RaceValley - Play2earn Racing game ready to launched in Hive Ecosystem
Another Car racing is ready to hit the crypto Blockchain. They will release the first NFT this summer, maybe in June or July I assume. This is a Play to Earn game so you can earn money as a crypto token. I make this post in order to follow this contest. I was told about this contest by my friend @shawnnft.
They are ready to launch the first collection called Ignition. This collection contained 6 different cars model with many parts to customize. There will only be 60,000 containers, where 1,000 are set aside for giveaways and 9,000 for the pre-sale. The main sale will count with 50,000 containers plus the remaining containers of the pre-sale.
They giving away 50 Ignition Containers u just need to make a post in Hive, for more detailed information you can read the link above.
This is an example of their Ignition collection called Hikari Rius :
My first concern about NFT game / Web 3 gaming is always how to maintain the price, is there any good burn mechanism in that game? if not then the price will up first and then suddenly decrease so much until not enjoyable again to play because the token not having any value anymore.
When I read this game the first time I already like it they have a burn mechanism although not perfect but good enough for the first launch, at least they already think about that. from what I read the game consists of 2 cryptos:
Bolt is the primary token, If you are Splinterland Player u know that if we hold sps in Splinterlands we can vote on the proposal which decides how the game will go. If the majority of the gamer want some patch/upgrade to happen they can choose yes and the proposal will realize in the game. Bolt is the same, I think can be stake, and if we hold/stake a high number of Bolt can vote for a bigger impact of the proposal.
Rusty, is a token for game utility purposes. The token can be earned by playing the game and can be used for upgrades, Crafting, buying or selling items in the marketplace, etc.
This is how the developer does the burn on this token :
- every transaction on the marketplace will burn some of the transaction value.
- The other method is, every time we play and earn Rusty it is actually called Unpolished Rusty, you can use Unpolished Rusty in the game like Rusty, as usual, to upgrade, buy stuff, etc. But if you want to withdraw it you need to change it to Rusty you must "polish" it first.
The polishing process of Unpolished Rusty needs 10 days and every day you get 10% of the token Rusty, half is returned to the owner, and the other half is burned. So if you have 100 Unpolished Rusty after 10 days will receive a total of 50 Rusty after that we can withdraw that Rusty and convert it to another token or change it to money.
RaceValley actually can race by itself with no need to control anything, by automatic they can accelerate and slow down but you will have a low chance of winning because the car is only in the first gear through the entire race.
To win you need to shift the gear to a higher number, and when at a near curve the car starts slowing down by shifting it down, and if you press that drift button at the right time, the car won't lose speed until you finish the curve.
They add some good elements in the game like :
- Every race Track will be different, they keep generating the tracks
- Need skill, especially at the turns, you need to do the drifting.
- Car Customization, the car can be customized from the paint job, upgrading the parts. You can buy and sell custom parts at the marketplace. The customization If you play PS2 I think will be like Gran Turismo or Need for Speed Underground.
For the car itself, there were performance points (PP) and four main stats: acceleration, top speed, handling, and braking. For the PP I still don't really know the function yet.
The game generates each car's stat and Performance points difference each car, so every player will have unique cars which can be different from other players. They need to learn and understand the advantage and weaknesses of the car and use that knowledge to win the race.
Instead of PP and four main stats, each car has a level like the RPG game which can increase by using it. The level will reset back if they sell it.
They said in their blog that the car can be loaned to other Players, enabling the borrower to increase the level without the owner having to play, I think this is like scholarship in NFT games like Splinterlands, Jobtribes, Axie Infinity, etc.
Three cars same model and star rating can be used as a sacrifice to increase the main car's PP values. The level will be reset to 0, but the car's stats will improve and they can level up again for further enhancement from before.
For more detailed information you can go to :
I just hope that each race is short enough or gives the option for play in the short or long mode because I don't have enough time anymore to play games in which I must sit and watch the monitor for long, and if possible make it for the mobile version too, so everyone can play anywhere.
Thank you for making this great game, and to everyone who already read my post until here, I really appreciate your effort and time.
- Thumbnail create and edit using Canva.com
- All Picture I took from the Hive RaceValley