Splinterlands Ruinkeeper | A Powerful Magic Monster for Just 5 Mana

Hello my fellow Splinterlands Warriors,
Welcome back to another amazingly amazing Splinterlands post, and I hope all of you are doing pretty well in your lives and enjoying an awesome day with your loved ones. Now, if you are one of those undefeated and strong-minded players who are actively engaging in this Web3 card-based strategy game, then I hope you are actively playing in this ongoing ranked season as well. Looking at the ongoing season's clock, we are now getting very close to the end of the current ranked season, with only 4 days and 1 hour remaining. So, if you are still planning to improve your trophy count and climb higher in the leagues, or secure a seat on the top champion leaderboard, then this might be your moment.

Now, talking about me, I am currently playing in the highest Gold I league with 3500 trophies, and my next target is to reach 4000 trophies before trying to make my way towards the leaderboard. Hopefully, I can make that push before the season ends, though last i season I failed to do so. Now moving on, let us talk about the weekly raffle. I currently have 9 entries, with 4 days and 22 hours remaining before the raffle closes. My target is still between 54 and 57 entries, so I have quite a bit of work to do over the next few days.

Today also marks my 176th consecutive day of maintaining my Wheel streak. And once again, I received a skin that I already had in my collection. So instead of another copy, I received 100 + 25 Sparks as compensation, bringing my total Sparks balance to 24,967. The streak continues, and I am happy to keep collecting these rewards along the way.



I also opened 9 foundation packs today, which I had earned over the last 3 days' mission rewards. The pack opening gave me 1 Legendary, 1 Epic, 1 Gold Foil Rare, and 12 Rare cards, including 3 Archons, the rest were Common. That was a pretty rewarding pack-opening session!

Ruinkeeper
Now moving on to today's featured monster, let us take a closer look at another interesting monster from the game. As you have already seen in the title above, today we will be discussing Ruinkeeper, a monster that brings a combination of Magic attack, Armor and defensive abilities to the battlefield. So, if you are interested, let's take a deep dive without any further ado.
The Ruinkeeper is a monster type card that was first seen in the game with the launch of the newest extra edition card set. This monster belongs to the Orc bloodline and comes with a dual Earth and Death element combination. It is a Rare type monster with a 5 Mana cost and has a total of 3 abilities at its maximum level. Since it is a Rare card, you will need 115 CC to upgrade it to its maximum level. What makes this monster particularly interesting is the number of useful features it brings despite its relatively low Mana cost. It can attack with Magic, protect nearby allies and reduce incoming Magic damage. So, without anymore delay, let us take a look at its stats and abilities across the different leagues.

BRONZE
At Level 2, Ruinkeeper possesses 2 Magic attack, 2 Speed, 2 Armor and 4 Health. It already comes with its first ability, which makes its attacks a little risky for the monsters standing beside it.

RECKLESS – Each successful attack also deals 1 True damage to the adjacent allied units.
SILVER
At Level 4, Ruinkeeper receives a small Speed upgrade, now possessing 2 Magic attack, 3 Speed, 2 Armor and 4 Health. It also unlocks its second ability, which provides some useful protection to nearby allies.

LOOKOUT – Adjacent units take 1 less damage from attackers with Sneak, Opportunity or Snipe. Reduces damage from all enemy Ambush attacks by 50%, rounded down.
GOLD
At Level 6, Ruinkeeper becomes even stronger, with 3 Magic attack, 3 Speed, 3 Armor and 6 Health. Although it does not unlock a new ability at this level, the improvements to its attack, Armor and Health are certainly welcome. Its Magic attack increases to 3, while its Armor and Health also receive useful upgrades.
DIAMOND / CHAMPION
At Level 8, Ruinkeeper reaches its maximum level and possesses 3 Magic attack, 3 Speed, 4 Armor and 7 Health. And here comes its third and final ability called Void.

VOID – Receives 50% less damage from Magic attacks, rounded up, while Magic attacks with only 1 power deal no damage at all.
My Opinion About the Monster
I would say Ruinkeeper is the real deal, especially when you consider that it costs only 5 Mana. It brings a very interesting combination of Magic attack, Armor, Health and Speed to the battlefield. At maximum level, it has 3 Magic attack, 3 Speed, 4 Armor and 7 Health. These are impressive stats for a monster with such a low Mana cost. It can attack effectively while also offering some defensive support to its neighbouring allies. In my opinion, that makes it a very interesting option when building a team with limited Mana. However, the Reckless ability is something you need to think about before placing this monster in your lineup. Every successful attack deals 1 True damage to its adjacent allied units. That means its own attacks can hurt the monsters standing beside it. Perhaps this drawback is one of the reasons why Ruinkeeper offers so much for just 5 Mana. You get a strong Magic attacker with useful defensive abilities, but you also need to plan its position carefully. I would definitely avoid placing fragile allied monsters beside it if I can help it. The Lookout ability is another major advantage. It protects adjacent units by reducing damage from Sneak, Opportunity and Snipe attackers by 1. This can be very helpful against opponents who try to attack your backline or target specific units instead of simply attacking the frontline. And that is not all! Lookout also reduces damage from enemy Ambush attacks by 50%, rounded down. With so many different ways to target monsters in battle, having this kind of protection can make a real difference. Finally, Void makes Ruinkeeper even more useful against Magic-based teams. It receives 50% less damage from Magic attacks, rounded up, and Magic attacks with only 1 power deal no damage to it at all. So, even though it is not an extremely high-Health monster, its Armor and Void ability can help it survive against enemy Magic attackers. This gives it another layer of protection and makes it more difficult to eliminate.
Overall, I think Ruinkeeper is a very well-rounded 5 Mana monster. It has a few drawbacks, particularly Reckless, but its strong stats and two useful defensive abilities make up for them. If you can position it correctly and choose the right team composition, it can provide both damage and protection without consuming too much of your available Mana. I would definitely keep an eye on this monster, because sometimes a low-Mana card with the right abilities can make a much bigger impact than an expensive monster!
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176 días de racha en la Wheel y todavía te dan Sparks de compensación en vez de la skin nueva; el mercado de recompensas sigue castigando al que ya tiene la colección completa. Con 9 entradas y apuntando a 54-57 para el raffle, el volumen de misiones que necesitás en 4 días es alto. ¿Los 9 foundation packs te dieron algo que justifique el grind o puro relleno?
Congratulations on 176 days streak of spinning the wheel. because of the maintenance by Splinterlands yesterday, I lost my streak of 16 days and started afresh again today.
It's good to know that, you still keep playing foundation battle besides the modern or other format.
Ruinkeeper definitely a must have card because of the 3 magic attack it provided for just 5 MANA cost and it's abilities of void and lookout will make it even more attractive.
Have a good day my friend :)
I also thought I would lose the streak, but I opened it early morning and it was still active. They increased the time for this time I think.
Thanks for sharing! - @bunsbagsandcaps

The Reckless trade-off is what stuck with me. 3 Magic for 5 Mana is strong, but I would be thinking twice about who I put beside it.
Just use it with painforge rule 😎
Four days left and 500 trophies to go, that push to 4000 sounds tight. I played a bit years back and never got near Gold I. That Legendary pull helps though.
The main thing that's been blocking me are the new foundation cards. And the pill chance is also very low.
Foundation cards sound like a real wall then. Hope the pill chance treats you better in the next packs.