMagi NecrosiSilent Sha-ViCorpse Fiend

Thaddius Brood of enemy team removed 1 health for 4 friendly monsters and 1 magic attack of Djinn Inferni. Cursed Windeku here offers thorns ability that allows it to does damage back to the attacker when it gets hit with a melee attack so it's a problem only for Scorch Fiend of friendly team as there's no other melee attacker. Carrion Shade doesn't have any special offer and it can't attack unless it gets to the first position for being a melee attacker. Riftwing has an increased chance of evading melee or ranged attacks from monsters who do not have the flying ability for having melee ability and it gains 1 max health each time any monster dies for having scavenger ability.

Magi Necrosi targets enemy monsters with ranged, magic, or no attack that are not in the first position for having snipe ability and this monster cannot be targeted for attacks unless it's in the first position for having camouflage ability. Silent Sha-Vi targets the last monster on the enemy team instead of the first monster for having sneak ability. Corpse Fiend will probably die without attacking any opponent as it stays at the very last position holding melee attack.

The Battle
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Friendly team's Djinn Inferni started attacking first and that attack killed 2 health of Cursed Windeku of enemy team and blasted one more health of Carrion Shade of enemy team. As Magi Necrosi won't target the monster in the first position, it targeted Molten Ash Golem with its first attack and then Cursed Windeku attacked and killed Scorch Fiend and my prediction came true (Scorch Fiend is a melee attacker with only a single health so it has slight chance of attacking the enemy team as it can die anytime with a single attack from the enemy team).

Enemy team's Riftwing gained +1 health for the first time for the first kill on the battle for having scavenger ability. Silent Sha-Vi targeted Lava Spider for having sneak ability. Then Lord of Fire attacked Cursed Windeku but Carrion Shade died for the blast ability of friendly teams summoner and enemy team's Riftwing scavenged out of own teammates death. Ignoring Cursed Windeku, Lava Spider targeted Riftwing for having snipe ability and that attack blasted two monsters (Cursed Windeku and Magi Necrosi) and both lost health. And Molten Ash Golem attacked for the first time and killed total 3 health of two monsters (Cursed Windeku and Riftwing).

Djinn Inferni attacked for the second time and killed its first target (Cursed Windeku) for good. Magi Necrosi didn't attack Molten Ash Golem this time as the friendly monster came to the first position but killed Furious Chicken and using the chicken as a bait was a success as it took the 2 magic attacks which could go to other attackers and could do more damage to the team. Lord of Fire, Lava Spider and Molten Ash Golem kept attacking Riftwing and all of them missed their attacks because Riftwing had the flying ability and that ability worked well in this round.

Silent Sha-Vi attacked and killed Lava Spider in the next round where Riftwing scavenged and got more health and now this monster has 4 health even after getting all the hits. Then Lord of Fire attacked and killed half portion of health of Riftwing but Molten Ash Golem missed again. Djinn Inferni then did a fantastic attack that killed two (Riftwing and Magi Necrosi) at once. Now Silent Sha-Vi started attacking the opponent in the first position as the sneak ability don't work when the monster is on the first position. After Lord of Fire missed its next attack, Molten Ash Golem attacked Silent Sha-Vi but Corpse Fiend died.

Then Silent Sha-Vi died in the next round after hitting Molten Ash Golem one last time and Lord of Fire took the chance of finishing the battle. And the game came to an ending when the friendly team still had three monsters intact.

NEXT TIME.

The next post about splinterlands will be coming soon.
Screenshots are my take from the game website.

SEE YOU.



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