SHARE MY BATTLE For Weekly Challenge! CAPTAIN'S GHOST

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Hi hivers/Splinterlands fans/ lovers/ gamers and traders, what's up? I am doing good. I am a splinterlands fan, lover and gamer. I am back with another Splinterlands post which is about a card(PHANTASM). This post is about @splinterlands . Here is the weekly battle challenge post link. If you wanna join this weekly battle challenge challenge, you are most welcome.

CAPTAIN'S GHOST

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CAPTAIN'S GHOST, a water splinter card. It is REWARD edition, rare card. This week theme is CAPTAIN'S GHOST. This is a awosome water splinter card. This week I am gonna share CAPTAIN'S GHOST's battle. It costs 7 mana cap which is high . It has 8 health(at level 3), 2 speed and 2 magic attack. It's a AFFLICTION ability card which mean this card have a chance to apply affliction to the target causing it to unable to healed. My card level is only level 3. But I will make it level 5 for unlock OPPRESS(it will damage double to the non attack monsters) ability.

The Captain of a great pirate ship perished in a battle against Old Frank, one of the most ruthless Sea Monsters of the Splinterlands as his ship was dragged under. While he died, the burning desire for the treasure the Captain was seeking ripped his soul from his body. The Captain simply could not cope with the fact that he would never behold the treasure, so he defied reality and life itself. As his lifeless body sank with the ship, the Ghost of the Captain sprang for the surface and began to wander the Splinterlands, lost and seeking a hopeless treasure that he would never find. After nearly a hundred years of wandering, the Captain has finally chosen to appear in battle at Mount Mox. The mere sight of his ghostly presence is enough for many opponents to collapse in fear. source

EDITION: REWARD
RARITY: RARE
ELEMENT: WATER
MANA COST: 7
CURRENT TRADE VALUE ALPHA: 0.079$

CARD STATS

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MY BATTLE

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I got two rules set battle(HEAVY HITTERS: all friendly and opponent monster have knock out ability and RISE OF THE COMMONS: Only common and rare monsters may be used in battle) and my opponent was KOREAMINER. I got 40 mana cap battle with FIRE, WATER, LIFE, DEATH and DRAGON splinters. I missed only EARTH splinter.

LINE UP

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BATTLE LINK

ALRIC STORMBRINGER

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I was picked ALRIC STORMBRINGER as a leader of this battle, i mean as a summoner. This week theme was CAPTAIN'S GHOST that's why i selected water splinter summoner. I could select SELENIA SKY but i didnt bcz of in RISE OF TH COMMONS I didn't think in 40 mana cap battle range monster wasn't good. ALRIC STORMBRINGER, a WATER splinter, ALPHA edition and RARE summoner. This summoner gives 1+ magic all the friendly monsters.

The oldest ΛZMΛRÉan Summoner, Alric Stormbringer, founded the modern arts of Chaos Magic. He has many pupils from around the Splinterlands. Alric’s gift is not so much bringing the storm, but channeling it. He has lived for hundreds of years, and some stories claim he was alive before the Splintering. source

SPINEBACK TURTLE

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I was selected SPINEBACK TURTLE as a tank monster. I couldn't be select any legendary or epic card bcz of RISE OF THE COMMONS. I think this card is right choose for this rule set. It has only one THORNS(When any melee monster hits it then it give 2- damage back) ability.

Spineback Turtles live around the edges of the Dark Water, in the inner seas of ΛZMΛRÉ. They can breathe air, but the incredibly harsh climate of the Water Splinter makes the recesses of the deep more comfortable. They are generally gentle creatures, but when roused to battle,they are shockingly difficult to destroy. source

PRISMATIC ENERGY

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I like this card for it's ability. In neutral splinter, this card is best for RISE OF THE COMMONS rule set. Bcz it has Void ability which is helpful for protect magic attacker. It cost 8 mana cap which is high, 11 health which is massive and 5 speed. This card has also MAGIC REFLECT(if any magic attacker hits it, it gives back damage to the attacker).

A Gloridax experiment gone awry has resulted in a blinding Prismatic Energy loose in the Splinterlands. The Gloridax news briefs have assured the public that there is only one Prism on the loose, but the mysterious Energy moves fast, leaving a wake of magical destruction wherever it goes. source

CAPTAIN'S GHOST

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This week theme card is CAPTAIN'S GHOST. It cost 7 mana it is so high, 8 health thats good and 2 speed in level 3. This card has AFFLICTION ability from level 1 this is really cool. AFFLICTION helps to heal out opponent monsters. My card is in only level 3. In level 5, it gets another special ability named OPPRESS. OPPRESS, it will damage double to the non attack monsters like ANGEL OF LIGHT, LORD ARIANTHUS.


SEA GENIE

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Another, RISE OF THE COMMONS rule set best water splinter monster. It is a common and REWARD edition card. It cost 6 mana cap with 2 ability. There are FLYING: With this ability card have a chance to evading melee and range attack from opponent monster who doesn't have flying ability, STRENGTHEN: Increase 1+ health to all friendly monsters. It has %health, 2 magic attack and 3 speed in level 6.

The Sea Genie simply waits quietly in his dark, deep lair at the foot of Maka Peak. He is the only resident of the Cave of Mysteries, a powerhouse of magical force. The Genie was first summoned hundreds of years ago, and now he is prisoner to the ΛZMΛRÉ summoners, doing only their bidding and little else. source

CRUSTACEAN KING

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It's an alpha edition, common card, named CRUSTACEAN KING.. It cost only 3 mana cap. It has 3 health, 2 range attack and 1 speed which is very low. It also has 2 different power. There are TANK HEAL: It heal to the friendly tank monster, PROTECT: It gives 2+ armor to the friendly monsters which protected from first large attack.

he intelligent Crustaceans of ΛZMΛRÉ are the result of ancient genetic experiments. They became too smart to be contained, escaped from their bondage and developed their own city on the edge of the Dark Water. Led by the Crustacean King, they farm the vast kelp fields of ΛZMΛRÉ. source

WATER ELEMENTAL

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It also an alpha and rare edition water splinter card. I selected it for it's range attack , speed and larger health. It has 4 range attack, 5 speed and 7 massive health. At last I decided to take WATER ELEMENTAL bcz of its's large health and DODGE power. DODGE: It has a chance to miss melee and range attack. If opponent took sneak monsters, then DODGE helps to evading SNEAK attacks.

he more skilled summoners of ΛZMΛRÉ can summon water in its Elemental form. After the Water Elemental completes its summoned duty, it simply goes free. Most of them recede into the deeper reaches of the Dark Water, joining the Elemental Hordes of the Deep. source

Hope you all enjoy my battles. If you wanna say anything about my line up, please comment below.

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