BATTLE MAGE SECRETS: HEAVY HITTERS

Hi Guys! It's me again masterzarlyn28 in the hive! For today's blog let's talk about Battle Mage Secrets Challenge! This time the theme is Heavy Hitters. We'll be talking about the opponents and my team line up and lastly the strategy on how I win this battle

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HEAVY HITTERS RULESET

All Monsters have the Knock Out ability.

Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.

There is a 50% possibility that a monster with stun ability may be able to stun its enemy, resulting in double damage to the enemy monster. Just make sure you are not using a scatter ability monster so that you can focus on stunning the opponent

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THE BATTLE

THE RULE SET

**MANA CAP: 16
ELEMENTS: All Element

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HEAVY HITTERS
All Monsters have the Knock Out ability.

Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.


⚔️ MY TEAM ⚔️

Based on the ruleset, only 16 mana is needed, but any element can be played in this battle. The best element, along with a skilled summoner, must be chosen to counter your opponent. In addition to the ruleset, there is a 'heavy hitters' condition, which deals double damage when the target opponent monster is stunned. Having a stun-capable monster is crucial for this battle, but unfortunately, I don't have a card with this ability. Therefore, I have selected five monsters with good health and attack power, as well as a self-healing tank that can withstand the battle

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⚔️ OPPONENT'S TEAM ⚔️

The opposing team used only two monster cards: a mage and a non-attack monster. The summoner they used is the one who reduces armor by 2, and my summoner was already counterd. However, they still only used one monster that can directly attack the health power and can heal its friendly team

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⚔️ CARD POSITION ⚔️

FIRST POSITION

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Here is a 4 mana cap monster with a healing ability, which can restore a portion of its health power each round. It has 1 melee damage, a good speed, and enough health power to withstand the opponent's team. This is a very useful card in low mana battles because of its high health power and its ability to heal itself

SECOND POSITION

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Here comes the mighty zero mana card, Torrent Fiend, which serves as support to the Xenit monk. In case Xenith is killed, Torrent Fiend will act as the tank. Although it has the ability to damage the opponent, its health power is very low, and it can be easily killed if it doesn't miss the attack from its opponent.

THIRD POSITION

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**Dax Paragon is another good card that can be used in low mana battles as it offers good health power and is also a speedy card, albeit with only 1 damage. It is a valuable card as it can endure battles for a long time and contribute damage to the opponent's team.

FOURTH POSITION

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Another ranged monster, similar to Dax Paragon, but it only offers 1 damage and has low speed. However, it compensates with good health power of 3. It is still a useful card because it has an attack ability, unlike others that lack the ability to attack

LAST POSITION

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Another ranged monster, this card is incredibly powerful at 4 mana. It possesses greater speed and damage compared to Xenith, along with a health power of 5. While it lacks a specific ability, thanks to the ruleset, it can deal double damage when attacking a stunned monster.

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⚔️ BATTLE HIGHLIGHTS⚔️

This battle only lasted for 30 seconds as the opponent's tank was easily killed by the Kulumonster and the tank healer. The opponent's last card may still be able to heal itself but cannot defend or dodge the constant attacks from the 4 cards targeting it, which is why it couldn't survive the game

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Result

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Currently, I'm only at the bronze league with 328 rating at modern.

Battle Link

You may also watch battle here.

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Did your strategy work?


Indeed, my strategy worked because I played the proper cards during the battle. In this battle, I carefully selected monsters with at least 1 attack damage and low mana cost since they can still inflict pain on the opponent. Then, I chose monsters with great speed and good health power to ensure their survival in battle. Additionally, I included a self-healing tank to provide defense for the team. Furthermore, I included a zero mana monster with attack, speed, and health so that if the tank were to be eliminated, it could cover the rest of the team.


What will you try differently next time?


I will use another magic monster along with range and melee so that it can directly hit he health power of the opponent disregaarding its armour or shiled. Another is that, I will use a stun card monster for me to fully take advantage the ruleset which is the heavy hitter.

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That's all for now. Thank you for reading :)



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Great post! Upvoted

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