[Eng+Spa] World PacMan Day + Día Mundial del PacMan

There are days that a little distant nostalgia awakens me, such as this Monday. The weather has been cool and there is little to tell about my personal #life, but when reviewing the ephemeris of today's #History, I came across something that is related to an old memory from my childhood, it is the anniversary of a legendary and iconic #videogame.

Today is 'World Pac-Man Day', a #game that has various records in terms of sales, distribution and success on almost every gaming platform you can imagine. Today's date was selected by fans of this game because it was a May 22 (1980) that the game called Puck-Man was first presented to the public in #Japan at the time. The creators of the game were the Japanese designer Toru Iwatani and the programmer Shigeo Funaki, both employees of the company Nakamura Manufacturing Company (or better known to us as Namco).

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Hay días que me despiertan nostalgias un poco lejanas, tal como este día lunes. El clima ha estado fresco y hay poco que contar de mi #vida personal, pero al revisar las efemérides de la #Historia del día de hoy, me encontré con algo que está relacionado con un viejo recuerdo de mi infancia, es el aniversario de un legendario e icónico #videojuego.

Hoy es el ‘Día Mundial del Pac-Man’, un #juego que tiene diversos récords en cuanto a ventas, distribución y éxito en casi todas las plataformas de juego que te puedas imaginar. La fecha de hoy fue seleccionada por los fanáticos de este juego porque fue un 22 de mayo (1980) que se presentó en #Japon por primera vez al público el juego que en ese momento se llamaba Puck-Man. Los creadores del juego eran el diseñador japonés Toru Iwatani y el programador Shigeo Funaki, ambos trabajadores de la compañía Nakamura Manufacturing Company (o más conocida por nosotros como Namco).

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It is said that, from the point of view of the creators, the video games available on the market seemed very violent to them, so they considered one that focused more on agility in a maze and on the chase, something like the game from 'Stain', in which a group of children chooses one of them as the one with the stain and must try to catch someone else to pass the stain on. In my country we called this game at that time as 'playing ere', but in this case of the video game, if the ghosts reached you, then you lost life, unless you were charged with energy with a fruit, and you were the one that he could eliminate the pursuing ghosts (although in those moments when one was charged with energy the role was reversed, and it was the ghosts that fled).

The game achieved great success in a very short time, such was its success that its fame exceeded the borders of its native country and the American company Midway decided to buy it, but they thought that the name it had lent itself to a potential play on words that It could be offensive, so they changed it to the name we know it internationally today, this is how the #Pacman game reaches the arcades of almost the entire world.

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Se dice que, desde el punto de vista de los creadores, los videojuegos disponibles en el mercado les parecían muy violentos, así que se plantearon uno que se enfocara mas en la agilidad dentro de un laberinto y en la persecución, algo así como el juego de ‘Mancha’, en que un grupo de niños escoge a uno de ellos como el que lleva la mancha y debe tratar de atrapar a algún otro para pasarle la mancha. En mi país a ese juego lo llamábamos en esa época como ‘jugar a la ere’, pero en este caso del videojuego, si los fantasmas te alcanzaban, entonces perdías vida, a menos que estuvieras cargado de energía con una fruta y eras tú el que podía eliminar a los fantasmas perseguidores (aunque en esos momentos en que uno estaba cargado de energía el papel cambiaba y eran los fantasmas lo que huían).

El juego logró un gran éxito en muy poco tiempo, tanto fue su éxito que su fama sobrepasó las fronteras de su país natal y empresa estadounidense Midway se decidió a comprarlo, pero pensaron que el nombre que tenía se prestaba a un potencial juego de palabras que podría ser ofensivo, así que lo cambiaron por el nombre que internacionalmente lo conocemos en la actualidad, es así como llega a las #arcades de casi todo el mundo el juego de #Pacman.

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Source - Fuente
Pac-Man Goes Bad Clip | Pixels | Action Comedy Sci-Fi Fantasy | Adam Sandler, Kevin James | FC


By the way, Pac-Man is a game that I have seen in arcade machines (very characteristic of the 80s), I have seen it in versions for game consoles, in versions for computers, and more recently in versions for portable devices (smartphones, tablets and more). The game has also jumped to the Big Screen of the #cinema, because I remember the Pixel #movie (2015) and the Pac-Man chase scene in the real world, although he was only one of the antagonists in the movie, I have to say that the part in which he appears was very funny to me.

Well, I think I've already said everything I wanted to say for today, I say goodbye hoping that you are well and that we can read each other again another time.

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Por cierto, que Pacman es un juego que he visto en máquinas de arcade (muy características de la década de los 80), lo he visto en versiones para consolas de juego, en versiones para computadoras, y más recientemente en versiones para dispositivos portátiles (smartphones, tabletas y más). También el juego ha saltado a la Gran Pantalla del #cine, pues recuerdo la película de Pixel (2015) y la escena de persecución de Pacman en el mundo real, aunque era solo uno de los antagonistas en la película, tengo que decir que la parte en que aparece me resultó muy divertida.

Bien, creo que ya he dicho todo lo que quería decir por hoy, me despido deseando que tú estés bien y que nos podamos leer de nuevo en otra oportunidad.

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It is good to hear about the history of PackMan game. TBH, I may have played the games for a few minutes, in other's device. I have never installed the game myself.

Anyway, thanks for sharing your memories about this games.

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The selection of the anniversary was due to the fact that it resonated with a memory of my youth, it brought back a sweet memory of when I was a carefree teenager and spent some time with my classmates in an Arcade game room in those decades. Personally, I'm not good at gaming, and I really have few games (even today), but I do have some fun and usually play when I have some free time.
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