The Eldest of the Ancient Wardens of Fire

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Djinn Inferni.jpg

Second only to Lord Janai himself, he is prideful and cunning, but fiercely loyal to his master.

Hello Splinterlands Community!

Welcome to another Splinterlands Share your Battle Weekly Challenge. For this week, the featured monster is non other than th powerful Djinn Inferni.

For those who are new to my post, I usually post information which is related in the Silver League Modern Format but after a few season, I will be gradually moving up to the Gold League Modern Format.

Djinn Inferni is the eldest of the ancient wardens of fire, spirits of flame that dwell in the deepest rivers of stone. Second only to Lord Janai himself, he is prideful and cunning, but fiercely loyal to his master. With the opening of the rift and the betrayal of Djinn Muriat he has taken up a blood oath of vengeance against the chaos exercitus, rising to the surface to lay waste to the enemies of stone and fire.

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🧞‍♀️ The Stats

The Stats.png

  • Djinn Inferni is an epic monster from the Fire splinter specializing in dealing magic damage.

  • Looking at the basic stats, Djinn Inferni deals a high magic damage ranging from 3 to 5 with a decent speed of 3 to 4. The problem with Djinn Inferni is the health it have which only range from 3 to 4.

  • Djinn Inferni cost a 7 mana which is good to use in high mana matchup.

  • In terms of abilities, the Giant Killer ability is very powerful against monsters with a 10 or above mana cost. This ability gives Djinn Inferni to deal double damage and since Djinn Inferni is good in high mana matchup, there is an increase chance of dealing monsters with 10 or more mana cost.

  • The stun ability which unlocks starting from Gold league, gives Djinn Inferni a bonus to disable opponents monsters.

Combo Cards

In terms of summoners, Yodin Zaku and Conqueror Jacek are the best summoner to pair with Djinn Inferni for a maximum benefits. If these two summoners are not in your deck, then Tarsa should also work for just an additional health.

Card
Advantage/Disadvantage
Yodin Zaku
With the blast ability and additional health from Yodin Zaku, Djinn Inferni could deal an additional damage from blast as well as improve its health further.
Conqueror Jacek
Two main points that Conqueror Jacek could provide to Djinn Inferni is the +2 speed which grants Djinn Inferni to attack earlier in the round as well as the scattershot ability which gives a chance to hit a low health monsters and avoid hitting taunt monsters.

The piercing ability only works when dealing monsters with void armor.

Be wary of the following summoners as this may impact Djinn Inferni's magic attack:

  • Bortus (Water Element)
  • Immortalis (Earth Element)
  • Grandmaster Rathe (Life Element)
  • Thaddius Brood (Death Element)
  • Mimosa Nightshade (Death Element)
  • Stispha (Dragon Element)

In terms of monsters, a good tank in the frontline could give Djinn Inferni an advantage in the backline, just make sure the opportunity attack won't be a problem. If considering the stun ability DJinn Inferni have, there are a couple of monster with Knockout ability.

Card
Advantage/Disadvantage
Scavo Firebolt
Given that Djinn Inferni unlocks the stun ability starting from Gold League, Scavo Firebolt at ★6 introduce the knockout ability which increase its damage to stun units. This card is a good pair with Djinn Inferni considering the stun and knockout combination.
Pyromancer
Pyromancer is another card that could benefit from Djinn Inferni stun ability by using its knockout ability to deal double damage to the stun monster.
Grum Flameblade
In order for DJinn Inferni to survive in the battlefield, a good frontline defenses is the key for Djinn Inferni to deal a lot of magic damage considering no snipe, opportunity or sneak attack.Grum is one best example that could defend the frontline.

Some cards such as Coerl Lurker and Agor Longtail can also be use in this position to defend the frontline. This 2 have the taunt ability which could eliminate those opportunity, sneak and snipe attacks.

In terms of the monsters that could be against Djinn Inferni are those high speed monsters with opportunity ability and silence.

Card
Advantage/Disadvantage
Deeplurker
Deeplurker can do a 1 hit against Djinn Inferni. This card with the opportunity, with a high speed and high melee attack can defeat Djinn Inferni easily at the start of the round.
Serpentine Spy
Just like Deeplurker, Serpentine Spy can defeat Djinn Inferni easily. Even that this card only have 3 melee attack, a buff from Tarsa could be deadly to do 1 hit towards Djinn Inferni
Dragon Jumper
Probably the most deadly monster with the opportunity attack among the three that can defeat Djinn Inferni in a single hit.

Besides Deeplurker, Serpentine Spy and Dragon Jumper, Countess Sinash and Lira the Dark could be deadly as well due to their high speed and high range damage with opportunity abilities.

For monsters with Silence abilities which could reduce Djinn Inferni are as follows:

Monster
Element
League
Tinderlock
Fire
Starting from Silver League
Angelic Mandarin
Water
Starting from Diamond League
Goblin Psychic
Earth
Starting from Gold League
Sporcerer
Earth
Starting from Gold League
Warrior of Peace
Life
Starting from Diamond League
Prismologist
Life
Starting from Diamond League
Death Elemental
Death
Starting from Silver League
Corpse Fiend
Death
Starting from Diamond League
Elven Mystic
Neutral
Starting from Silver League

Ruleset

Djinn Inferni specialized in magic damage but is very vulnerable due to a low health. This card can be use in many ruleset but there are some ruleset that this card benefit a lot.

