Splinterlands Amazing Battles – Overwhelming Power!
I present a max-level gold foil Modern tournament battle for today’s analysis. Whole, powered showdown here!
Spreading fury (all monsters have the enrage ability) and Close Range (ranged attacks may be used in the first position).
Life and Fire as the only available splinters.
@zawarrior from the Guild of Neoxian is our opponent for this battle!
We choose to go with Life as this splinter gives us beefy low-cost monsters and a good heal and cleanse.
Lorna Shine is tremendous here at only 3 mana. Divine Shield is excellent for making our cards last longer on the battlefield.
Shieldbearer (Taunt, Shield and return Fire), Soul fiend (Swiftness), Truthspeaker (Cleanse, Protect and Tank Heal), Herbalist (Cleanse and Triage), Dax Paragon (Amplify and Afflict) and closing with Lone Boatman (Shatter, Repair, and Snipe).
Shieldbearer is a fantastic tank overall.
With the rules favoring high-speed ranged monsters, this card should bring a lot of pain to the opposing team, with return fire being boosted by the amplify from Dax Paragon.
Truthspeaker also helps maintain our frontline alive and kicking for a while longer.
On the damaging side, we have 8 total damage to the first position, with two being magic and 3 snipe damage to pick up low HP secondary targets. Hopefully, the return fire helps us to bring down those archers fast!
Let's take a look at our opponent’s setup, shall we?
The mighty Yodin Zaku! (Blast, +1 ranged damage, +1 HP).
Chaos Agent (Dodge and Phase), And Miners (Shield and Scavenge), Halfling Alchemist (Halving and Redemption), Tower Griffin (Protect and Flying), Serpentine Spy (Opportunity), and closing with Spark Pixies (Flying and Stun).
Well, our prediction pays up, as half of the enemy team is composed of ranged monsters!
The enemy team is mostly glass cannons helped by Protect, so let's see what happens next.
The Chaos Agent Falls to our damage, as does our Soul Fiend in the second position. A lot of Armor gets removed due to return fire on the enemy team.
The Halfling Alchemist falls to cumulative return fire and one snipe shot from the Lone Boatman.
Its redemption removes all the remaining divine shields on our team.
Our Truthspeaker survives all the blast punishment, tho!
Our Truthspeaker gets deleted by the blast from Spark Pixies, but they fall too due to return fire! Cool.
Our team manages to destroy the Ant Miners, leaving two monsters on the enemy team.
Victory! The tower griffin manages to take down our Herbalist but dies by returning Fire.
The Serpentine spy manages to land the last hit before falling to the combined might of our team.
In this match, we can solidify that as the tank falls, the rest of the teams go down fast after it. The tank choice is significant, fellas.
We also managed to correctly predict severe ranged damage from our opponent and counter it with return fire from our Shieldbearer.
We had the advantage of using maxed-out cards as opposed to our opponent, who used some non-max-level cards.
Thanks for reading, and I hope you enjoyed this high-power match analysis!
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