Splinterlands: Inadvertently Winning It For The Bot Economy?
Splinterlands has been unplayable for the past two weeks now and I think this is probably due to the changes that took place in the middle of last season. Another thing is that the game has become tougher but less rewarding in terms of the investment of time and money.
Although the modern format that was recently introduced has created a better entry point for new users, I wouldn't say if the modern format still allows players to earn normally as they'd do in the past, but I'll say it's the wild wild west for the wild format
@joetunex once suggested I start renting cards to topple the competition in Silver III, but the truth is that I already was a decent Silver III player, the problem is the rewards were already shittier.
Renting: Worth The Trouble?
They've been shitty for a long time, but it was still pretty manageable, but the last change was what broke the camel's back. Now, even if I decided to spend 200 DEC a day to rent cards, it'll be to leave silver III and maybe aim for silver one.
If I'm spending let's say 80 DEC a day to buy cards for both CP and utility to remain in silver III, there are 0.001% chances that I'll pull a loot that'll have 20 DEC in focus games, even if the chances might be increased to like 1% at the end of the season, not to talk of making back my money.
The investment is lost and the time and expertise taken are lost as well. From my experience, silver III should probably be the shitiest league to play in.
Taking Away The Expectancy Of Rewards
This is because in bronze I, you'll still earn some loots, even if they'll be filled with potions and merits, and occasionally some Pelacor Bandit, but in silver III it's difficult to win one chest, you'd have to probably win 20 games to have one focus and one end of the season loot.
So it's a question of getting reward loots for your efforts, even if there's the potentiality that these rewards might be shitty. It's psychological. In bronze I, people do not argue if they'll earn chests they'll do.
The bone of contention is in the content of these loots. Silver III completely takes away the expectations and potentiality of being rewarded not to talk of facing the doubts as to whether the contents of these loots will amount to anything. Now, I'm not even talking about being beaten or losing, I've been used to being beaten and losing throughout my splinterlands' journey.
The Mathematics Of Time & Proportionality Of Value
I think being beaten and losing has brought a certain mastery, because of the bot economy and player base, it's easy to learn, but even the most passionate of players lose the enthusiasm, when the rewards dip so hards, there's no certainty of getting loots no matter how hard and how long one plays.
This brings the mathematics of time and proportionality of value. There's this sense of the "greater good" that we often apply to the game especially when these changes are happening constantly and tweaking things.
sometimes, I'm happy to be accumulating bits by bits, because when one attaches the prospective value of everything they've calculated, who knows they might be worth decent figures when the splinterlands market takes off. However, it's even more difficult to accumulate at this moment.
To Play Or Rent Out?
In this situation, I think something must give way to another. The owners of the game are doing their best to sustain the value of the game by making some decisions. It's been long real players have been begging to see an end to the bot dominance, but was shortening the rewards or almost entirely removing it solve the bot dominance? No.
Another hit to the balls of real players. But, should I keep playing or rent out my cards? I think I've done the former for one month since these changes and it's not thrilling, maybe it's time for me to try the latter.
I've got some decent cards I can put out, even if it they can all collectively earn me 50 DEC per day, I think that's still decent and I can take it, hopefully, we can see better changes, desperate times calls for desperate measures.
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