How to Counter each Splinters
Splinterlands is a very interesting digital card game and it presents players with a huge lot of strategic possibilities. One of the most important aspects of mastering Splinterlands is knowing how each Splinter interacts with one another. In this post of mine, I'll explore the relationship between Splinters and bring out the most effective counters for each Splinter, powering players to create winning strategies in every battle.
Fire Splinter Counters
Fire Splinter units possess a fiery punch with really high damage output, but they often lack good defense. To counter Fire Splinter teams, Water Splinter is a natural adversary. Water units not only withstand Fire's destructiveness with their high health and armor but also deal increased damage against Fire units. Additionally, Earth Splinter units with high armor abilities can puncture through Fire Splinter's defenses, while Life Splinter units with healing abilities prolong the battle and wear down the fiery power.
Water Splinter Counters
Water Splinter units are known for their defensive power and healing abilities thereby making them strong opponents to overcome. To counter Water Splinter teams easily, Fire Splinter units rise to the occasion. With their high damage against Water units, Fire units sharply destroy Water's defenses. Additionally, employing Earth Splinter units with abilities to destroy armor or inflict status effects can bypass the resilience of Water's Splinters. Furthermore, Death Splinter units with damage over time abilities disrupt Water's healing strategies helping to turn the tide of battle
Earth Splinter Counters
Earth Splinter units have high health and much armor, making them strong opponents on the battlefield. To counter Earth Splinter teams, Water Splinter units are the best. With their increased damage against Earth units, Water units exploit Earth's weakness while withstanding their attacks with resilience. Moreover, using Fire Splinter units with armor piercing abilities or high burst damage can penetrate the defense of Earth's Splinters. Furthermore, also using Life Splinter units with healing and buffing abilities extend the battle, outlasting Earth's resilience.
Life Splinter Counters
Life Splinter units are good in healing and supporting allies, making them challenging opponents in prolonged battles. To counter Life Splinter teams well, Death Splinter units are up to the challenge. With their increased damage against Life units, theu easily dismantle Life's healing strategies. In addition, using Fire Splinter units with high damage can eliminate Life Splinter units before they can fully utilize their healing abilities. Also, Earth Splinter units with high health and armor withstand Life Splintere, prolonging the battle and wearing down their defenses.
Death Splinter Counters
Death Splinter units are goof in dealing damage over time and disrupting the Strategies of enemies. To counter Death Splinter teams, Life Splinter units emerge as their natural adversaries. With their increased damage against Death units, Life units swiftly dismantle put off Death's offensive strategies. Additionally, using Water Splinter units with healing abilities can reduce Death Splinter's damage over time effects, prolonging the battle and outlasting Death's onslaught. Furthermore, making use of Fire Splinter units with high burst damage can swiftly eliminate Death Splinter units, neutralizing their threat on the battlefield.
Dragon Splinter Counters
Dragon Splinter units possess high stats and powerful abilities, making them formidable opponents on the battlefield. To counter Dragon Splinter teams effectively, a combination of strategic approaches is necessary. Utilizing Earth Splinter units with abilities to destroy armor or disrupt enemy strategies can neutralize Dragon Splinter's formidable defenses. Also, employing Death Splinter units with damage over time abilities can wear down Dragon Splinter units over time, weakening their offensive capabilities. Furthermore, making use of Water Splinter units with abilities to disable flying or deal increased damage against Dragons can exploit their vulnerabilities.
In Splinterlands, understanding the deep dynamics between Splinters is essential for crafting winning strategies or decks. By identifying the strengths and weaknesses of each Splinter and employing effective counters, players can easily navigate their way to victory.
Do you even play Splinterlands? There is no increased damage not sure what you're talking about lol
Thanks for your comment. I don't think you understood what I meant. You know fire cards don't really have healers, rinsers and the like, I meant since water cards have lots of it. After such cards have been used, it will douse the destructiveness of the fire cards making the water cards damage fire cards more. Cards like Nerissa Tridawn have high damage. I play Splinterlands, you can check my link at the end of my post. Thank you.
ok then what about here? you saying life units do increased damage to death so they can easily beat death. but you're also saying death counters life and does more damage against life?
" To counter Life Splinter teams well, Death Splinter units are up to the challenge. With their increased damage against Life units, theu easily dismantle Life's healing strategies."
"To counter Death Splinter teams, Life Splinter units emerge as their natural adversaries. With their increased damage against Death units, Life units swiftly dismantle put off Death's offensive strategies."
I guess where this confusion is coming from is my use of "increased damage". In my head it made sense, thought that was the best way to put it. But now, it seems its causing confusion so I'll change it. Thank you
Actual the whole post is confusing. There's no direct counters in Splinterlands. Any element can beat each other. It's the strategy that counters.
Like for example, if it's a "melee only" battle - up close and personal ruleset, then for Earth someone can use Mylor and if the opponent uses fire, they will lose by the thorns. It's the strategy that matters not the element.
You didn't use any battle examples or card names or anything. It's super generic in what you wrote.😅 Anybody playing Splinterlands reading this would be confused at what you were even talking about man
I actually feel there are direct counters. If you look at it, fire has mainly cards with high attack while water has cards with mainly healing abilities and also a good amount of magic. I feel Splinterlands created cards in contrast to their splinters. Same way death cards are mainly filled with debuffs abilities and life cards are filled with buff abilities.
Strategy also matters, but the splinters matter as well. That's just my opinion
You unfollowed me bro, did I do anything wrong?
It's great that you've shared your Idea countering each element. But I don't think it can be done on a certain league level or format. Which rank r u playing and format? Every unit has its abilities that counter every element with the summoner you've picked, also there are lots of summoners that are op in the same element in a rule set given especially in the wild. Oddly, you only share an explanation without a good statement verifying if this can counter a certain element you are referring to. It might be a good idea to share your battle 🤗
I play at silver 111. From most of my battles I usually won my opponent anytime I used an opposite splinter element. Like if they used fire and I used water, I usually won. I understand what you're saying and you're actually right. The cards also matter a lot. I'll share some battles
Great! It was really* hard and challenging for me when I got demoted from gold to silver many players have stronger cards that I don't have, and it forced me to rent and own stronger cards to escape that rank lol. I'll* try this counter element if I got* trouble grinding in silver👍
Renting strong cards are really expensive, that's why I've not been able to move past silver. I wish you all the best
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Thanks for sharing! - @marianaemilia
Thanks for sharing