Teamfight Tactics: ¡Modo de juego, estrategias y más! // Teamfight Tactics: Gameplay, strategies and more!
Hello hello my dear Hivers happy beginning of the week, it is a pleasure for me to greet you again, I hope you are feeling wonderful💛.
This is my first post in this great community, something I've been passionate about since I was a child are video games, in fact, I remember that one of my first birthday gifts was a PlayStation 1 and I spent most of my time playing after coming home from school and finishing all my homework, I almost didn't leave my house just to be glued to the console playing and playing.
In this opportunity I am going to talk about a game that probably most of us who are part of this community know and yes, I will talk about League Of Legends but of a special game mode.
Teamfight Tactics, is a game mode where the pets are the protagonists, that is, they would be us in the game. It is based on building champions of two and three stars (silver and gold) having three equal champions in silver we form the gold champion and that makes it have more percentage in its attributes. That is to say, I will explain it better, if we have three silver Atrox that would form a gold Atrox.
On the left side we can see that while we are placing our champions in the arena, a kind of groups are formed and each one of them gives us an extra skill when we place the number of champions required to activate it.
These groups would be as follows:
Knights: All allies block a fixed amount of damage from all sources (20%, 40%...)
2.) 60% de Velocidad de Ataque.
4.) 120% de Velocidad de Ataque
Hunters: After 4 seconds, they get additional attack speed for 4 seconds, and every 4 seconds they recover this bonus. 🏹2.) 60% Attack Speed. 🏹4.) 120% of Attack Speed.
3.) 35 Daño de ataque y poder de habilidad.
6.) 70 Daño de ataque y poder de habilidad.
9.) 110 Daño de ataque y poder de habilidad.
The Forgotten: They get bonus attack damage and AP. In addition, each item they have increases by 10% the stats of these champions, accumulating 4 times. 🏹3.) 35 Attack Damage and Ability Power. 🏹6.) 70 Attack Damage and Ability Power. 🏹9.) 110 Attack damage and ability power.
Draconic: At the end of each combat, they award a dragon egg. The bigger the egg, the longer it will take to hatch and the rarer the reward will be. With (5) champions of this same trait, the egg will be golden and will give rarer rewards.
3.) 300 de Escudo y +3 de Daño de Ataque cada segundo.
6.) 600 de escudo y +10 de daño de ataque cada segundo.
Contestants: These gain a shield at the beginning of combat and gain attack damage every second. 🏹3.) 300 Shield and +3 Attack Damage every second. 🏹6.) 600 Shield and +10 Attack Damage every second.
2.) Un escudo del 30%, un 20% de daño.
4.) Un escudo del 60%, un 30% de daño.
6.) Un escudo del 90%, un 40% de daño.
8.) Un escudo del 200%, un 70% de daño.
Duskbearers: They gain a shield for 8 seconds equal to a percentage of their maximum health the first time they fall below 50%. When this happens, that Duskbearer gains additional damage.🏹2.) A 30% shield, 20% damage. 🏹4.) ) A 60% shield, 30% damage. 🏹6.) A 90% shield, 40% damage. 🏹8.) A 200% shield, 70% damage.
2.) Un 30% de vida máxima.
4.) Un 55% de vida máxima.
6.) Un 80% de vida máxima.
8.) Un 120% de vida máxima.
Dawnbearers: Quickly heal part of their maximum health the first time they fall below 50%. When this happens, all allied Dawnbearers gain 10% additional damage. 🏹2.) 30% of maximum health. 🏹4.) 55% of maximum health. 🏹6.) 80% of maximum life. 🏹8.) 120% of maximum life.
2.) 40 de resistencia mágica.
3.) 100 de resistencia mágica.
4.) 180 de resistencia mágica.
The mystics: Thanks to them, all allies gain additional magic resistance. 🏹2.) 40 magic resistance. 🏹3.) 100 magic resistance. 🏹4.) 180 magic resistance.
2.) 10% de velocidad de ataque.
4.) 30% de velocidad de ataque.
6.) 70% de velocidad de ataque.
8.) 130% de velocidad de ataque.
Ruffians: They gain attack speed. When a ruffian dies, a Ruffian (a copy with one less star) will jump from the ruffian portal and join the fight. 🏹2.) 10% attack speed. 🏹4.) 30% attack speed. 🏹6.) 70% attack speed. 🏹8.) 130% attack speed.
2.) Reviven con un 10% de vida.
3.) Reviven con un 25% de vida.
4.) Reviven con un 45% de vida.
5.) Reviven con un 70% de vida.
The reborn: They revive after their first death in each combat. Once revived, they take and inflict 25% increased damage. 🏹2.) They revive with 10% health. 🏹3.) They revive with 25% health. 🏹4.) They revive with 45% of life. 🏹5.) They revive with 70% of life.
+3 Maná.
+6 Maná.
