Conclave Arcana Earth Rewards

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Hello there! @saydie here, playing Splinterlands everyday!

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Splinterlands has been pushing so many updates recently that it's been hard to cover them all, and until now, I still have things that I want to write about. But since today was another end of the weekly fortune draws, which leaves us with another 47 weeks to end, I think it's a good time to continue with my Conclave Arcana rewards review, regardless of whether I win another card or not (I didn't win). The season was close to ending too, so I will be able to buy more chests in the Glint shop that potentially have reward cards inside.

Anyway, I have already tackled both Fire and Earth rewards, so this time, I want to take a look at the Conclave Arcana Earth rewards, which consist of 2 commons, 2 rares, 1 epic, and 2 legendary units.

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Conclave Arcana Earth Reward Cards

The Conclave Arcana Earth rewards have been spread out among different bloodlines, and surprisingly, there are no Elf units among the rewards, which can synergize with Kaylia Silverleaf as it was currently the only Earth CA Archon available at least until more or less two months, if not more (depends on the element of the Conflict Archon after Captain Frankie). That said, the units' attack type and mana cost are evenly varied from one another, so you cannot spam the cards all the time, especially those high mana cost units.

Common Earth Rewards:

3-Earth.png Husk Of The Hunter 3-Earth.png



Husk of the Hunter is a range Earth unit with the Undead bloodline. For 9 mana, it has fairly decent stats with max damage of 4, a max speed of 3, an armor of 3, and 7 health. It's mainly nice for its Deflection ability, which gives adjacent units immunity against Blasts and reflected damage, but otherwise, it will serve most of its use when fighting against range-oriented lineups, with its Headwinds ability that reduces the range damage of all opponent units. At the same time, it also has Reveal, which disables the Camouflage of an opponent unit each turn, and Sneak, which makes it attack the backline of the opponent instead.


3-Earth.png Stonebind Matron 3-Earth.png

On the other hand, Stonebird Matron has more offensive utility with its 3 magic damage as it can attack the opponent's unit with the least health with Opportunity and at the same time, also has lots of defensive value with its Triage that can provide healing support on backline units, as well as the Poison Burst that will give Poison debuff on the attacker that defeats this card and its adjacent units. I see this working well if combined with Silverleaf Mage, so it can recover the damage it receives and if you use the Archon Risqruel Drath to give it the Taunt ability, you will have two units among your team that could spread Poison into your opponent's units.


Rare Earth Rewards:

3-Earth.png Swampwrought 3-Earth.png

Now, we're moving with the rare units, starting with Swampwrought, which could have been a good Reverse Speed magic unit with 3 damage at only 5 mana, since it has Camouflage that makes it hidden to opportunity attacks unless it was in the first position and has the Flying ability that gives it 25% chance to evade melee and range attacks. However, having the Slow ability ruined its potential since you were reducing the speed of your opponent, unless you keep this card at only level 7, which may be more practical both in terms of its utility and to save some Glint.


3-Earth.png Anchor-Hex Adept 3-Earth.png

On the other hand, I will say that Anchor-Hex Adept was currently the most hated card in the reward set, not because of its stats or abilities, but because it was the character shown when players did not win in fortune draws. But when I look at this card, it looks decent to me for having the same damage to Swampwrought, but better speed and armor, along with its Divine Shield and Void Armor that makes the first attack on this card negated, and magic units will not pass through its health until its armor is depleted. It also has Blind, which gives a 15% chance for all opponent units to miss their target.


Epic Water Rewards:

3-Earth.png Tandi Janda 3-Earth.png

For the only Epic Earth reward, we have the melee unit Tandi Janda, which belongs to the Ulund bloodline. For 5 mana, it only has 5 health, 5 speed, 1 armor, and 4 damage. Since this is a melee card, it can only attack in the first position without the help of a ruleset or ability, though I am not sure if it can attack regardless of the position when attacking Flying units with Wingbreak ability. Having Lookout also makes it more suitable to be positioned next to units that will likely be hit by opportunity attacks, which makes it a melee card hard to make sense. Aside from that, it also had Slow that reduces the speed of all opponent units and can gain 1 health for every unit defeated with Life Leech.


Legendary Earth Rewards:

3-Earth.png Skrag the Gnaw 3-Earth.png

Skrag the Gnaw I think is a pretty good melee tank with 8 health and 5 armor, and with Poison Burst, it can give the Poison debuff on your attacker and its adjacent units, not just once, but twice with Rebirth ability that allows this card to self-resurrect. However, I just think that there are far better tanks to use than this most of the time. For instance, Dar' Gottem Gearnut, which is also a unit with Gnome Bloodline, but maybe I was judging it too early cause it has the Reflexes ability that makes all the subsequent attacks from a unit that attacks this card the first time will miss until the end of the round plus it has the Thorns ability that inflicts damage to melee units that attack this card, as well as Cripple that reduces the max health of the target.



Reflexes -After the first successful attack by an attacker against this unit, all subsequent attacks from that unit miss for the rest of the round..


3-Earth.png Sira 3-Earth.png

And now, we finally go through the last card Sira, which I think was one of the best legendary cards within the set, with all 4 of its abilities very useful and synergizing with one another. It has Shield Ward that gives the Shield ability to the unit that is in front of it, and with Deflection Shroud, cards adjacent to it will be immune to Blast and reflected damage. That is not all, because it also has Resurrect, which will revive an ally unit once, and despite having low health, it can remain hidden with Camouflage. But most of all, what makes this an amazing card is that it only costs 4 mana, so even in Little League and Low mana battles, this card will definitely find its place.

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Closing

And that was it for my early assessment of the Conclave Arcana Earth rewards. It will take a long time for me to complete this set. There are some cards that I think the abilities do not make sense, but I also see cards that I think were really top-notch. Since it will take longer for me to get these cards to decent levels, it will take some time for me to see how they will be played in battle, so for now, this review is not yet final.

Thank you, and see you on the next post!

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