My thoughts on the Common Fire Cards from a Bronze Perspective

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New Cards Released

I'm back with another post focused on digging through the rebellion series focused from my bronze level account and which cards I think will be most useful, and which cards I'll be targeting goodbye first. This is only my first initial analysis and clearly as Time progresses, strategies evolve and new ones reveal themselves I am likely to look back on this in a year or two and have a vastly different opinion.

This time I decided to dig into the common fire cards and review them I believe there are six parts for me to review and dig into so let's get started and see what we have...

GOBALANO SOLIDER


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When I first saw this card scrolling through the list, I did not think it was hopefully useful given it's low health and only one melee damage, but my opinion is starting to change as I have face lineups with it and it had a much bigger impact than I expected.

Getting a melee boost up to two and having both ambush and sneak is a deceptively impressive tact especially considering its speed is 4 and is likely to be in the first attackers in the first round. When paired with other sneak melee attack cards what I have noticed is it sometimes has the ability to do four damage in the first couple rounds, especially low man around and when combined with a few other snake really cards most of my team is disappeared before it even had a chance to attack with my first monster.

NIMBLEDOOK SCOUT

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Initially I was thinking this would be one of my least used cards. While it does have backfire and a decently high speed it's low health means it's initially in my mind sort of a niche card that can help deter some they lay or snipe cards and potentially do some return damage. The more I play and the more I understand that there is a massive focus and benefit on weapons training, especially weapons training a card twice with two different attack styles this one is becoming much more interesting given it's two mana costs and high speed. It could get both arrows and magic added to it be one of the first to attack going to be hard to hit. This is pretty intriguing as I think fire has a weapons training to arrow attacker, plus there is the neutral magic weapons trainer. This would be great for a low amount of build with weapons training.

KHA'ZI FIRE MAGE


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Probably one of my cards that I will use the least until I get a better feel for it. While the four mana cost is fair given its attack speed and health I am typically not a fan of scatter shot, and not being able to count on a attack going a certain direction will likely steer me away. It does have Dodge which in some cases certainly seems much higher than a 25% chance to be missed, but it's at least there. So far this is probably my least favorite common given everything else.

CHAOS ORC


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Could be a true powerhouse, and really make fire that melee heavy dominant splinter it used to be way back in the beta days. This card, Plus tarsa, plus a lot of sneak and ambush cards can create a devastating lineup. The prices don't seem to be too bad on this one so it might be one of the first ones I snag up at 10 cents a copy

DOLFAR DARFLAK

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Another dual mana summoner, this time it's fire and death. This seems to be a bit more aligned with what I would think of as complimentary, at least for melee focused cards. There's a lot of good combination of cards that I can see something from both teams to put something together, although I'm not sure many of those scenarios outweigh the pros of playing a summoner that boosts the cards. I haven't seen a lot of these cards in action yet so I don't have a whole lot to analyze with, but I am sure that rule sets will be released for these are super powerful. I have never regretted owning a summoner, even if it's for a specialized match where it's key.

BREWMASTER ARBAZAS


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One of the first dual mana splinter cards. I have rented it a few times to play around with it as I really like the idea of adding a tank healer from the earth line up in with fire. It could also be great in a lot of Gladius matches where we unlock both of those style of cards in both lineups. Typically I don't think of fire and Earth being too complimentary but adding goblins psychic for tank healing, or some of the melee cards to complement a sneak attack from Earth could be beneficial. I'm not sure which direction this will go, but I always get my summoners to increase my opportunities. The other thing is this is a three mana summoner which is sorely needed in those super low man of matches

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Overall I've been loving the new set as I get a chance to play some of the cards, rent some and figure out what's going to be the most important for me. I have not bought any as of yet as there is a fine line between filling keyholes in your collection and waiting for the prices to fall to a more normalized level before buying in. I have 60 to $70 ready to invest but given the prices of some of these cards I won't be able to get more than a handful and I have quite a few to get to complete my set and compete.

~~@senstless

#sbi-skip



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