holoz0r's A-Z of Steam: Dark Deity

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This is a game I discovered, and wanted since it came through in a Steam discovery queue. The first time I have obtained a game through his method, and remembered why.

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You'll also note we're jumping around the alphabet again, and I swear, I am trying to do this alphabetical thing seriously. The problem is that I keep acquiring games, and this is not a good part of a plan. The good news is that after this review is done, there's only another 346 games list in my library.

Dark Deity is a simple game, mechanically, just as Fire Emblem is a simple game, mechanically. Where it becomes complex is the fact that you have agency to customise your raft of characters, explore a world dense with enemies, and a growing cast of characters that increases with each and every successful mission.

This game is not complex from a development point of view, either; it is proudly (on the title screen) made by Game Maker, software that usually wouldn't be the engine of choice for a game released in the last decade.

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In any case, the art direction (which is heavily influenced by Fire Emblem) - in fact, I'm not going to lie, the whole game is heavily influenced by Fire Emblem and the music carry the in game pixel art stylings forward by the acts of dialogue between combat sessions.

The most frustrating part of Dark Deity is the fact that as soon as you get used to using a character, become familiar with them; and their skills, a more powerful ally comes along, and you'd be foolish to not use them to help you destroy the throngs of enemies that you encounter along the way.

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The story of Dark Deity starts at a school for military recruits, and from here, an invasion commences; and everyone instantly graduates directly to the battlefield. It is here that we meet a smiling, deep mixture of classes, ranging from mages and preists to swordsmen and archers, with the odd assassin type introduced along the way, too.

The story is secondary to the gameplay in my experience of the game, as I much preferred the turn based, top down, tactical sessions in which things like formation, attack order, and battle field positioning all matter intensely.

There is a story, but it is not voice acted entirely (probably something to do with the production budget) - but had it been fully voice acted, I may have paid more attention to it along the way.

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As you progress throughout the game's twenty four chapters, you get to understand the relationships between the characters as they fight together, as well as more about the plot of intrigue. As this intrigue unfolds, you get access to artefacts which allow there to be even more customisation to your character builds beyond choosing from a few classes.

Overall, this is a solid game, certainly worth picking up if it is on sale and you're a fan of the Fire Emblem formula of gameplay.


Want more content from me?

Witness my futile efforts to play my Steam Game collection in alphabetical order.

Are you aware that I love photography? Check out my work in a collection.


If you haven't started playing Splinterlands, you should do that immediately. It's very good fun.

If you want to see my Splinterlands antics and rants live, Find me on Twitch

If you prefer sleeping in your designated time zone, go watch replays on YouTube.


Thanks as always for your time!



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2 comments
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Haven't played enough jrpgs to appreciate the text only dialogue? XD

Yeh constantly acquiring new games while you're trying to play through your games library is probably not conducive to being able to get through your games library in alphabetical order in anything resembling a timely fashion XD

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On the bright side, I'm back up to G now :D

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