Summoners: All allies gain extra mana with their basic attacks. 🏹2) +3 mana 🏹4) +6 mana.
2.) 20 Poder de habilidad, 2% de Poder de habilidad adicional.
4.) 50 Poder de habilidad, 5% de Poder de habilidad adicional.
Spell casters: Increase their ability power and gain an additional amount each time they use an ability (accumulates up to 10 times). 🏹2.) 20 Ability Power, 2% additional Ability Power. 🏹4.) 50 Ability Power, 5% additional Ability Power.
2.) 25% de velocidad de ataque.
4.) 50% de velocidad de ataque.
6.) 80% Velocidad de ataque.
Legionnaires: Gain additional attack speed and their first attack heals 50% of the damage inflicted. 🏹2.) 25% attack speed. 🏹4.) 50% attack speed. 🏹6.) 80% attack speed.
3.) 25 de armadura y resistencia mágica, 30% de poder de habilidad.
6.) 40 armadura y resistencia mágica, 50% poder de habilidad.
9.) 65 armadura y resistencia mágica, 80% poder de habilidad.
The redeemed: They have more armor, magic resistance and AP. When they die, they distribute these stats to the rest of the allies. 3.) 25 armor and magic resistance, 30% of ability power. 6.) 40 armor and magic resistance, 50% ability power. 9.) 65 armor and magic resistance, 80% skill power.
2.) 400 de salud adicional.
4.) 800 de salud adicional.
Fighters: Gain additional maximum health. 🏹2.) 400 additional health. 🏹4.) 800 additional health.
The assassins: Before combat begins, assassins jump to the enemy rear. They gain additional chance and critical damage, and their abilities can inflict critical damage.
3.) 200 de escudo, +25% de velocidad de ataque, con una duración de 4seg.
6.) 1000 de escudo, +120% de velocidad de ataque, con una duración de 2seg.
9.) 2000 de escudo, +1000% de velocidad de ataque, con una duración de 1seg.
Sentinels: At the start of combat, the Sentinel with the most health gets a shield that grants attack speed each time it is applied. When the shield is destroyed or expires, it passes to the ally with the lowest health percentage. 🏹3.) 200 shield, +25% attack speed, with a duration of 4 sec. 🏹6.) 1000 shield, +120% attack speed, with a duration of 2 sec. 🏹9.) 2000 shield, +1000% attack speed, with a duration of 1 sec.
2.)Un 225% de daño.
4.) Un 450% de daño.
6.) Un 1200% de daño.
Cannoneers: Every fifth attack of a Cannoneer is replaced by a cannon shot that inflicts a percentage of the damage of that attack in an explosion around the target as physical damage. 🏹2.) 225% damage. 🏹4.) 450% damage. 🏹6.) 1200% damage.
2.) 15% de reducción de daño.
3.) 20% de reducción de daño.
4.) 25% de reducción de daño.
Horsemen: They charge towards their enemy when they move. They receive reduced damage at the beginning of the combat and for 4 seconds. 🏹2.) 15% damage reduction. 🏹3.) 20% damage reduction. 🏹4.) 25% damage reduction.
Restorers: They heal a percentage of their maximum health every second. If they have full health, they restore mana instead (3% of health initially).
The abomination: When 2 allied champions have died. The monstrosity will rise from its grave. This itself receives additional life and attack damage according to the stage number and star levels of the allied Abominations champions. The 3 abomination champions closest to the tomb will also grant the monstrosity a random copy of one of your items when the combat begins.
2.) 40 Armadura.
3.) 100 Armadura.
Battleships: All allies gain armor. 🏹2.) 40 Armor. 🏹3.) 100 Armor.
La unanimada: Gwen moves over her target and performs three cone slashes in front of her, dealing 125/175/177 plus 6/8/50% of her target's maximum health as magic damage. Each slash steals 1 of her target's armor and magic resistance. On each new cast, Gwen will perform twice as many slashes.
The Cruel: Cruel champions, in this case, Teemo, are bought with life from the mini-venue instead of gold. Never underestimate the voracity of a cruel one in a one-on-one fight.
Caretaker: They carry a dragon hatchling that can be placed on the battlefield, as long as your champion with this trait is in play. These gain 100% attack speed from their caretaker and restore 50 mana from their caretaker upon death.
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These classes that I have just mentioned will be assembled as the game progresses and as we level up. Each one counts on the activation of a number of champions of the same group, for example: To activate the ability of the Redeemed class we must place three Redeemed champions in the arena, to activate the ability of the ruffians we must place, redundantly, two ruffians in the arena and so on with each group. Some vary the amount of champions that we need to place in play, it could be 2, 3, 4, 5 or even 6. It is worth mentioning that as you place more champions of the same group the ability increases, that is, if before we only had 2 ruffians in play these would give you 25% attack speed, by placing 4 ruffians this percentage would increase.
