DAR GOTTEM GEARNUT- A LEGENDARY DRAGON MONSTER WITH 25 HEALTH AND TRAMPLE
Hello Gaming Warriors!
How are you all? I hope you are blessed and well. Today I am here again with another blog in which i have picked up a card from the Dragon Splinter of legendary promo cards, and i saw this card in my battles with 20+ health, which is not easy to beat with low-level cards, so today i am sharing this card and its abilities and performance along with another common promo card from the same family and its abilities. Today I have played some battles and did not win the battles while trying to complete one mission let's see.
| DAR GOTTEM GEARNUT |
Looks like a dangerous card, and it belongs to the dragon family, but the mana it takes in a battle is 14, which is high, but i saw some cards from the previous edition that costs the same mana and in the current edition too the one is Kraken, which cost almost 12 to 13 mana while from the foundation i have a rare card that takes 13 mana but the health this monster gives is enough while the other doest have enough health like this. This is a legendary monster that costs 14 mana and gives you two damage with trample ability from the start; the other abilities are awesome, and we are going to discuss below.

| ABILITIES AND STATS |
Well, the abilities on this card are 4; each level gives us one ability and a health increment. At level 1, this card gives us 3 armor, 20 health, two speed, and two damage with the trample ability, so imagine what if there is a bloodlust ruleset in a battle and you have used this card and the trample works; the health and damage will be increasing, and this card will not be defeated and will stand as a one-man army first time i saw a card having 20+ health. The 2nd ability is flank, so if this card is fighting in the first position, the 2nd will get the reach ability. Try to use another melee monster next to this card to get benefit from this flank ability, and at level 2 the +2 health increases, while the third one is Inspire, which will increase its melee attack damage and also to its friendly team monsters, while the max version of this card adds a layer of protection for the magic monsters, which is a void ability and the health reaches 25.

| RUCKUS ROOTPAW |
Here you can see another promo card, which is a common card but has enough abilities and can not attack, but it will help you to give us more abilities; a total of 5 abilities it will give to its friendly team. The first one is decoy, which is a new ability for me, and i have not tried it yet with other cards, but the first level gives us 5 health, 4 armor, and 2 speed; here, speed does not matter because it has no attack when we use a weapon training monster next to this, then speed matters a lot. The 2nd ability is Weaken, which is available at level 3 while the next ability can be unlocked at level 5, which is Martyr. That is a good ability it will give more power to its adjacent cards when this monster dies, while the next ability is available at level 8 and the void armor is at max level so all these abilities can get from this 4 mana card.


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This card is a huge tank even on level 1! 😏