"Archers, retreat!!!" / "Arqueiros, recuem!!!" [eng/pt] (Battle Mage Secret - Fire & Regret + Equalizer)
Return Fire is one of those annoying rules that doesn't ban but charges a price for using a certain class of monsters, in this case, ranged ones. Okay. As a rule, I avoid ranged units and that's fine, let's go with melee + magic...
RULESET: Fire & Regret
Description: All units receive the Return Fire ability at the start of the battle. Enemy units that attack with ranged attacks receive damage back.
Damage returned is equal to damage of the attacker divided by 2, rounded up.
Ranged attack units with the Reflection Shield ability do not take damage from reflected magic attacks.The Amplify ability increases damage.
Then, the gods of @splinterlands love to further complicate the battlefield and prohibit all magic, and they even out everyone's health in a match with low mana and many options of elements:
My Team
Let's go with Tarsa, we have good cheap Fire cards, and I have a strategy in mind...
Let's put the Hell's Gatekeeper, Cerberus, on the front line. Behind him, we'll have 2 opportunists, Serpentine Spy and Battering Ram 💗. It will cost 13 mana, we'll include that rented Creeping Ooze GF specifically to buff rewards 😉, and complete with 0-cost cards, believing in that famous MVP chicken 😄.
Let's go?
On the Field
Opponent's Team
My opponent's Cerberus is bigger than mine, then he added a Flame monkey just to cover space because it won't have Armor to repair, but okay... A level 8 Creeping Ooze (mine is 5, but it's GF 😛), 2 sneakers: Kobold miner and Uraeus, targeting my backline, and a 0-cost Scorch fiend to fill the spot.
Activated Abilities
After activating the abilities, the 1 mana cost difference between Tarsa and Malric Inferno pays off, with all my monsters having 9 health while the opponent's have "only" 8, copied from the opponent's Cerberus.
Round 2
The opponent's Cerberus has already fallen, targeted by the opportunists, while the opponent wastes time with my backline. We won't have an MVP chicken, but it was a heroine...
Round 3
The hellhound continues strong, delivering the first bite for the opportunists to finish off, while the opponent loses their monsters one by one...
Round 4
The essence of our team still stands...
Round 5
And it's over!
GG
Good rewards, a little bonus...
Watch the full match: splinterlands.com?p=battle&id=sl_b5e231e32ba5d378dac2e4137e90f981&ref=pablito.saldo
And that was Battlemage Pablito's secret of the week, folks! A "good and cheap" deck for us to have fun in Splinterlands!
"Arqueiros, recuem!!!"
Return Fire é uma daquelas regrinhas chatas, que não bane, mas cobra um preço pelo uso de determinada classe de monstro, neste caso, os ranged. Ok. Via de regra, evito os rangeds e está tudo bem, vamos de melee + magic...
REGRA: Fire & Regret (Fogo & Arrependimento)
Descrição: Todas as unidades recebem a habilidade Return Fire no início da batalha. Unidades inimigas que atacam à distância recebem dano em resposta. O dano retornado é igual ao dano do atacante dividido por 2, arredondado para cima. Unidades de ataque à distância com a habilidade Reflection Shield não recebem dano de ataques mágicos refletidos. A habilidade Amplify aumenta o dano.
Daí, os deuses de @splinterlands adoram complicar ainda mais o campo de batalha, e proíbem todos os mágicos, e ainda vai equiparar a vida de todo mundo, numa partida de pouca mana e muitas opções de elementos:
meu time
Vamos de Tarsa, temos boas cartas baratas de fogo, e eu tenho uma estratégia em mente...
Vamos por o porteiro do inferno, Cerberus, na front line. Atrás dele teremos 2 oportunistas, Serpentine Spy e Battering Ram 💗. Deu 13 de mana, a gente bota aquele **Creeping Ooze **GF alugado especialmente pra buffar as recompensas 😉, e completamos com cartas custo 0, acreditando naquela famosa galinha MVP 😄.
Lésgou?
em campo
o time adversário
O Cerberus do meu oponente é maior que o meu, depois ele meteu um Flame monkey só pra cobrir espaço, pq ele não terá Armor pra reparar, mas ok... Um Creeping ooze nível 8 (o meu é 5, mas é GF 😛), 2 sneakers: Kobold miner e Uraeus, mirando minha backline, e um Scorch fiend custo 0 pra preencher a vaga.
habiliades ativadas
Depois de ativadas as habilidades, o 1 de custo de mana a mais de Tarsa em relação a Malric Inferno se paga, com todos meus monstros com 9 de vida, enquanto os do adversário tem "só" 8, copiados do Cerberus do oponente.
round 2
O Cerberus do oponente já tombou, alvejado pelos oportunistas, enquanto o time adversário perde tempo com a minha backline. Não teremos galinha MVP, mas ela foi uma heróina...
round 3
O cão do inferno segue firme e forte, dando a primeira mordida pros oportunistas finalizarem, enquanto o adversário vai perdendo seus monstros de 1 a 1...
round 4
A essência do nosso time continua de pé...
round 5
E acabou!
GG
Boas recompensas, bonificadas um bocadinho...
Assista à partida completa: https://splinterlands.com?p=battle&id=sl_b5e231e32ba5d378dac2e4137e90f981&ref=pablito.saldo
E este foi o Segredo do Mago Pablito desta semana, gurizada! Deckzinho "bom e barato" pra gente se divertir em splinterlands!
Obrigado por promover a Língua Portuguesa em suas postagens.
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