πŸ‰ [MELN] Weekly EXODE Wrap-Up #45

avatar

Photo_1655773882667126.png

Greetings, pilots!

This post is deliberately a little late to give anyone a chance at joining in the giveaway at the last minute. It didn't seem right to cut it 2 days short and do it on Monday like it should be. This should also be my last guest hosting of the πŸ‰ [MELN] Weekly EXODE Wrap-Ups since birdbeak's arrival is imminent. He is hurdling through hyperspace as we speak.

πŸ“° News

The commander codes whenever possible. Even on his laptop! It must be powerful, several times more so than the technology I'm using, I'd imagine! I like that we're getting little sneak peaks along the way, including early concept art.

Just the other day, Team Perks were worked out as part of a way to level Teams up. This mechanism will further encourage players to set their teams and not switch or remove members so much if at all.

The perks I liked most are:

INNOVATIVE: increases chances for "breakthroughs", but also increases chances for being stalled depending on the task difficulty. I will probably pick this one first since the first few research tasks should not be too difficult.

RELIABLE: reduces chances for being stalled or making no progress. I would probably pick this perk next as the tasks get more challenging to counteract the negative effect of the first perk I chose.

PRODUCTIVE: increases team speed but costs more stamina, morale, and happiness. This perk is one I'd chose later into the game. You know, when time seems to be running out yet there are still difficult research projects to be completed.

Check out the full list of perks in the development log of our discord hub (link below)!

🎁 Giveaway

This week, 3 people have a chance at winning:

x1 Rekatron Firetalker

gun.png

With one of these in your hand, you'll want everyone to say hello to your little friend. And they will be saying goodbye shortly after!

πŸŽ‰ Previous Winners

Screenshot (360).png

Screenshot (361).png

Screenshot (362).png

Congratulations, @amaillo, @blitzzzz, and @tinyputerboy too of course; why am I not surprised? You've won nearly every giveaway while I've been hosting.

You have been sent Firetalker # f7c444944c546eddedeefd89bce928c0, # c73d8f63ed84ba56868319dd315b741a, # 439045fff1924dfe3e6137b03e48940e respectively.

➑️ How To Enter

  1. Upvote this post
  2. Reblog this post
  3. Based on the list of potential perks revealed, comment which ones would you pick for your teams every time they gain a level. Which ones would you prioritize? Will your strategy be different from one research team to the next?

EXODE is a real-time strategy space colonization game here on the Hive Blockchain. If you still have not bought your starter pack and signed up, use this Referral Code (de7ed45) and you'll also receive 2 free Alpha Booster Packs with 5 NFT cards each and a free Epic Alpha Character. For more information, check out the developer's page, @elindos and also this post by me. Join our discord!



0
0
0.000
16 comments
avatar

Thanks for the card, and I guess I only have one more to go then, no?

As to the question of team perks, I think at the lowest levels, DEDICATED is an interesting choice. If I understand the system correctly, and the amount of time your team spends working is what you earn experience for, then maximizing the amount of time your team can work should lead to faster leveling for the life of the team. Depending on the details, that could be very helpful.

After the team gets going, I agree that INOVATIVE and PROTECTIVE make for a natural pairing.

Please count me in for the giveaway, and good luck, to all.

@tinyputerboy

0
0
0.000
avatar

You made an interesting observation! One that may make me reassess my priorities... Thank you for participating!

!PIZZA

0
0
0.000
avatar
(Edited)

PIZZA! PIZZA! PIZZA! PIZZA!

PIZZA Holders sent $PIZZA tips in this post's comments:
amaillo tipped proto26 (x1)
@proto26(1/5) tipped @birdbeaksd (x1)
proto26 tipped tinyputerboy (x1)
birdbeaksd tipped proto26 (x1)

Please vote for pizza.witness!

0
0
0.000
avatar

Congratulations @proto26! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):

You made more than 3000 comments.
Your next target is to reach 3500 comments.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

0
0
0.000
avatar
(Edited)

First i could to combine
HEALTHY (stamina, morale, happiness drain from work are reduced) + PRODUCTIVE

I would like to have more info about how determinined (increases proficiency when facing high difficulty tasks) will work, because if it works in a lot of task then i can add it too

PROTECTIVE+ FOCUSED could be useful for A risky task πŸ€”

0
0
0.000
avatar

They are actually all good and I would certainly like to have all of them except for the one blocks leisure events and stuff like that. I guess that one would be a good perk if your team doesn't really have chemistry or they are all enemies and hate each other!

0
0
0.000
avatar

Dear @proto26, sorry to jump in a bit off topic but may I ask you to support the HiveSQL proposal?
It lost its funding recently and your help would be much appreciated to keep the HiveSQL service free for the Hive community.
You can do it on Peakd, Ecency, Hive.blog or using HiveSigner.

Thank you for your support!

0
0
0.000
avatar

The perks I would choose are probably DEDICATED, then HEALTHY, and then PRODUCTIVE. I do not know if my colony will make it past this but if they do I would probably pick INNOVATIVE as the next perk, followed by RELIABLE as you did so.

0
0
0.000
avatar

I would choose Productive because I would not want to starve:)
!PIZZA

0
0
0.000
avatar

Maybe I'm missing something but how does being productive keep them from starving?

0
0
0.000
avatar

I was hoping that would make them gather more food and water and Resources. If you run out of food and water I assume you die. So food and water are my priorities.
!PIZZA

0
0
0.000
avatar

No it would not affect their gathering. These are perks that your research teams would receive.
What would affect your away teams' gathering is researching techs in the respective technology tree.

0
0
0.000
avatar

Excited to be back! You have done a great job while I've been gone. Definitely see your own spin on the Wrap-Ups! May incorporate some of it into the ones I write. You can expect a shoutout and some goodies in the next Wrap-Up, as I know how long they take to write. Thank you for your help.

As for the comment question, I'd probably pick Reliable since I value preventing 0 progress higher than a small chance to have a breakthrough. Slow progress always beats no progress.

!PIZZA

0
0
0.000
avatar

Reliable is a good choice! I might give that perk to all of my research teams.

!PIZZA

0
0
0.000