SPLINTERLANDS Battle Mage Secrets | COUNTERSPELL

Hello, summoner Splinterlands. This week's Battle Mage Secrets challenge will cover Counterspell rules. A rule that is detrimental to fans of magic monsters. But is it truly detrimental? Not necessarily, if you know how to properly exploit the fighting situation.

In this post, we will go over the counterspell rules. This could be a source of information on Splinterlands monster battles.

COUNTERSPELL

Counterspell is a set of rules in which all monsters in battle have the ability to reflect magic when the battle begins. Monsters that use magic will take counter damage. The amount of damage returned is half the amount of damage dealt by the attacker, which is then rounded up.

It is important to note that Magic monsters with the Reflection Shield ability will not be damaged by reflected magic attacks.
If you receive a counterspell rule, you must follow some specific steps.

  • Take advantage of monsters that can attack from both close and afar. Prevent the use of creatures with magical abilities in combat. Alternatively, you can accept the risk of your magic monster being attacked again.

  • If you decide to send magic monsters regularly, use monsters with VOID magic. Same as Djinn Oshannus. Having expertise in reducing the effects of magic can reduce the likelihood of counterattacks.

  • If you are skilled at dealing with magic, the reflected attack will have no effect.

  • The reflected attack power increases proportionally with the magic power used. Amplify provides the advantage of increasing the damage rate.

  • To reduce magic damage, we can use summoners like Thaddius Brood, Bortus, Immortalis, Grandmaster Rathe, and Owster Rotwell.


RULES AND TACTICS

This is one of my battles in Splinterlands using Counterspell rules. I can't say the outcome was positive, but this fight taught me a lot about fighting rules. On this occasion, I sent a monster with both melee and ranged attack abilities. I imagine the enemy will use a shield as a form of protection because they believe non-magical monsters will dominate the fight.

I sent a line of monsters as shown in the image, including GORTH, GRUM FLAME BLADE, VENARI MARKSRAT, GARGOYA DEVIL, SAND WORM, and DRYBONE RAIDER. With such a monster lineup, it appeared that the counterspell rule's negative impact could be avoided. Also supported by the REACH rule, which allows the monster in second place to attack the opponent.

However, the enemy took advantage of the counterspell rules by sending DJINN OSHANNUS, who possesses the MAGIC SHIELD skill. What hurt me the most was the summoner's ability to make his monster counterattack my archer monster every time it attacked.

Aside from that, the SEA MONSTER's healing ability, which was hidden behind the enemy formation, was able to slow the speed of my attacks. In addition, the enemy attacks my monster using its OPPORTUNITY ability. Aside from that, the EARTHQUAKE Ruleset offers few options. Because very few monsters can fly.

I couldn't do much during this battle because the archer monster I was relying on couldn't withstand the enemy's attacks. As a result, I experienced outcomes such as the battle, which can be watched in its entirety at the link below.

👉 LINK BATTLE 👈

single_line_red.png

As a result, this is my post about the Counterspell ruleset. The combination of this ruleset and other additional rules will make predicting the outcome of the fight difficult. Continue to fight hard to get the most out of this ruleset.

Talk about Splinterlands,
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It's free, but you'll need to invest in a beginning deck or buy gaming cards to gain real assets like cards and tokens.


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