Splinterlands Strategy Guide: Ruleset "Aim True"

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Find out the best Strategies to be used on Matches with the Ruleset "Aim True"!

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"Aim True" Ruleset

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Melee and Ranged attacks always hit their target.

After analyzing some of the most complex Splinterlands Rulesets for the last few weeks, like Explosive Weaponry and Unprotected, let's take a look at a more straightforward ruleset: Aim True!

With this Ruleset, all Melee and Ranged attacks will always hit the target. The most obvious impact is that the Speed impact on the game will be (very) lessened, as Monsters won't be able to dodge attacks. Not only that, but some abilities like Flying and Dodge won't really matter, as all attacks will hit anyway.

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Before analyzing the tips and tricks, let's just review how Speed and Attack Misses works on Standard Rules:

  • While Ranged and Melee attacks can miss, Magic attacks always hit their target (unless the target has the Phase ability).
  • The chance of missing an attack is calculated based on the Speed Difference between Monsters: for each point in Speed, there's a 10% miss chance.
  • For example, if a Monster with 1 Speed attacks a Monster with 3 Speed, there's 2 points of difference and, thus, 20% chances of missing the attack.
  • Monsters with Dodge adds a +25% miss chance.
  • Monsters with Flying adds a +25% miss chance if the attacking Monster doesn't have Flying himself.
  • Monsters with Blind gives an +15% chance of missing an attack to all enemy Monsters.
  • Monsters with Phase can dodge Magic Attacks, using the same "general rules" applied to Melee and Ranged attacks.

Let's see the strategies that one can use on Aim True Ruleset!

Basic Strategy #1: No Flying, Dodge, Blind, True Strike and Backfire!

Simply put, do NOT play Monsters with these abilities: Flying, Dodge, Blind, True Strike and Backfire.

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All these abilities increases the chances of enemy Monsters missing their attacks (Flying, Dodge and Blind), increases the chances of your own Monsters hitting their own attacks (True Strike), or reflects damage if the enemy misses and attack (Backfire).

But the True Aim Ruleset voids all those effects as everyone's will always be hitting their targets anyway, making all those abilities totally useless.

And, as I said on my Unprotected Ruleset Guide, useless abilities not only are useless, but they also cost you Mana! By playing a Monster with useless abilities, you'll be paying the Mana Cost of those abilities without getting any advantage. You're just being inneficient and spending more Mana than you should.

Basic Strategy #2: No Phase too!

This is a less important tip because just a few Monsters have the Phase ability, but it's good to know it nonetheless.

As you already know, Magic attacks can't miss their target unless the target has Phase: Monsters with Phase can dodge Magic Attacks, and this dodging mechanic uses the same rules as the ones applied to Melee and Ranged attacks.

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Under the Aim True Ruleset, Melee and Ranged attacks can't miss their target. This also means that the Magic attacks also can't miss the target, even if the target has Phase, as the Phase ability uses the same numbers as Melee/Ranged.

It is counter intuitive, as the description text of Aim True just says "Melee and Ranged". But, due the way the Phase ability works, Aim True also applies to the Magic attacks!

The point is: do not play Monsters with Phase. It's as useless as Flying, Dodge and Blind!

Basic Strategy #3: Speed is Weaker; Slower Monsters are Stronger

Within Aim True matches, Speed is way weaker than in a regular, Standard match.

Speed has two effects on the game: it defines which Monster will attack first (the "Initiative Order"), and the Dodging/Miss mechanics.

As there's no missed attacks on Aim True, Speed now only serves to define the Initiative Order.

What does this means in practical terms?

Aim True is a debuff against Faster Monsters, and a buff for Slower Monsters

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Monsters with High Speed like Regal Peryton, Venari Knifer, Djinn Oshannus and Fineas Rage are now way less attractive than the normal; avoid playing them.

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In the other hand, you should be playing Monsters with Low Speed, as they're now way more attractive, given the fact that they have other stats or abilities to compensate their natural low Speed: Sea Monster, Bone Golem, Torhilo the Frozen, Charlok Minotaur...

Advanced Strategy #1: Hit-Triggered Abilities

Considering the fact that all attacks will now actually hit their targets, all Hit-Triggered Abilities have now a higher value than the usual.

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Stun, Trample and Blast all are offensive abilities that are triggered by hitting the enemy. Now that you're always hitting the opponent's Monster, they'll trigger more often and, thus, will be statistically stronger.

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Similarly, Return Fire and Thorns will also trigger 100% of the time, as enemy Monsters won't ever miss your own. Thus, these two defensive abilities also have a higher value and are stronger than the usual.

Advanced Strategy #2: Melee and Ranged Monsters

This tip follows has the same statistical approach as the one above.

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In a Standard match, both Melee and Ranged Monsters have chances of missing their attacks. Even Monsters with ultra Speed like the Lightning Dragon (6 Speed + Flying) can still miss attacks depending on the enemy cards (due to Dodge, Blind, or even Speed buffs/debuffs combos).

But, on Aim True matches, you're sure that 100% of their attacks will hit. Thus, the expected value of all Melee and Ranged Monsters is higher, while the expected value of Magic Monsters is lower.

Obviously, as I said before, slower Melee/Ranged Monsters are the ones that benefit the most. But even the faster ones are also benefited, even if it's by a smaller amount.

This means that, as a thumb of rule, Melee and Ranged Monsters have an advantage over Magic Monsters and, thus, you should try to build your team around them!

New Player Bonus Offer

If you're a new Splinterlands player that still haven't bought the 10$ Summoner's Spellbook, you can help both you and me by creating a new account using my Referral Link HERE. If you create an account using my link and then buy the Summoner's Spellbook, leave a comment here and let me know.

I'll send you some cards for free to use on your first weeks in the game to help you progress faster through the Bronze League! Using my Referral link doesn't cost you anything extra and will make both of us stronger 💪!

Thanks for reading this post, and until next time!

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!1UP Guia realmente muito bom abordando uma regra que muitas pessoas acabam menosprezando e não montando sua composição entorno dela, sendo que te possibilitaria otimizar o uso de mana com unidades diferentes e bem mais pertinentes.

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Great Splinterlands guide!
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Pretty good guide.
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