12 Principles of Animation: Unveiling the Secrets of Motion

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There was a time in every one"s life whn seeing animation is just the coolest thing you'd ever in your life . Whether it was a disney movies or special charater which blew you away , when charaters move and acts as in real life .

In the digital era , animation can do more then entertain kids . It is an effective tool for visual ommunication . The movment of animation attract more then static animation and of course it is a whole new medium for expression.

In this article we give an all surround animation overview . So without further discussion , let's got moving !

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An animation is the capturing of sequant , a photo of in animation objective and exhibited on find if you ever seen a fliker book you will know how it's work . If you ask what is an animation you want a definetion more technical onces .

Ok so , the idea of animation or idea or sequantart come thousands of years or more . As we know animation is oly made possible by the creation of the filmstrip. The vision of animation has been known from the early 1800s .

The firts animation was a actually hand painted by the french artist . the stepping - stone investions that led to the film camera . In the 1900s all artist are experimented with animation from all over the world . mostly a animation are through from novelty until the era of walt disney in the 1920s . Disney's was the first cartoon implemented with sound but it is the one of the most popular at the time .

Outside of flim and tv ,animation is becoming a favorite method of businesses in the digital market. It enhance web/ app degine & digital marketing .Animation main objective is to explain the concept of movement . While not as focused on storytelling.

Here are the 4 types of main animaion designers.:-

  1. traditional animation
  2. 2D vector - based animation
  3. 3D animation (CGI)
  4. stop motion


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Animation for designers

There are 12 basic principle of animation. few are here

  1. Squash and stretch :- The animation princliple of applying a differ chage of shape to give a flexible & life in animation you can pick any poit like on the range between cartoon and realistic.

  2. Aniticipation :- In real life people & thing doesn't move suddenly if someone throw a punch they wind up their arm , before jump they bend thei knees . If your animation was without any kind of action then it may seems too be fake.

  3. Staging-Animation :- Is more cinamtic than theater so this principle account for lighting & angle . From the point off view of audience's the actions seem more significant in the front stage than the back.

  4. Straight - ahead vs Pose - to - pose :- It refer the strategy of indicate the pose and creating sequential vs creating the keyposs sequence . Most of the animation uses the pose to pose computerized since the computer generates .

  5. Follow through and overlapping action :- These refers to two , different priniple of capturing realism . Overlapping action is that now different part of body move at different rate .

  6. Slow in and slow out :- It refer technical aspect of animation by this you can slow down the animation by adding vice versa . If you want to add or less the frames then you can use rampup and them down action .

  7. ARC :- If refer to create more natural movement . The good part is that some animation allow you to create motion lines yourself .

  8. Secondary action :- It is little bet more complex than other because it invovles striking . The idea is if the part of the object move then the other part of an objective move as well . It is similar to "follow through" principle .

No matter what , it is an involved process . That's why it is more of a discipline that something artists not only that animation have clear benefits for bussines and design . Give animation a try and you'll wonder you ever managed a sit in the world of static design

Thank you people for giving your precious time to reading my blog. I hope this will make you feel good and see you on my next blog. I will upload my work very soon stay tuned for that.

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