RE: 🍉 [MELN] Weekly EXODE Wrap-Up #55

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My main research project is analyzing the planet. My best researchers are on the job and I plan to unlock at least 2 more slots for the Casrarene Science team as soon as possible as it levels up. Some teams I left with a free space to have more, smaller teams working. Many people are still idle though. Maybe I'm anticipating more actions (like not just researching construction but actual construction) or more research roles being added. I don't want to have to disband many, if any, teams. Am I thinking too hard about or too far into the future about this? Or is the best strategy right now to go all out and have the entire colony researching?
I've discovered that Eliza makes a great leader for almost any research team.

I would be interested to hear your answer to your #3!

Weapons in Starters
Weapons are indeed a luxury but not necessarily required to preload before EVAC in my opinion.
Maybe I'm being harsh but doesn't putting weapon/s in starters make them too accessible? Either that or make it super weak like a "practice" weapon having rubber bullets or something. But I think perhaps having maybe one (or several?) rare/higher rarity individual weapons in boosters makes more sense. I imagine this hypothetical weapon being mediocre or... unbecoming? You know, without the flashiness of REKATRON. Haha



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Hearing your setup makes me wish I brought a ship with a larger crew! Cargo ship seems like it was not the right choice for this challenge, lol. I have my entire crew Researching.

As for what I'm doing, it's pretty simple. I have two teams of 3 (since the Cargo ship only has 6 crew). One team is researching the planet and the other team is researching the ship damage. None of my crew are particularly good at doing this, except for my Elite Syndicate Hacker who is good at everything.

I think that there should still be some sort of weapon(s) included in starters, even if they are weak. Everything is variable though and would take balancing probably. It sucks to get crew randomly generated in a hostile zone and you are unable to rescue them because a single enemy spawned early.

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