The Church SOS Signal.
Upon investigating a car explosion beneath a bridge, the area proved heavily infested with zombies. A detour required scaling a building to eliminate roof threats before reaching a soldier's body on the street. A radio signal inside a truck directed the rescue path toward a church.


After reaching the main bridge, I immediately located the source of the loud explosion, which turned out to be several cars burning on the street directly below, forcing me to find a way down to inspect the zone despite the zombies swarming the area.


I decided to attempt a completely different route to bypass the crowd, which required me to scale the side of a nearby building while several infected desperately tried to grab my legs.


One particularly aggressive infected kept trying to catch me while I was still hanging onto the brick wall, but once I scrambled up, a female infected accidentally fell off the roof on her own, allowing me to kick the remaining one off the edge while checking the visibility below.


Then at last, I successfully dropped down to the street level and moved close to the primary explosion zone to begin my inspection, though the sheer volume of surrounding infected forced me to scan for a potential safe zone first.


While I was carefully inspecting the body of a dead soldier for clues, a few nearby infected noticed my presence and tried to close in on me, prompting me to quickly lure them away from the scene to keep the area clear.


After successfully drawing the crowd away, I slipped inside the back of an abandoned cargo truck, where I discovered a working radio broadcasting a frantic request for reinforcements, with the voices mentioning that something terrifying was hunting them inside the local church.



Wasting no time, I began sprinting down the road toward the church to locate the survivors who needed my assistance, but I quickly noticed a fast-moving female infected running directly behind me at an alarming speed.


I even climbed up onto a height to shake her off, but the persistent lady refused to stop her assault and managed to tackle me anyway, forcing me to engage her in close combat and eliminate her fast.



On my continued path to find a better high ground, I was suddenly struck and grabbed by an additional group of infected, but I somehow managed to break free from their grip and scrambled up to a high ground that appeared completely safe for the time being.
I'll show what happens next later.
I personally took all the screenshots from my play and I used a logo of the game from online to use in the thumbnail.
This is Pikachuuuuu signing off. Over and out.
This post has been manually curated by @bhattg from Indiaunited community. Join us on our Discord Server.
Do you know that you can earn a passive income by delegating to @indiaunited. We share more than 100 % of the curation rewards with the delegators in the form of IUC tokens.
Here are some handy links for delegations: 100HP, 250HP, 500HP, 1000HP.
100% of the rewards from this comment goes to the curator for their manual curation efforts. Please encourage the curator @bhattg by upvoting this comment and support the community by voting the posts made by @indiaunited.
The chase sequence with the fast infected was exciting. Just when it seemed you had escaped, the attack continued and kept the pressure high. The ending on the rooftop was a great way to build anticipation for the next part.
Yeah, the rooftop ending really leaves you hanging in a good way.
Gravity did half the work for you on that roof when the lady just walked straight off the edge. I liked the way you kicked the other one off the roof next.
The timing on both moments made it feel way more cinematic than it should've been.
This was a very tense part of the game. The combination of exploration, zombie encounters, and the mysterious radio message created a big suspense in the game. Well played bro.
The zombie encounters always hit harder when you're already on edge from the exploration.
The way you handled the situation, instead of rushing through it was very clever. Climbing the building and finding an alternate route made your gameplay feel more strategic.
Yeah, finding an alternate path is always satisfying when it works out.