Difficulty

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Greetings to all dear community, it seems that this year for me is the year to do things in video games that I had not done for some time, because I started God of War III On Hard difficulty, but if I only had to tell you that would not have any sense the post, we will talk a little about the difficulty in video games and then I will tell you how about God of War III on hard.

The difficulty levels in video games are made to make you face the story in a different way depending on the demands of the player, ie if someone wants to face the game with great remains will put it on Hard and if someone wants to give a pass through the video game without more then choose the easy mode.

Dibujo hecho por: @rubenp

In some cases the difficulty in the game adds new mechanics, or makes you face the challenge in a different way, using other resources or measuring the enemy better before launching yourself to defeat him, in other cases only increase their damage, life bar or hardness, in this case it is the same game only that the enemy will be harder, but that opens the possibilities that the enemies pile up on you, that you have to run away or use some resource that you only used in case of emergency, this significantly changes the way we face the adventure.

In other things the enemies can stop us more easily, or the AI increases, making your enemies use better strategies to defeat you, let's put some examples in the world of video games so that we understand each other better.

You are playing Metal Gear Solid a Playstation classic when you set the game to normal you play with the full experience of the game's graphical interface that includes the radar that shows you the view of the enemies and their position on the map.

Dibujo hecho por: @rubenp

But by increasing the difficulty, the enemies will see you more easily, or you will have to use the first person view mode a lot of time to know where the enemies are, you will have to use more resources like flash bombs, chasf among others to avoid being seen, they will put more traps, that we do not count that the enemies do more damage.

But to do all this you must think about the possibilities that the game gives you in the different difficulties, so that the game has an acceptable gameplay.

In games like Dark Soul if there are difficulty levels, only that what does not exist is an easy mode, because the grace of the game is in its difficulty, so every time you defeat an enemy the word Victory appears on the screen, because it is a challenge to face those fights, but fromsoftware people have to worry less about adding or removing things in the gameplay by having a single difficulty, so at least at the level of development is less of a mess.



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