Splinterlands Amazing Battles – I love to choose YODIN!

Hello friends, lovers like me of the best crypto game. Today I bring you a battle in the Modern system, but this time with max-level cards!

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The rules for this battle are:

  • MANA 58
  • Rise of the Commons: Only Common and Rare Monsters may be used in battles.
  • Holy Protection: All Monsters have the Divine Shield ability.
  • Target Practice: All Ranged and Magic attack Monsters have the Snipe ability.

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With the new battle format that increased the rules to three, the fights became even more disputed and exciting.

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The YODIN summoner is perfect for Holy Protection rule battles.

The explosion added to all monsters triggers underlying damage, giving more efficiency to the team that disables Holy Protection.

MY TEAM

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YODIN ZAKU

ARKEMIS THE BEAR
FINEAS RAGE
MOLTEN ASH GOLEM
SAND WORM
TOWER GRIFFIN
SUPPLY RUNNER

ENEMY TEAM

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POSSIBILUS THE WISE

DIEMONSHARK
ARKEMIS THE BEAR
FLYING SQUID
FEASTING SEAWEED
DEEPLURKER
COASTAL NYMPH

Click on the image to watch the fight:
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We can see that my opponent has chosen a powerful melee attack team, with armor to protect them plus Holy Protection that will delay my monsters from affecting their health, and a great skill that your summoner adds to all your monsters, which is Trample.

BATTLE

With all the Buffs and Debuffs added, we saw the colossal importance of carefully analyzing the choice of battle strategy for battle.

My team managed to attack first. With that, the Holy Protection of the enemies was disabled, leaving it more vulnerable to subsequent attacks.

The only enemy ranged monster was in the last position. This was very harmful because the Target Practice rule makes it the focus of ranged and magical attacks, in addition to SNEAK.

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(SNIPE + SNEAK + SNIPE + SNIPE)

So it was already expected that his death would be the most likely to happen early since four of my monsters were thirsty for his blood.

Following the battle, another monster from the back row of the enemy team dies, disabling the melee attack debuff of my monsters, making my team show its real strength.

Enemy attack power cannot frighten my team. All their attacks become ineffective in the face of my strategy and union of incredible monsters.

The end of the battle can better illustrate and quantify my supremacy in this fight. Leaving my opponent with just a single monster and my entire team with no casualties or danger in the outcome.

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I love to choose YODIN for Holy Protection rule battles as it is very effective.

This battle had this rule and the high MANA value, so it all came together.

Speed is also essential, as those who attack first are more likely to surprise the enemy and stay alive longer. And my entire team with no casualties or danger in the outcome.

See this amazing battle again: @marianaemilia versus @genepoolchlrn8r



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