CYBERPUNK 2077 | REVIEW | 1/2
What up chooms? Hope everyone is doing well. ๐ Today (and another unspecified day in the future) we'll be tackling one of the most controversial games in history. Due to its recent resurgence, and my personal fondness for the title, I thought it deserved a spotlight from yours truly. ๐
MIght've spilled the beans already, with the fact that I enjoyed this title, but I assure you I have plenty to criticize as well. ๐ As do most people who have given this gem a try.
Why two parts? Well, I have so much to say that if I put it all into one publication the damn thing would just end up a bloated mess. ๐ For the sake of clarity, I thought it best to split the review into two parts:
- In this first part we will talk about Cyberpunk's reception and a general overview of the mechanics at play;
- In the subsequent part, we will dive deep into the game's story and systems, along with my final thoughts;
Whether you love it or love to hate it, Cyberpunk 2077 is a polarizing game. Regardless of which side of the fence you stand on, the title demands you treat it with the appropriate nuance it deserves. ๐ฌ This review will surely get me into trouble with both the haters and the fanbois, but oh well, watcha gonna dooo
OVERVIEW
Cyberpunk 2077 was developed by CD Projekt Red. An "indie" dev studio out of the mythical land of Poland. To this day, we could argue that it was the most hyped and anticipated game of all time. ๐ฎ
This was in so small part to both the critical and commercial success of CDPR's previous title: The Witcher 3: Wild Hunt, ๐ A game universally loved and headed as one of the best, if not the best, of its generation. CDPR was a crowd favorite and could do no wrong. Ehehe...
Now, CDPR's marketing for this game was legendary. After staying quiet for almost a decade, they dropped a 50-minute gameplay demo walkthrough that simply put blew everyone's minds.
Problem was, said picture was a tad too clear. ๐
Suffice to say at this point the expectations were through the motherbleeping roof! CDPR felt so proud of this hype that they decided to not address any of the possible deviations the final game might have regarding the demo. They did state that the demo was a work in progress, but they didn't reinforce this nearly as much as they should've.
Bad move. ๐ฌ
When the game came out and it wasn't up to the lofty expectations, there was hell to pay. ๐ฟ
EXPECTATIONS vs REALITY
Now, did most people set themselves up for failure? Most certainly! Did CDPR have a part to play in all this? Of course. So, while the fault is on both parties, CDPR is ultimately at fault for presenting false narratives about their game to stoak hype. THey weren't lying per se. just not telling the whole truth. Also, they're the product provider here. It falls on them to provide something of value. ๐
Which, in my opinion, they technically did. Even at launch.
Don't kill me!
Runs away yelping like a little girl.
This game was a mess at launch, there is no other way around it. ๐ I personally had an amazing time with the game. But this was because of my own bias toward the genre, my reasonable expectations about the game, and an abnormally low amount of bug encounters - even on my subpar 1050. ๐ช
If you re an open-world gamer then you will know that these games tend to have A LOT of bugs. Well, Cyberpunk at launch had A LOT of bugs even fore an open-world game. ๐ฌ
Why did they release the game in such state? The obvious answer would be to meet quarterly returns. It was a decision made by board members and suits. Developers were not for it but had little power to stop the rushed launch. The game's, and CPR's reputation tanked like a boulder in shallow water. And it was bad....
Another thing people misunderstood was they were expecting GTA, and not a fully-fledged RPG. This, IMHO, was their fault, not CDPR's. This game was always going to be an RPG first, the fact that some people were imagining their ideal game instead of the product CDPR was making was their fault. ๐คทโโ
And what was this product you asked? Well... good question...
An RPG To Its Core
So is this a review or a case study on the game's marketing?
Shush, this is my article, and I can do what I wantโ๏ธโ๏ธโ๏ธ We have to set the scene here because this title changed the course of game development. From now on, when a title is rushed, developers will forever say let's not have another Cyberpunk. So yeah, it as important we talked about the minutia surrounding this game. But you're right, let's talk bout the title itself. ๐
Cyberpunk is an open-world action RPG. It's set in a dark interpretation of our future and features many similarities in its themes with games like Deus Ex. ๐ It's heavily story-driven, and decision focussed, with a focus on exploration. But above all else, combat.
