RE: Spend MONEY on VIDEO GAMES | Do You Win or Lose? (OPINION AND ANALYSIS) [ENG/ESP]

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for online games, which costs money to maintain, i understand they need to keep selling stuff. it should be up to regulations entities to put a stop on how much the game company can sell to each player, daily, enough to protect exteme spending from people having to compete with big-wallet-players, and enough to keep servers online. maybe then, people would win in skill based battles, vs wallet based battles and nobody would see their 1000$ wallet empty, from one day to another.



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That's a good idea what you say, in fact, that's going to be implemented in the new lootboxes law that the consumer minister of spain said, in which self-exclusion systems will also be added for those with addiction problems, whereby users will be able to limit spending by default. thanks for commenting!

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