Who Poisoned My Monsters?
SL Guide for Noxious Fumes
One of the most annoying battlegrounds in the Splinterland arena is the Ammonia factory. I am talking about the ruleset in the Splinterlands Noxious Fumes which applies poison to all the monsters at the start of the games that means the monsters with low HP go out first even without taking a hit.
This Shitty Image is made from Canva (Also my first attempt at editing)
Hello, my name is inuke and I have been playing Sprinterland for quite some time which qualifies me for this strategy or at least that is what I think is the minimum requirement here. Lately, I had been trying to get my name among the players in the leaderboard but that is some advanced-level gameplay and I am still struggling to understand the rulesets. Anyway, we were discussing who poison my Monsters.
The Noxious Fumes ruleset applies poison to all the monsters at the beginning of the battle. There are a few ways to handle the situation first one is to use an immunity monster. Like the name suggest immunity is the ability that makes some monster sorry immune to negative buffs like poison. One of the best ones out there is Harklaw (LvL2 - Legendary), Venator Kinjo (Lvl2 - Legendary) and a favourite to many the Forgotten one(LvL1-Epic).
The second one is to use the cleansing ability to remove all the negative buffs that are applied to the monster in the first position. Once a poisonous remove the monster can go on with business as usual. I noticed that resurrection is another way of dealing with the poison buff once the monster is resurrected, all the negative buffs are cleared.
Another nice way of dealing with the poison is to increase the HP. There is an ability that directly adds HP to the monster whenever some other monster bites the dust. Scavenger ability. I like this ability as this once keeps the monster alive at the expense of some other monster demise (friendly or opponents.)
Then comes healing. As the name suggests it Heals or Add HP recover from damage whatever you may want to call it. Basically keeping the monster alive. Tank heal also works here but once the support monster is gone the tank can no longer heal and may succumb to the enemy fire fast.
Alright, let's put the theory into practice. And check out the game.
For some reason, I was anticipating a magic lineup with Obsidian’s magic boost. So I picked Immortalis to add voids to my monsters and added Mushroom Seer to reduce the enemy magic damage by 1. My second reason for picking Earth is that it has a martyr card (Fungus flinger) at 3 Mana so that I can sandwich my Flesh Golem in between and the rat with martyr ability for the boost. And I added the only scavenger monster available with me at the time. Venari Seedsmith or as I like to call it the earth rat. And I let Grund lead the attack so that it can deal max damage with a double strike. On the second look, I could have swapped the positions
And the Opponent walked in with the Fire monsters lineup with Melee and Life Boost from Tarsa. Grum leads the attack, followed by Forgotten One (Immunity), Scavo ‘the fire rat’ (Cleanse), Dijjn Inferno (Giant Killer Magic Monster) Dijjn Apprentice, And slow Ooze.
This opponent's lineup could have bodied my monsters if it wasn't for the abilities of my summoner. Shatter took away Grum's armor and Grund started dealing damage to the HP directly. Void to block the massive damage from the Giant Killer and Silence to reduce the Damage. Pheew, otherwise The Gurnd would bite the dust in shot and two and Grum would stomp over all my monster with bloodlust ability.
I am not going to bore you with round-to-round analysis but it was over in 3 rounds.
Inuke dealing with Noxious Fumes
Alright, That's it, folks.
This is my first post explaining the strategy in Splinterland. And hope to post some more explaining my journey in the SL. Also, you are welcome to share your post and how you deal with Noxious Fumes.
Special thanks to the IndiaUnited and BeAwesome Community for all their love and support.
And @queen-silvia for her awesome blogs and tips.