Ruleset
Benefits
Combat-rule_armored-up Small.pngArmored Up
Giving an extra armor to Djinn Inferni provides extra protection against physical damage such as melee and range opportunity/snipe/sneak attack.
Combat-rule_equalizer Small.pngEqualizer
The best ruleset for Djinn Inferni as its weakness which is low health has been rectified in this ruleset. By having an equal health, Djinn Inferni can wreak havoc in the battlefield utilizing its high magic damage.
Combat-rule_fog-of-war Small.pngFog of War
Fog of War does not eliminate the opportunity attack but can eliminate the snipe and sneak attack which can kill Djinn Inferni easily, this ruleset may help Djinn Inferni to survive the battlefield in a higher rate.

Below are the ruleset that are strongly against Djinn Inferni:

  • Counterspell
  • Earthquake
  • Equal Opportunity
  • Noxious Fumes
  • Weak Magic

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🧞‍♀️ The Battle and Outcome

Battle

Rules of Combat

Modifications: Equalizer, Lost Legendaries
Mana Cap: 48
Playable Splinters: Fire, Life, Death and Dragon

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With the equalizer ruleset, a low cost tank with a massive of backline attacker has been chosen on my side as well as considering the speed and debuffs.

  • Summoner: Probably not the best choice as scattershot ability does not really do well with equalizer as each monsters may target different opponents but with the speed and piercing ability bonus most of the monsters does have a good benefit.
  • 1st Position: Antoid Platoon as the primary tank since this card does have a shield ability and since equalizer ruleset is in place, the low health of Antoid Platoon is not a problem. Antoid Platoon only cost 4 mana which is why one choice is to use a low mana cost frontline and put high mana monsters in the backline for better damage.
  • 2nd Position: Lava Launcher in the 2nd position because of its ability to attack even in the first position. This acts as a backup when Antoid Platoon is defeated.
  • 3rd Position: There we have the Djinn Inferni dealing high magic damage which is the 2nd to the last monster in the lineup that can attack even in the frontline.
  • 4th Position: Gem Meteor in the 4th position which does have a very high speed that can avoid physical attack.
  • 5th Position: Ash Mirage with the headwinds to reduce opponent's range unit damage.
  • 6th Position: Tinderlock in the final position for the last stand ablity as well as the silence provides to reduce opponent's magic unit damage.

Let's do the battle analysis per round:

Round 1

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Analyzing opponent's line-up, the opponents use Quix which affects 4 monsters on my side as well as Disintegrator which debuffs Antoid Platoon.

With summoner Jacek +2 speed boost, all of my monster will attack first targetting a random monster except for Antoid Platoon that is guarding the frontline. However opponents main target is the frontline which is the Antoid Platoon.

Djinn Inferni can deal the highest damage in the group.

Round 2

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After Round 1, Antoid Platoon survives the massive attack while opponents Djinn Inferni and Djinn Apprentice are wounded.

The same pattern of attack from round 1 continues in Round 2 but Antoid Platoon might not survive this. Also there might be some casualty as well from the opponent backline monster.

Round 3

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Surprisingly, Antoid Platoon survives the 2nd round and Djinn Apprentice has been elminated by a scattershot attack.

Same attack continues and Lava Launcher will replace Antoid Platoon after it has fallen into this round.

Round 4

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Antoid Platoon has been defeated by Djinn Inferni's magic attack. If lucky, a scattershot attack might hit and defeat a wounded enemy.

Lava Launcher could be defeated in this round given that the total attack from the enemy is equal to its health.

Round 5

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Upon the defeat of Lava Launcher, Djinn Inferni take over the first position for a chance to defeat those enemies without relying on the scattershot luck.

In this round, a lot of enemies are heavily wound where the backline support can eliminate those enemies from the scattershot.

Round 6

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Lava Launcher has been defeated by Gem Meteor and Ash Mirage. Djinn Inferni defeated The Forgotten one and was able to dodge some physical attack and survives the round.

With the speed advantage, the remaining members might be able to eliminate 2 monster from the battlefield before they can launch an attack towards Djinn Inferni.

Round 7

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In the previous round, Djinn Inferni and Tinderlock defeated Disintegrator and Ash Mirage defeated Djinn Inferni which leads to Supply Runner in the frontline unable to attack.

With a series of attack, Djinn Inferni launched the final blow to secure the victory.

BATTLE LINK

Screenshot 2023-01-14 at 8.38.04 PM.png

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🧞‍♀️ Final Thoughts

Djinn Inferni is a very powerful magic unit that deals a powerful 4 magic damage. This card is also very effective against high mana cost monsters because of the Giant Killer ability.

The main weakness of this card is the low health which often can be resolved by means of a tank monster with taunt, a armor protection buffs or an equalizer ruleset.

Djinn Inferni is a 7 mana cost which is applicable in high mana matchup.

How do you think Djinn Inferni power?

Thank you for reading! See you in the next Share Your Battle Weekly Challenge!

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