Seeking the Benikoff TV.

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Navigating toward the fourth floor to subdue the Benikoff TV, I fought through a Hiss ambush on a locked bridge sector. After ascending via the elevator, I claimed a control point and neutralized levitating Hiss forces before reaching Fortified Unit 716.

I had to subdue the Benikoff TV Object of Power on the fourth floor. Still, I was on the first floor at the time, so I had to navigate toward an elevator or something, and after passing that bridge alley. I found the big gate on the other side, locked, blocking my progress into the main containment wing.

Then suddenly, I noticed some Hiss soldiers appeared, and they were running toward me, so I took cover really fast, ducking behind a heavy concrete pillar to break their initial line of sight.

Fortunately, these Hiss were not on the bridge when I was passing it to this side, and, well, I started attacking them before they could reach me here, launching debris to shatter their shields.

And the cool thing was that I pulled one of those Hiss soldiers when he was damaged brutally, and I used the body as a weapon there. And I noticed those Hiss entities were not coming close to me on this side, keeping their distance from the landing.

Well, after taking care of those entities, I navigated to the side where I found this board saying which floor consists of what, before I got to the elevator.

After getting inside the elevator, I wanted to get to floor 4. And when the elevator was taking me up, I noticed there was a flying Hiss entity floating around, and it looked like it saw me and was just waiting for me to get out of the elevator.

As I knew the following path could be threatening, I pulled one of those big blocks and took it with me so I could use it against an enemy ahead, but I found this control point that I claimed first, cleansing the area of the red resonance.

The following path was crawled with those floating Hiss entities, and there were some shooters as well, so I had to take care of all of them at once, weaving through their incoming projectiles while firing back with my Service Weapon.

When I was going to the other side of the bridge toward the Benikoff TV, I had to be careful as those Hiss entities were not done taking care of yet.

Then at last I reached the other side, where the door of Fortified Unit 716 was stuck with a dead body, and I could see the Benikoff TV ahead, around some floating bodies, where the screen was flickering with an ominous and distorted glow inside the cell.

To be Continued...


"Be Good, Think Good and Do Good"


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9 comments
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This game really knows how to keep players on edge. Every new hallway feels like another dangerous surprise is waiting around the corner and your screenshots captured that perfectly.

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Definitely. Sometimes I get bored with playing it, and suddenly the whole experience gets interesting.

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It's nice of the Bureau to leave directory boards around so you can easily find your way through a supernatural crisis. The TV flickering ahead gave a creepy environment when there were literally floating people around. Let's hope no demon will come out of the TV like it happens in The Ring movie.

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Right, these boards are helpful when I'm looking for unknown locations.

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I like how you always mix combat with exploration. Claiming the Control Point before pushing forward was definitely the right call, especially with so many enemies ahead.

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There is not much exploration in this game other than combat so I try to explore the few places I can.

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Great update. It feels like you're closer to uncovering more of the mysteries and looking forward to seeing how the Benikoff TV encounter turns out.

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It's live, the next post, where I at last cleansed the TV.

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