Splinterlands BATTLE MAGE SECRETS Featuring Aim True in a Bronze Brawl
Featuring Bronze League Summoner and Monsters in Action!
I'm back with another battle-made secrets post featuring a true and a bronze brawl. This is going to feature some of the new rebellion cards in action and has lots of potential implications to my standard play style moving forward. Let's begin and take a look at how we did..
CHALLENGE RULES
RULESET: AIM TRUE
Description: Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.
Reasons Why I like it
I like ain't true because it gives those slower attacking monsters a 100% hit rate and it neuters the speed, dodge, and flying at some monsters have that in some games make them seem unhittable. It also means that a lot of monsters will be removed from the board as there is just not enough healing to go around for all the hits.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
Watch the Match Here
https://splinterlands.com?p=battle&id=sm_TN3Apo0GnHNl4P9lXCKq&ref=senstless
MANA: 34
Ruleset: Aim True: Melee and ranged attacks will always hit their target.
Ruleset: Healed Out: All healing abilities are removed.
SPLINTERS: Fire, Water, Earth, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
- Rulesets
The rule sets are interesting as we have a 100% hit rate, and no healing for monsters. This means that speed and armor or other abilities like shield and void will play a bigger role to help reduce the amount of damage taken since we cannot heal the damage back. - Mana
42 mana is a pretty good amount of mana that should allow any card you want to play but not the insane 99 mana where you can play every plus 10 legendary you want - Splinters
Splinters are wide open, the only one missing is life and I think matches like this will favor magic attacks or possibly a heavy melee with trample reach for water.
Summoner IMMORTALIS
I want to give my monsters void and shatter to get through my opponents armor and help neuter the amount of magic damage I could take**First Position ENDLESS APE **
One of my new favorite tanks. Well it's not a heavy hitter, it does have high health, a little bit of armor but scavenger can help it add some health along the way and while there's no healing in this man, having a healer heal it as it continues to build health is a great way to keep it aroundSecond Position VENARI SPELLSMITH
Since this is brawl I want to add something that has dispel to eliminate all of the bloodlust and Martyr boosts I anticipate sceneThird Position FUNGUS FLINGER
Speaking of martyr, I definitely want to boost katralba as much as possible so I added it here for a boost before it hits the frontFourth Position KATRELBA GOBSON
My primary attacker, double strike sneak with two melee is definitely where I hope to build some stats. Adding shatter should help get through those pesky armor on the back end and hopefully I can build through bloodlustFifth Position VENARI MARKSCRAT
If I'm going to boost it for the front I might as well plan on trying to boost it from the back if they play sneakSixth Position ACIENT REDWOOD
Getting a devastating heavy hitter with arrows is always fun. While it may go last, five damage from any monster is pretty big. Going last it should also not have to contend with much armor and can just eliminate health
Opponent Lineup & Match Play
- Summoner OBSIDIAN
Not surprised to see them focused on adding magic as without healing it is one of the hardest attacks to counter - COEURL LURKER
Typically a great first monster, but with taunt and true strike you know what's going to get hit and we'll get eliminated. A pretty high man of cost for first position with taunting. Not sure it's a choice I would make - QUEEN MYCELIA
Great choice, adding protection will help protect those monstrous from melee and arrows - JINI GUISE
Not a card I have used a lot in brawls, but it's another layer of armor that will help protect. Plus it has blood lost on a magic attack is so it could start to build some stats that way - MAGI OF CHAOS
After the magic boost, it's dealing three base which is a big head and a great card to choose in this format - VENARI SPELLSMITH
Much like me, it appears they also want to play the spell to help eliminate any of the bloodlust - MYCELIC SLIPSPAWN
An odd choice given that the first card also has taunts and will be targeted first. This will typically work better if the first primary tank does not also have taught.
Round 1
That's around one starts I'm not 100% sure who will win. While I will cut their attacks in half from magic, I'm not sure I will get knockouts and build control up before she gets to the front row. As the round starts everyone's attacks hit and I am the first to secure a knockout as redwood hits Courel lurker
Round 2
Round two starts and I'm now targeting slip spawn. I am quick to lose endless ape before knocking out slip spawn once again by ancient redwood. That's two big knockouts in a row for the big guy. As the round finishes off I secure a final knockout and things are definitely looking good for me
Round 3
It's crazy to think that I'm winning pretty well considering cotrelba hasn't scored a knockout bloodlust yet but have no fear she gets her first one at the start of the round. That's round three continues I continue to eat away at their lineup
Round 4
Things are looking like I should win for sure. I have a lot more monsters attacking and I'll get martyr boosts plus potential bloodlust. As Round 4 starts I do some damage before getting a blood loss boost, and then we end the round at my three monsters to their two, but I have speed boost and heavy hitter. At this point around 5:00 really isn't needed as I get to attack first and I'll get two knockouts on the double attack from katralba
Round 5
A nice double attack victory to start the round both with knockouts and both adding bloodlust boost to her stance not needed but not unwanted. I love to see those stats increase
Thoughts - and Chances to Win Again
I think I had a pretty good lineup, but things worked really well for me in order of attack. Things could have gone slightly differently for me and might have definitely been harder if their tank attacker did not also have taunting. I think he'll consider doing this lineup again where I give some of my best cards void and shatter so I can go out and wreak havoc against my opponents. Void is becoming ever more important in my mind to counter magic
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