There are two specific classes that give you an extra ability when you place them in play, these are the following, the Ruffians and the Abominations. When you place the ruffians in play they give you their ability, which as I mentioned is the percentage of attack speed, but in addition to that, a portal is created on the right side of your battle zone that makes that when you kill your ruffians a clone of the same ruffian with the same skills comes out of there.
In the case of abominations, when you have three champions of this class in play, a monstrosity is created that goes into battle when two of your champions with the abomination trait die. It should be noted that this life multiplies when you level up your champions (abomination) can reach silver, gold and even platinum life. It also acquires the items that your champions with this trait possess and are closer to the grave.
Next I will name the champions in each class so that you will know a little better where each one belongs:
The knights: Leona, Poppy, Nautilus, Garen, Galio and Tresh.
The hunters: Varus, Ashe, Vayne and Aphelios.
The forgotten : Miss Fortune, Hecarim, Tresh, Vayne, Draven and Viego.
Draconians: Udyr, Zyra, Sett, Galio, Ashe and Heimerdinger.
Contenders: Nidalee, Udyr, Lee Sin, Kennen, Irelia, Olaf and Viego.
The night bearers: Yasuo, Sejuani, Vladimir, Aphelios, Diana and Lee Sin.
The dawn bearers: Riven, Nidalee, Kha'Zix, Gragas, Karma, Garen and Soraka.
Mystics: Lux, Lulu, Gwen and Fiddlesticks.
The ruffians: Poppy, Lulu, Kled, Kennen, Ziggs, Tristana and Heimerdinger.
The reborn: Nocturne, Volibear and Ivern.
Summoners: Ivern, Karma, Teemo and Syndra.
Spellcasters: Velkoz, Zyra, Brand and Ziggs.
Legionnaires: Atrox, Riven, Yasuo, Kalista, Kayle and Draven.
The redeemed: Leona, Atrox, Varus, Syndra, Lux, Kayle and Rell.
Fighters: Sett, Gragas, Nunu and Willump, Volibear and Sejuani.
The assassins: Diana, Viego, Kha'Zix and Nocturne.
Sentinels: Irelia, Senna, Olaf, Pyke, Lucian, Rakan, Akshan and Galio.
The cannoneers: Miss Fortune, Tristana, Senna and Lucian.
Horsemen: Kled, Sejuani, Rell and Hecarim.
The restaurateurs: Vladimir, Soraka, Rakan, Ivern and Heimerdinger.
The unanimous: Gwen.
The cruel one: Teemo.
Caregiver: Heimerdinger.
Regarding the items, if you are League Of Legends players you will already know which is the one that is created for each champion, they would be the damage, speed, armor, skill power and so on. Technically they are the same ones that are in the other game modes (aram, normal and ranked) only here they are not all.
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The items are obtained as the game progresses, when it comes time to fight with the knives, beetles, wolves and the dragon, because when we kill them they can give us some randomly. Also in each round they give us a box to choose the one we want. We can also get them when we go to the carousel of champions where we get a free champion that also brings an item.
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To level up and be able to place more champions in our arena, we must buy it with gold which has a price of 4. There is also another way and that is to go playing rounds, no matter if you win or lose the same experience will go up, what changes here is that when you win a round we get 1 gold.
Let's go with the champions, to go buying champions these are at the bottom of our arena, for each column there are 5 champions we can choose from there if there are the ones we are putting together, if not, then we must update the page and thus go finding the ones we are grouping. It should be noted that each update of champion pages has a price of 2 gold.
With respect to our life in the game, we can see it at the bottom right of our screen, where there is a circle with the picture of the pet we have chosen for this game. We start with 100 life, this will go down for each round that we lose, there is no fixed amount for each battle lost as this varies on how long we last in combat with our opponent in each round and how many champions we have lost. If we win 4 rounds, we will immediately become "On a roll!
In the case of pets, arenas and kaboom, these can be obtained in the store by buying them with RP but if it is the case that they do not recharge money to the game, completing the Teamfight Tactics pass and leveling up we get Minileyendas Eggs, clearly not in all levels will give us one but in each pass we get the amount of 4 normal eggs and one Legendary Minileyendas Egg, that is, with one of the most expensive skins in the game.
And well, this is the end of my first post about video games in the #HiveGaming community about a game that has me completely hooked and I wanted to share my knowledge about it with all of you, thank you very much for reading this far and I hope my new post has been to everyone's liking, see you soon💛
Success and a thousand blessings!
📸Todas las imagenes son de mi autoria y las que no, poseen su respectiva fuente.
📝Traducido en: https://www.deepl.com/es/translator
📌Separador realizado por mi exclusivo para hive: https://www.canva.com/
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Muchas gracias por su apoyo♥
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Buena explicación @mariam3, de verdad se nota que te agrada mucho.
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Sii, es un vicio total jajaja, mil gracias por su apoyo!