This is my last point on the audience. A lot of people argue that Cyberpunk doesn't really deliver on this multi-choice declaration. I disagree. A lot of Cyberpunk's choices are hidden behind subtle variations that are hard to spot. It is true that the story content is pretty linear for a game of this style, but the way you interact with said story and the options you are given to tackle obstacles, are plenty.
Also, first person > third person.
The map I found enjoyable as hell. Night City might be the best visually designed open world. While the activities you could find yourself doing were few and far between at launch, they've slowly continued adding things with each major update. By the time the first, and only, major expansion for this game comes out, I hope that the substance will match the style. ๐ More on this in part 2!
As with any RPG there are items with stats, mobs with augments, and dungeons with loot. The dungeons in this case are more often than not warehouses, but eh, same difference. ๐ There are chests and colorful NPCs that you randomly meet by exploring the world. The works. You can buy apartments, and cars, and have a girlfriend/boyfriend.
All these systems have been greatly improved since launch. With new, more meaningful upgrades. A rebalancing of the combat and its rewards. And new and improved AI across the board.
While I did enjoy this game on launch, a lot of it was rushed. I now understand that I enjoyed its potential more than anything else. i am over the moon to see it still getting updates and improvements two years into its life cycle.
We'll leave it here before getting too much more into it. The foundation has been made, and in the next part, we will take the plunge! ๐ฆ
I think it's easy to gather that I will favorably review this game. ๐ I really do enjoy it. I really do feel like it has gotten leagues better since its disastrous launch. A launch for the history books for all the wrong reasons. ๐ The fact that CDPR has started to turn things around is truly something to behold - and if they manage to bring this game closer to its next-gen vision it started off as, it will be a comeback for the history books. ๐
See you in part 2! ๐ค
Shout-out to the ๐PIZZA๐ gang, ๐ค gang. ๐ค
๐ Follow me on my HIVE blog ๐
Cheers and I hope you have an amazing week! ๐
Well, honestly, I think you're right, I haven't played it, but it doesn't seem like a bad game, not like what most people say, the supposed failure was more because of expectations, sometimes very high, sometimes a little far from what the game was really about.
Yeah, most def. And I think, if CDPR does it right, its reputation will only grow as time passes.
Thanks for stopping by! ๐
I love this game and I believe it to be unfairly criticised simply because of them trying to engineer the game to run on old-gen consoles. I personally didn't experience any bugs whatsoever โ on PC โ until after they started patching it. XD Ironic. ~ I didn't really go into the game with massive expectations though. I live under a rock and I didn't even know about the game until a week before release and I was just, "Oh cool. New open world game, Keanu Reeves, character customisation, I'm in!"
My main gripes with it were that there were soooo many buildings I couldn't access, and the braindancing was very limited and they could've done so much with it. (Yes, I'm a grub and would've happily bought some braindance video things from the shops in the red light district HAHAHA!!)
I really want to play this game again and dive riiiiight into it this time, live in it, but I'm waiting very impatiently for the upcoming DLC first, haha. ๐
KAEBAE!!
I agree with all your points. Same here girl. I want to say wait until the next major expansion. Then ho back to it with mods and all that additional content, and the game's potential will finally be realized. (I hope ๐ )
๐ป
What a lot of people fail to realize to is that this is really the only "BAD" game that CDPR had out there. The witcher series was a masterpiece especially for it's time.
When it came to releasing the game, the studio was really backed into a corner. After delaying it time and time again, fans were getting more than fed up about it. A lot of people wanted the game then and now, then went on to complain about the state it was released in. It's funny becase I've said, and I will still say this, that the ones complaining the most are the exact same ones who praised Hello Games for turning No Man's Sky around.
No matter how you look at it though it was unacceptable releasing the game in that state it was in at launch.
Like a lot of things, I've gotta agree with @kaelci on what she said. If they were not so focused on bringing the console to previous gen, and instead focused on current gen/PC than chances are the game would have released in a lot better step.
Most def, I agree on all your points. The suit decision to meet previous gen console windows was disastrous...
Thank you for your viewership. ๐
@tipu curate
Upvoted ๐ (Mana: 37/47) Liquid rewards.